Traps
The Tripcaster is the base, default weapon you get for placing traps. It allows you set wires across a certain area to trap enemies. This weapon creates trap which detonate when the tripwire connecting two anchor points are broken. It is best used across enemy patrol paths or in narrow spaces. When you use these traps, they can be modified. However, using this weapon requires a lot of set-up with ropes and luring.
While using the traps, you can use a variety of elements. Some of the elements can tear through the armour or burn through their flesh. It requires you to fire a rope between two points and luring the enemy. Standing behind the trap and kiting the enemy isn’t easy. However, if you perform it right, the trap will activate and fighting the enemy will be easier to fight.
Name | Handling | Ammo | Rarity | Currency | |||||
---|---|---|---|---|---|---|---|---|---|
Impact | Tear | Shock | Freeze | Burn | Metal Shards | Miscellaneous Additions | |||
Tripcaster | 40 | – | – | Shock Trap (160) | – | Uncommon | 90 | – | |
Carja Tripcaster | 30 | Blast Trap (250) | – | Shock Trap (160) | – | – | Rare | 180 | Chillwater (10) |
Shadow Tripcaster | 30 | Blast Trap (225) | – | Shock Trap (160) | – | Fire Trap (160) | Very Rare | 750 | Scrapper Heart (1) |
Lodge Tripcaster | – | – | – | – | – | – | – | – | – |
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