Pokemon Legends: Arceus - Type Matchup Chart and Guide

Type chart and guide of Pokémon moves that are super effective, not very effective, and not effective in Pokémon Legends: Arceus.

Pokemon Legends: Arceus - Type Effectiveness Matchup Chart and Guide

Chart For Type Matchup in Pokémon Legends: Arceus

Type Matchup is still the same in Pokémon Legends: Arceus. It details the relationship of one type to another and calculates the total damage output. It is akin to a game of rock, paper, scissors where one type is effective against certain others. The trick is to get accustomed to the 18 different types and remember how one type affects another.

Some Pokémon can have two types which means the effects of certain move types will vary. Moreover, others have special moves or abilities that make them immune to a type that they are normally weak against.

Type Matchup Chart

The chart below shows the interaction between different Pokémon types:

Defending Pokémon
Move Type Super Effective Against (2x) Not Very Effective (0.5x) Not Effective (0x)
Normal Rock
Ghost
Steel
Ghost
Fighting Normal
Rock
Steel
Ice
Dark
Flying
Poison
Psychic
Fairy
Bug
Ghost
Flying Fighting
Bug
Grass
Rock
Steel
Electric
Poison Grass
Fairy
Ground
Psychic
Rock
Ghost
Ground Fire
Electric
Poison
Rock
Steel
Bug
Grass
Rock Flying
Bug
Fire
Ice
Fighting
Ground
Steel
Bug Grass
Psychic
Dark
Fighting
Flying
Poison
Ghost
Steel
Fire
Fairy
Ghost Ghost
Psychic
Normal Normal
Dark
Steel Rock
Ice
Fairy
Steel
Fire
Water
Electric
Fire Bug
Steel
Grass
Ice
Rock
Fire
Water
Dragon
Water Ground
Rock
Fire
Water
Grass
Dragon
Grass Ground
Rock
Water
Flying
Poison
Bug
Steel
Fire
Grass
Dragon
Electric Flying
Water
Grass
Electric
Dragon
Ground
Psychic Fighting
Poison
Steel
Psychic
Dark
Ice Flying
Ground
Grass
Dragon
Steel
Fire
Water
Ice
Dragon Dragon Steel Fairy
Dark Ghost
Psychic
Fighting
Dark
Fairy
Fairy Fighting
Dragon
Dark
Fire
Steel
Poison

Type Matchup Mechanics

Determining the damage

The overall damage done by a Pokémon relies on the type matchup. Type matchup consists of the attacking Pokémon’s type, the move’s type used, and the type of its foe.

Damage calculation

Type of damage Effect
Super effective 2x damage
Regular damage 1x damage
Not very effective 1/2 damage
No damage No damage

Dual type effect

Some Pokémon can have two types rather than one. When a Pokémon with two types is hit with a move that both its types are weak against, the move deals four times the amount of damage. For example, a fire and flying type Pokémon that is struck by a rock-type move suffers four times the damage. Other Pokémon can have two types which are exact opposites of one another. When this happens, one type tries to cover the weakness of the other resulting in the Pokémon taking neutral damage from the supposedly super-effective attack. For example, a Pokémon that is part water and part grass receives neutral damage from a fire-type move.

Condition Effect
Both types are super effective 4x damage
One type is weak against and the other type resists 1x damage
Both types resist 0.25x damage
At least one type is immune No damage

Same Type Attack Bonus

When a Pokémon shares its type with the move it uses, the attack gains a bonus effect known as Same Type Attack Bonus or STAB for short. STAB grants a Pokémon a 50% increase in damage. A move that gains this effect is more powerful compared to another Pokémon using the same move but of a different type. For example, Pikachu, an electric type can deal massive damage using a thunderbolt, an electric type attack against Pidgeot, a flying type. Meanwhile, Tyranitar, a rock, and dark type Pokémon deal super effective with Pidgeot using the same move. However, Tyranitar deals less damage to Pidgeot using thunderbolt move since it’s not an electric-type Pokémon.

What are unfavorable Pokémon types?

Grass and Bug-type Pokemon are generally unfavorable Pokemon due to their multiple weaknesses. In addition, these types have fewer Pokemon types that can exploit during battle.

When it comes to Flying types, it is suggested to have Pokemon with Flying-type moves instead.

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