Crisis Core: Final Fantasy 7 Reunion - List of Gameplay Changes

A list of gameplay changes for Crisis Core: Final Fantasy 7 Reunion (FFVII CC Remaster/Crisis Core Reunion) detailing all major features added and changed in the remastered version of the game.

Crisis Core: Final Fantasy 7 Reunion - List of Gameplay Changes

List of Gameplay Changes for Crisis Core: Final Fantasy 7 Reunion

This page contains list of gameplay changes for Crisis Core: Final Fantasy 7 Reunion (FFVII CC Remaster/Crisis Core Reunion) detailing all major features added and changed in the remastered version of the game.

Please note that this page is currently undergoing updates.

Added Features

Button Mapping Actions

Crisis Core: Reunion lets you assign Magic, Commands, and Items to specific buttons as an improvement to its action-style combat. In the original version of the game, cycling through all available battle actions was tediously done by pressing the L1 and R1 buttons.

Buster Sword Stance

Crisis Core: Reunion adds the Buster Sword Stance that allows you to expend Attack Points (AP) to assume an enhanced combat style by pressing the □ + x buttons. This lets Zack perform new Strong Attacks and Counters. The Buster Sword Stance cannot be performed using the standard SOLDIER sword.

Buster Sword Stance Guide

Command Materia Attack Bonus

Offensive Command abilities such as Assault Twister and Costly Punch gain increased damage when used after normal attacks. The power boost stacks if you throw out consecutive regular attacks so aim for high damage by treating Command techniques as something akin to a combo ender.

Enemy Skill Gauge

Enemies, particularly bosses, now have a skill gauge that indicates when they are winding up a special attack. Striking them as they are charging their move will reduce a portion of the meter, allowing you to delay or even cancel the activation of the skill if you are fast enough.

Changed Features

Manual Limit Break Execution

In the original PSP version of the game, Limit Breaks are automatically performed upon getting a specific character pattern in the DMW. In Crisis Core: Reunion, you will be able to save the Limit Break and perform it manually later if you do not want to use it at the exact moment the pattern appeared on the DMW.

Minerva Phoenix Down Farming (currently being confirmed)

In the PSP release of the game, it was possible to easily farm Phoenix Downs from the superboss Minerva by going into the fight, stealing as many of the item as you can, then let her kill you with her Judgement Arrow attack. In Crisis Core: Reunion, it seems that this method is no longer viable as you will not be able to keep stolen items from enemies after dying during Missions. More information on this is currently being researched so please check back for updates.

How to Farm Phoenix Downs Guide

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