Ranger Javelin Information
The Ranger is the first Javelin you access in Anthem. It is built to handle any situation and has the highest versatility in terms of usable weapons.
Javelin Attributes
Focus | Versatility |
---|---|
Offense Style | Single-Target |
Defense Move | Dash |
Jump Type | Double |
Playstyle | Soldier |
Javelin Features
Ultimate Ability – Micro Missiles
- (Must have maxed gauge) Directional pad up + R2
When your gauge is full, you can unleash Micro Missiles by pressing Directional pad up + R2. Lock on to enemies within range and launch multiples missiles with the R2 button.
Two-stage jump
- Press and hold x then tap x again
The Ranger can perform a two-stage jump. You can extend flight mode by pressing x after a jump. You will not be able to adjust the duration of flight mode during the jump’s second stage.
Dash jump to increase distance
- L3 + x
By pressing x during a dash, you will be able to extend the distance you cover after the jump.
Emergency evasion and barrel roll
- o during movement or flight
You can perform an emergency evasion by pressing the o button. Performing the move in the air results in a barrel roll to dodge missiles and other enemy projectiles.
Defense Shield
- Normal State
The Ranger is equipped with a shield that recharges after a period of not receiving damage.
Javelin Gear and Abilities
Weaponry
Rangers are capable of using every weapon type except for Heavy Weapons, which are exclusive to Colossus Javelins.
Melee Ability
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Shock Mace | Electric | Primer | Deploy into battle with a hand-held lightning stick for an electrifying melee fight. |
Gear Abilities
1. Grenade Gear
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Frag Grenade | Blast | Detonator | A grenade that blasts everything in a large area with massive damage. |
Inferno Grenade | Fire | Primer | A grenade that sets enemies on fire dealing immediate and continuous damage. |
Frost Grenade | Ice | Primer | A grenade that freezes nearby opponents on impact. |
Seeker Grenades | Blast | Damage | A grenade that splits into multiple enemy-seeking missiles. |
Sticky Grenade | Blast | Detonator | A grenade that latches onto enemies, dealing damage with extreme prejudice. |
2. Assault Launcher Gear
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Seeking Missiles | Impact | Detonator | Fires a projectile that seeks out a single target and others immediately around them. |
Pulse Blast | Impact | Detonator | Blasts a single target with a massive energy burst. |
Spark Beam | Fire | Damage | Releases a beam of energy that does continuous damage to anything it touches. |
Venom Darts | Acid | Primer | Inflict burning acid damage with a volley of darts. |
Blast Missile | Blast | Damage | Clears the field with a missile that damages a huge area around the point of impact. |
3. Support Gear
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Bulwark Point | N/A | N/A | Keep enemies out of the bubble with a spherical shield that protects your squad. |
Muster Point | N/A | N/A | Cover your teammates with a spherical shield that increases weapon damage. |
Combo Effect
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Critical Target Damage | N/A | N/A | Large damage to the detonated enemy. |
Ultimate Ability
Ability Name | Element | Damage Type | Ability Description |
---|---|---|---|
Multi-Target Missile Battery | Blast | Detonator | Unload to your enemies a volley of missiles that can lock onto dozens of moving targets at once. |
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