All Brain Map Skills in Scarlet Nexus
Below is a list of unlockable skills in Scarlet Nexus. These skills include active and passive skills accessible through the Brain Map skill tree of the main characters namely Yuito Sumeragi and Kasane Randall. Skills are organized by type.
Yuito Character Guide | Kasane Character Guide |
The list of skills will be updated once the game officially releases worldwide.
For a list of innate and unique abilities, view our Brain Map Psycho-Kinetic Ability List:
For a list of borrowed Psycho-Kinetic abilities, view our SAS Borrowed Ability List:
All Struggle Arms System Borrowed Ability List
Trophy
Trophy | How to Unlock |
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Expanded Brain Functionality | Learn all skills in one of the Brain Map categories. |
Owner of an Excellent Brain | Learn all skills on the Brain Map. |
Expand Skills
Expand Skill | BP Requirement | Prerequisite |
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Rebound |
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Description | Use ◌/b to recover when knocked away and prevent being knocked down. | |
Charge Attack |
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Description | Hold △/y to charge power and release △/y to perform a powerful weapon attack. | |
Psychokinesis Finish |
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Description | Use R2/RT on the knocked-down enemy to perform a psychokinesis attack slam. | |
Slam Attack |
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Description | Hold △/y while mid-air to perform a downward weapon attack. | |
Double Jump |
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Description | Can perform an additional jump by using x/a while mid-air. | |
Item Attraction |
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Description | Automatically picks up nearby items. | |
Perfect Dodge Psychokinesis Restore |
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Description | Charge a small amount of psychokinesis gauge after a perfect dodge. | |
4th Weapon Combo Attack Hit |
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Description | Can perform four consecutive weapon attacks. | |
Follow-up Attack Expand 1 |
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Description | Can perform three consecutive psychokinesis follow-up attacks and rush follow-up attacks. | |
Perfect Dodge Attack |
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Description | Use □/x right after a perfect dodge to perform a weapon attack. | |
Aerial Dash |
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Description | Can perform an aerial dash by using ◌/b while mid-air. | |
Aerial Follow-up Attack |
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Description | Execute an aerial follow-up attack by using R2/RT while performing an aerial weapon combo. |
Enhance Skills
Enhance Skill | BP Requirement | Prerequisite |
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Attack Up 1 |
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Description | Attack +5%. Increases damage for weapon attacks. | |
Attack Up 2 |
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Description | ? | |
Power Up 1 |
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Description | Attack +5%. Increases damage for psychokinesis attacks. | |
Follow Up Attack |
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Description | Increases damage dealt to enemies that are knocked down. | |
Mid-air Attack Charge Rate Up |
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Description | Increases Psychokinesis Gauge charge rate from aerial attacks. *Does not include x/a + □/x rising slash attack. | |
Max Psy. Gauge Boost 1 |
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Description | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100%. | |
Max Psy. Gauge Boost 2 |
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Description | Learning this skill will increase the psychokinesis gauge maximum by 50%, while learning the second of the same name will increase it by 100%. | |
Revive Speed Up |
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Description | Increases Speed at which allies are revived | |
Psychokinesis Crush Effect Up 1 |
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Description | Weapon attacks can drain crush gauge by a great amount. Increase base by 5%. | |
Psychokinesis Crush Effect Up 2 |
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Description | Attack +5%. Increases damage for psychokinesis attacks. | |
Weapon Crush Effect Up |
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Description | Weapon attacks can drain crush gauge by a great amount. Increase base by 5%. | |
Power Up 2 |
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Description | Attack +5%. Increases damage for psychokinesis attacks. |
Support Skills
Support Skill | BP Requirement | Prerequisite |
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Latent Power |
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Description | When health is 30% or below, increases damage dealt by 20% and reduces damage received by 20%. | |
Additional Plug-in Equip Slot 1 |
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Description | Increases Plug-in capacity at the equip screen by one. | |
Overkill |
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Description | Hitting enemies stunned by a depleted crush gauge increases the EXP bonus. However, this doesn’t work against strong foes whose HP has been depleted | |
Concurrent SAS Activation 1 |
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Description | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can’t be used concurrently. | |
Concurrent SAS Activation 2 |
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Description | Learning this skill will allow up to 2 concurrent SAS activations. Learning the second of the same name will allow up to 4. *SAS Electro and Pyrokinesis can’t be used concurrently. | |
Shorten Item Usage Cooldown |
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Description | Shorten cooldown after item usage. | |
Brain Crush SAS Restore |
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Description | Defeating enemies with brain crush while SAS is active slightly restores the gauge of the SAS being used. | |
Brain Crush Money Bonus |
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Description | Defeating enemies with brain crush will increase the amount of money received after the battle. | |
Quick Item |
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Description | Eliminates the actions needed for using items, applying the item effects immediately. | |
Additional Plug-in Equip Slot 2 |
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Description | Increases Plug-in capacity at the equip screen by one. | |
Brain Crush Chance Expand |
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Description | After reducing an enemy’s crush gauge to 0, the time enemies are disabled is increased along with the potential time to execute brain crush. | |
Brain Crush EXP Bonus |
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Description | Defeating enemies with brain crush will increase EXP gained. | |
Auto-heal |
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Description | Health gradually recovers outside combat. |
Brain Drive Skills
Brain Drive Skill | BP Requirement | Prerequisite |
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Brain Drive: Gauge Charge Rate Up |
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Description | Brain Drive Gauge Accumulation +20%. Specific actions such as defeating enemies or receiving damage will increase the accumulation rate, allowing the brain drive gauge to charge faster. | |
Brain Drive: Status Up |
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Description | While Brain Drive is active, +10% to power, defense, attack. | |
Brain Drive: SAS Gauge Restore |
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Description | Activating brain drive completely restores all SAS gauges. | |
Brain Drive: Auto Heal |
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Description | Health gradually recovers while brain drive is active. | |
Brain Drive: Restore Brain Drive 1 |
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Description | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. | |
Brain Drive: Status Ailment Recovery |
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Description | Restores status ailments when brain drive is activated. | |
Brain Drive: Bonus Multiplier Up |
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Description | Increases the EXP bonus multiplier gain while brain drive is active. | |
Brain Drive: Restore Brain Drive 2 |
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Description | Defeating enemies with brain crush while brain drive is active slightly restores the brain drive gauge. | |
Brain Drive: Consecutive Assault Vision |
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Description | – |
Brain Field Skills
Brain Field Skill | BP Requirement | Prerequisite |
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Brain Field: Time Extension 1 |
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Description | Prolong brain field active time by five seconds. | |
Brain Field: Overkill |
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Description | Defeating enemies with brain crush will increase EXP gained. | |
Brain Field: Reduced Damage |
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Description | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve the damage, while learning both will negate it completely. | |
Brain Field: Launch Level Up 1 |
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Description | Increase the number of objects thrown with R2/RT in □/x, □/x, R2/RT or □/x, □/x, □/x, R2/RT while you have a Brain Field activated. | |
Brain Field: Launch Level Up 2 |
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Description | Further increase the number of objects thrown with R2/RT in □/x, □/x, □/x, R2/RT while you have a Brain Field active. | |
Brain Field: Reduce Damage |
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Description | While the Brain Field is active, you will receive less damage. There are 2 skills with the same name. Learning 1 will halve damage, while learning both will negate it completely. | |
Brain Field: Charge Drop Level Up |
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Description | Increases the number of objects that are gathered when holding L2/LT and the damage the dropped objects deal when brain field is active. | |
Brain Field: Swing Level Up |
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Description | Increases the number of objects that can be swung with □/x and expands the area of effect when brain field is active. | |
Brain Field: Free Drive Charge |
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Description | If there is a brain field ready icon displayed, a brian field can be activated without consuming a charge when activated during brain drive. | |
Brain Field: Time Extension 1 |
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Description | Prolong brain field active time by five seconds. |
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