The DioField Chronicle - Status Effects

Status effects in The DioField Chronicle, including all beneficial and negative status conditions (buffs, debuffs, and status ailments) in the game.

The DioField Chronicle - Status Effects

Status Effects in The DioField Chronicle

Below is a list of all beneficial and negative status effects in The DioField Chronicle. Status conditions greatly effect the performance of each unit and can easily turn the tide of battle during missions.

Removing and Countering Debuffs and Status Ailments

Most status effects last only for a fixed duration. Some debuffs and ailments, however, can be removed earlier with the use of items, skills, or specific actions. You can also purchase various accessories to gain increased resistance against various negative status conditions.

Beneficial Status Effects (Buffs)

Status Effects
Strengthening Increases damage dealt.
Toughness Reduces damage received.
Acceleration Increases movement, attack, and skill cooldown speed.

Negative Status Effects (Debuffs and Status Ailments)

Status Effects
Poison Unit takes damage equal to 5% of max HP for every attack or skill executed. Wears off after 5 actions.
Burn Unit takes damage continuously.
Stun Unit is unable to act for a brief duration.
Freeze Unit is unable to act for a long duration.
Sleep Unit is unable to act. Wears off after taking damage.
Slow Unit suffers lowered movement, attack, and skill cooldown speed.
Foothold Unit is unable to move.
Weakness Unit deals halved damage to enemies.
Frailty Unit receives 50% more damage from enemies.
Provoke Unit will automatically attack an enemy that cast provoke on it.

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