
Guide on How to Defeat Mizuchi in Shin Megami Tensei III: Nocturne HD Remaster

Mizuchi is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster. The demon is encountered at the Kabukicho Prison.
Mizuchi Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Mizuchi Stats
| HP | 4,800 HP |
|---|---|
| Recommended Level | Level 33 or higher |
| Recommended Magatama | Wadatsumi Magatama |
| Recommended Party Members | Dis, Kikuri-Hime, Eligor, or any ally demons |
| EXP Rewards | 1,500 EXP |
| Macca Rewards | 1,000 Macca |
| Other Rewards | Miasma Magatama |
Mizuchi Strength and Weaknesses
| Phys | Fire | Ice | Electricity | Force | Expel |
|---|---|---|---|---|---|
| – | Weak | Void | Absorb | – | Void |
| Death | Mind | Nerve | Curse | Almighty | Explode |
| Void | Resist | Resist | Resist | – | – |
Mizuchi Strength and Weaknesses
| Skill | Skill Effect |
|---|---|
| Mirage | Medium mind damage and panic to all foes. (Enemy-only) |
| Dekunda | Removes all debuffs from all allies. |
| Bufudyne | Heavy ice damage and 15% freeze to all foes. |
| Mabufudyne | Heavy ice damage and 30% freeze to one foe. |
| Glacial Blast | Heavy ice damage and 15% freeze to random foes. |
| Bufula | Medium ice damage and 13% freeze to all foes. |
| Mabufula | Medium ice damage and 25% freeze to one foe. |
| Mabufu | Small ice damage and 10% freeze to all foes. |
| Bufu | Small ice damage and 20% freeze to one foe. |
Mizuchi Strategies
Here is a breakdown of the battle strategies against the boss:
Equip Wadatsumi Magatama

Before the battle, make sure the Protagonist or Demi-fiend is wearing a Wadatsumi Magatama. This Magatama resists Ice attacks.
Be familiar with boss attacks and skills
Make it a point to get familiar with the attacks and skills of the boss. Adjust your strategy when the boss uses skills like Bufudyne and Mabufudyne. We suggest having one party member that can nullify, absorb, or resist Ice attacks. This would punish the boss for not hitting attacks by consuming one regular turn from its side.
Land Debuffs

Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.
Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.
Cast Buffs

Cast buffs on your party members as well. Buffs can be in the form of magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.
Prioritize on landing Sukukaja first. Followed by Makakaja, and Rakukaja.
Use Fire skills

Mizuchi is weak to Fire attacks which Demi-fiend and other demons can capitalize on. The damage will be higher if the party is buffed.
Heal Allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are hit by high-tier Ice skills.
| ← Hell Biker Boss Guide | Sui-Ki Boss Guide → |
Other Bosses
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Shinjuku and Shibuya Bosses
| Pretas | Forneus |
| Nekomatas | Specters |
Ginza and Great Ginza Underpass Bosses
| Troll | Succubus |
| Matador | - |
Ikebukuro and Mantra HQ Bosses
| Onis | Orthrus |
| Yaksini | Thor |
| Raidou (Mantra HQ) | Dante (Mantra HQ) |
| Daisoujou | - |
Assembly of Nihilo and Mantra HQ Revisited Bosses
| Koppa and Incubus | Eligors |
| Berith | Kaiwans |
| Ose | Hell Biker |
Kabukicho Prison and Ikebukuro Tunnel Bosses
| Mizuchi | Sui-Ki |
| Trolls | Kin-Ki |
| Fuu-Ki | Ongyo-Ki |
Asakusa, Ginza Underpass, and The Obelisk Bosses
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