Interceptor Javelin Information
The Interceptor is a lightning-fast and highly maneuverable javelin in Anthem. It excels at getting close and dealing damage to enemies before dashing away before they can respond. Despite its high offensive potential, it has scant armor, so players are required to move around to avoid damage.
Focus | Agility |
---|---|
Offense Style | Single-Target |
Defense Move | Triple Dash |
Playstyle | Triple |
Playstyle | Fast and Precise |
Javelin Features
Ultimate Ability – Assassin’s Blade
- (Must have maxed gauge) Directional pad up + R2
When your gauge is full, you can activate Assassin’s Blade for a limited time. When equipped, the Interceptor’s attacks with the R2 or △ buttons leave afterimages of itself that also attack other targets in the area.
Three-stage jump
- Press and hold x, then tap x again up to two times
The Interceptor can perform a three-stage jump. You can extend flight mode after the first jump by pressing and holding x. The second and third stage jumps only launch you up a certain height.
Dash jump to increase distance
- L3 + x
By pressing x during a dash, you will be able to extend the distance you cover after the jump.
Rapid evasion up to three times
- o during movement or flight
You can perform rapid evasion up to three times by pressing and holding the o button. Performing the move in the air results in a barrel roll.
Shield recharges with high movement speed
- Normal State
The Interceptor’s shield recharges if you move at high speed.
Javelin Gear and Abilities
Weaponry
The Interceptor is capable of wielding all weapon types except for Heavy Weapons, which can only be used by the Colossus Javelins.
Melee Ability
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Double-Bladed Daggers | Impact | Detonator | Uses a pair of double-bladed daggers to deliver a multi-hit flurry of slashes, dealing damage in a chain of powerful attacks that can be continued indefinitely. This melee attack has no cooldown. |
Technique Gear Abilities
1. Assault Systems
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Searching Glaive | Impact | Damage | Throws a homing glaive. |
Venom Bomb | Acid | Primer | Tosses a grenade which hits all nearby enemies with acid. |
Cryo Glaive | Ice | Primer | Locks on to up to two nearby targets and freezes enemies on impact. |
Cluster Mine | Blast | Damage | Throws out a group of mines onto a targeted area. |
Spark Dash | Electric | Detonator | Dashes forward, leaving behind a damaging trail of electricity. |
2. Strike Systems
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Detonating Strike | Electric | Primer | A melee strike that charges an enemy with electric energy. If killed while charged, the enemy will explode dealing damage around them. |
Plasma Star | Impact | Damage | Tosses a plasma-empowered shuriken at a single target, effective at long range. |
Wraith Strike | Impact | Damage | Sends out a projection of Interceptor to attack enemies. |
Tempest Strike | Impact | Detonator | A melee strike that deals high physical damage and force. |
Venom Spray | Acid | Primer | Sprays out corrosive acid that damages all enemies hit. |
3. Support Systems
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Target Beacon | N/A | N/A | Marks an enemy, allowing allies to do increased damage to them. |
Rally Cry | N/A | N/A | Clears harmful status effects from the entire team. |
Combo Effect
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Aura | N/A | N/A | Enemies near you gain the elemental effect over time. |
Ultimate Ability
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Assassin’s Blade | Impact | Detonator | The Interceptor becomes supercharged, arming its Assassin’s Blades and carving through enemies at high speed and rendering the Interceptor itself invincible. |
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