Strategy for Krookodile [Pokémon Sun and Moon]

A COMPETITIVE ANALYSIS ON THE INTIMIDATION POKÉMON: KROOKODILE

This article contains information for the Intimidation Pokémon Krookodile in Pokémon Sun and Moon.

The analysis would involve: the distribution of effort values, choice of movesets, recommended held items, and other suggested options. This will also show information on how to deal with Krookodile during free battles and rating battles on Wi-Fi.

Basic Information on Krookodile

Source: http://www.pokemon.jp/zukan/

Type1 Type2
Ground Dark
Ability Hidden Ability
Intimidate Anger Point
Moxie
HP Attack Defense Sp.Atk Sp.Def Speed Base Stat Total
95 117 80 65 70 92 519
Type Compatibility
This is super effective
(×4)
This is super effective
(×2)
Water/Grass/Ice/Fighting/Bug/Fairy
This is not very effective
(×1/2)
Poison/Rock/Haunter/Dark
This is not very effective
(×1/4)
No effect  

Electric/Psychic

Using Krookodile

Krookodile has high base Attack as well as remarkable base Speed. However due to its typing it has several weaknesses while only 2 resistances.

Despite this handicap, it possesses two great abilities: its ability Intimidate allows it to come in on Physical attackers; whereas, its hidden ability Moxie is also beneficial to buff its already high attack stat.

Its unique typing should be used to combat Electric and Psychic-Type Pokemon by launching STAB and coverage moves coming from a Pokemon with a high base Attack stat.

A breakdown of the suggested moves for Krookodile

Physical Moves Special Moves Non-Damaging Moves
Earthquake Bulk Up
Knock Off Substitute
Pursuit Taunt
Crunch
Stone Edge
Rock Slide
Fire Fang
Outrage
Counter
Superpower
Aqua Tail
Power-Up Punch

Fitting Krookodile on your team

■ Intimidate set

Ability Intimidate
Nature Adamant/Jolly
Effort Values 252 Attack / 252 Speed or 252 HP
Held Item Life Orb/Choice Band/Choice Scarf
Recommended Moves Earthquake/Crunch or Knock Off
  • The Intimidate set relies on lowering the opponent’s Attack to aid itself and teammates. This is helpful especially against 2 of the types that Krookodile resists.
  • One of the recommended moves is Knock Off which nullify the effects of the opponent’s held item.

■ Moxie set

Ability Moxie
Nature Jolly/Adamant
Effort Values 252 Attack / 252 Speed
Held Item Choice Scarf/Choice Band/Life Orb
Recommended Moves Earthquake/Crunch or Knock Off
  • Moxie set capitalizes on netting knock outs using its high base Attack in order to maximize its attack stat for each Pokemon it has defeated.
  • An ally should use Tailwind to patch up Krookodile’s above average Speed stat, to allow it increase its chances of outrunning opponents, consequently maximizing Moxie’s capability.

■ Stealth Rock set

Ability Intimidate
Nature Jolly
Effort Values 252 Speed / 252 HP or 252 Attack
Held Item Focus Sash
Recommended Move Stealth Rock/Roar
  • Intimidate complements this set’s main function which allow it to provide a chance to use Stealth Rock.
  • If the opponent moves after Krookodile, this set is more effective as it allows it to survive more than 1 turn.

Countering Krookodile

Intimidate allows it to patch up its average Defense, this discourages the use of Physical attackers.

Therefore it is recommended to strike it with Sp. Attacks since this targets one of its several weaknesses.

As a matter of fact, some of the recommended types are durable Water and Fairy-Type Pokemon.

Examples of these include Azumarill and Sylveon, as both resist its Dark-Type attacks. Even though Azumarill’s attack will be lowered by an Intimidate variant Krookodile, its ability Huge Power almost disregards this effect unless the opponent decides to cycle Intimidates. On the other hand, Sylveon can return powerful STAB special attacks which are super effective against Krookodile.

Pokemon Sun and Moon Recommended Article List

This article is about Pokemon Sun and Moon. For information about Pokemon Ultra Sun and Moon, click below.
https://samurai-gamers.com/pokemon-ultra-sun-and-moon/

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