Lies of P - How to Beat Puppet-Devouring Green Monster

How to beat Puppet-Devouring Green Monster, including an in-depth boss guide on the best strategies and tips to defeat the boss, how to beat Green Monster of the Swamp (Phase 1), recommended level, Ergo and items dropped, boss attacks, and other useful information.

Lies of P - How to Beat Puppet-Devouring Green Monster

How to Beat Puppet-Devouring Green Monster in Lies of P

Lies of P - Puppet-Devouring Green Monster

Puppet-Devouring Green Monster Boss Stats

Recommended Level 70
Ergo 14,986
Items Puppet-Devouring Green Hunter’s Ergo, Golden Ergo

Lies of P Boss List

Strategy to Beat Puppet-Devouring Green Monster
  • Fire attribute is effective during the first phase, and electric attribute is effective during the second phase.
  • Prepare to guard when the boss starts to dig and dive underground.
  • The boss’s scream indicates that it will launch 4 consecutive attacks.
  • Watch out for the tentacles.
  • During the second phase, the boss will inherit some of the Scrapped Watchman’s moveset.
  • Watch out for the boss’ third jump.
  • Guard when the boss charges towards you.
  • Avoid the grab attack.

Fire attribute is effective during the first phase, and electric attribute is effective during the second phase.

This boss has two phases. The first phase starts as soon as you enter the boss area. The boss will be referred to as the “Green Monster of the Swamp” throughout the first phase, and its weakness will be fire. Once you have depleted its HP, a cutscene will occur in which the boss will merge with a puppet that resembles the Scrapped Watchman. During the second phase, the name of the boss will change to “Puppet-Devouring Green Monsters”, and its weakness will shift to electric attacks.

Prepare to guard when the boss’ starts to dig and dive underground.

When the boss dives underground, it will suddenly move towards you and launch a thrust from the ground. This attack is difficult to avoid, but if you move far enough, the boss will pop out of the ground. However, if you are too close to the boss and won’t be able to move away from its range, prepare to guard the attack and utilize the Guard Regain to recover some of your lost HP.

The boss’s scream indicates that it will launch 4 consecutive attacks.

If the boss stands up and screams, it is an indication that the boss is about to launch four consecutive attacks. These attacks, on the other hand, give you the opportunity to utilize the “Perfect Guard”. However, the third attack may catch you off guard, as it comes at a slower pace than the previous attacks.

Watch out for the tentacles.

If you see the boss shaking its head, you can either step back to move out of the tentacles’ range or block the incoming attack.

During the second phase, the boss will inherit some of the Scrapped Watchman’s moveset.

In the second phase, the boss will use a three-hit attack similar to the Scrapped Watchman’s attack.

Watch out for the boss’ third jump.

In addition, the boss is capable of jumping attacks. While the first two jumps may seem easy to dodge or block, the third jump is a Fury Attack and should be avoided to prevent taking huge damage.

Guard when the boss charges towards you.

At some point during the second phase, the boss will charge at you. This particular attack allows you to deal massive damage to the boss, as it gives you an opportunity to counterattack and temporarily stagger the boss. Try to “Perfect Guard” when the boss launches this charge attack at you. Doing this will stop the boss’s attack and make it flinch at the same time, allowing you to land Fatal Attacks afterwards.

Avoid the grab attack.

The boss’ grab attack deals huge damage and inflicts Decay on you if it manages to hit you. If the boss stands and raises its tentacles, it will send its tentacles to grab you. To avoid this, keep moving sideways if you see it preparing to grab you.

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