Abilities List for Pokemon Brilliant Diamond and Shining Pearl
A list of all Pokemon Abilities and their effects in Pokemon Brilliant Diamond and Shining Pearl (Pokemon BDSP). Abilities (Standard and Hidden) can be changed using the Ability Patch and Ability Capsule which can be purchased using Battle Points (BP) at the Battle Tower.
Ability | Effect |
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Adaptability | Powers up moves of the same type as the Pokémon. |
Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. |
Analytic | Boosts move power when the Pokémon moves last. |
Anticipation | The Pokémon can sense an opposing Pokémon’s dangerous moves. |
Arena Trap | Prevents opposing Pokémon from fleeing. |
Battle Armor | Hard armor protects the Pokémon from critical hits. |
Blaze | Powers up Fire-type moves when the Pokémon’s HP is low. |
Chlorophyll | Boosts the Pokémon’s Speed stat in harsh sunlight. |
Clear Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. |
Cloud Nine | Eliminates the effects of weather. |
Compound Eyes | The Pokémon’s compound eyes boost its accuracy. |
Contrary | Makes stat changes have an opposite effect. |
Cursed Body | May disable a move used on the Pokémon. |
Cute Charm | Contact with the Pokémon may cause infatuation. |
Damp | Prevents the use of self-destructing moves. |
Defiant | Boosts the Pokémon’s Attack stat sharply when its stats are lowered. |
Drizzle | The Pokémon makes it rain when it enters a battle. |
Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
Filter | Reduces the power of super effective attacks taken. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Flare Boost | Powers up special attacks when the Pokémon is burned. |
Flash Fire | Powers up the Pokémon’s Fire-type moves if it’s hit by one. |
Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
Friend Guard | Reduces damage done to allies. |
Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. |
Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. |
Guts | It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. |
Harvest | May create another Berry after one is used. |
Healer | Sometimes heals an ally’s status condition. |
Heatproof | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Metal | Doubles the Pokémon’s weight. |
Honey Gather | The Pokémon may gather Honey after a battle. |
Huge Power | Doubles the Pokémon’s Attack stat. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Hydration | Heals status conditions if it’s raining. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Immunity | The immune system of the Pokémon prevents it from getting poisoned. |
Imposter | The Pokémon transforms itself into the Pokémon it’s facing. |
Infiltrator | Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. |
Inner Focus | The Pokémon’s intensely focused, and that protects the Pokémon from flinching. |
Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. |
Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. |
Iron Fist | Powers up punching moves. |
Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. |
Klutz | The Pokémon can’t use any held items. |
Leaf Guard | Prevents status conditions in harsh sunlight. |
Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
Light Metal | Halves the Pokémon’s weight. |
Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
Limber | Its limber body protects the Pokémon from paralysis. |
Liquid Voice | All sound-based moves become Water-type moves. |
Magic Bounce | Reflects status moves instead of getting hit by them. |
Magic Guard | The Pokémon only takes damage from attacks. |
Magma Armor | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. |
Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. |
Marvel Scale | The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. |
Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
Mold Breaker | Moves can be used on the target regardless of its Abilities. |
Moody | Raises one stat sharply and lowers another every turn. |
Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
Natural Cure | All status conditions heal when the Pokémon switches out. |
Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered. |
No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Oblivious | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
Overgrow | Powers up Grass-type moves when the Pokémon’s HP is low. |
Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Pickpocket | Steals an item from an attacker that made direct contact. |
Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. |
Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. |
Poison Point | Contact with the Pokémon may poison the attacker. |
Poison Touch | May poison a target when the Pokémon makes contact. |
Prankster | Gives priority to a status move. |
Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
Rain Dish | The Pokémon gradually regains HP in rain. |
Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
Reckless | Powers up moves that have recoil damage. |
Regenerator | Restores a little HP when withdrawn from battle. |
Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. |
Rock Head | Protects the Pokémon from recoil damage. |
Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
Run Away | Enables a sure getaway from wild Pokémon. |
Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Sand Rush | Boosts the Pokémon’s Speed stat in a sandstorm. |
Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
Sand Veil | Boosts the Pokémon’s evasiveness in a sandstorm. |
Sap Sipper | Boosts the Attack stat if hit by a Grass-type move instead of taking damage. |
Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. |
Serene Grace | Boosts the likelihood of additional effects occurring when attacking. |
Shadow Tag | This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. |
Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. |
Sheer Force | Removes additional effects to increase the power of moves when attacking. |
Shell Armor | A hard shell protects the Pokémon from critical hits. |
Shield Dust | This Pokémon’s dust blocks the additional effects of attacks taken. |
Simple | The stat changes the Pokémon receives are doubled. |
Skill Link | Maximizes the number of times multistrike moves hit. |
Slow Start | For five turns, the Pokémon’s Attack and Speed stats are halved. |
Sniper | Powers up moves if they become critical hits when attacking. |
Snow Cloak | Boosts evasiveness in a hailstorm. |
Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
Solar Power | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. |
Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Speed Boost | Its Speed stat is boosted every turn. |
Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Steadfast | The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. |
Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. |
Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. |
Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
Swarm | Powers up Bug-type moves when the Pokémon’s HP is low. |
Swift Swim | Boosts the Pokémon’s Speed stat in rain. |
Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
Tangled Feet | Raises evasiveness if the Pokémon is confused. |
Technician | Powers up the Pokémon’s weaker moves. |
Telepathy | Anticipates an ally’s attack and dodges it. |
Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. |
Torrent | Powers up Water-type moves when the Pokémon’s HP is low. |
Trace | When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. |
Truant | The Pokémon can’t use a move if it had used a move on the previous turn. |
Unaware | When attacking, the Pokémon ignores the target Pokémon’s stat changes. |
Unburden | Boosts the Speed stat if the Pokémon’s held item is used or lost. |
Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. |
Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
Wonder Skin | Makes status moves more likely to miss. |
Other Database Pages
▼Game Database | |
---|---|
TM List | HM List |
Abilities List | Berries List |
Held Items List | Healing Items List |
Pokeballs List | Evolution Items List |
Fossils List | Battle Tower Exchange Items |
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