Shin Megami Tensei III: Nocturne HD Remaster - Best Stat Builds

A guide on the best stat builds and progression for the Demi-fiend (main character) in Shin Megami Tensei III: Nocturne HD Remaster. Included are the recommended stats to allocate points for the early, middle, and late stages, stats to prioritize, best stats progression, and required stats to access all areas in the Labyrinth of Amala (Third Kalpa).

Shin Megami Tensei III: Nocturne HD Remaster - Best Stat Builds

Best Stat Builds

In Shin Megami Tensei III: Nocturne HD Remaster, knowing which stats to prioritize is very important as it determines how easy or hard battles will be as you go through the main story. Having the right stats is also crucial for gaining access to one of the late-game dungeons where many useful items and services can be found.

Stats Guide

You can also view our guide on the best skills to get (skill builds) for the main story by going to the link below.

Best Skill Builds Guide

For Clearing Battles Easily During the Main Story

Your character’s initial stats are all set to 2 at the start of the game. Each stat caps at 40.

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Level 20 2 18 2 5 2
Level 40 10 25 2 10 2
Level 60 25 25 2 15 2
Level 80 29 25 5 20 10

Raising Agility should be your first priority through the bonuses provided by equipped Magatama at the start of the main story. Increase it little by little as you progress through the early stages.

Main Story Walkthroughs

After reaching Lv.30, put more focus into putting points into Magic. Afterwards, turn your attention to raising Strength.

For Exploring All Areas in the Labyrinth of Amala (Third Kalpa)

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Lv. 40 15 15 2 7 10
Lv. 80 25 25 5 16 18

In order to explore and clear all areas in the Labyrinth of Amala’s Third Kalpa, you will need to have at least 25 Strength, 25 Magic, and 18 Luck. This is because certain doors in the dungeon can only be opened through a stat check.

Labyrinth of Amala Third Kalpa Walkthrough

As indicated above, it is necessary to put points into Luck to be able to clear the game’s main story normally.

Equip Magatama to Increase Stats

You can use Magatama to increase different stats which is very useful at the start of the game. As you progress further, you will need to focus on Magic and Strength to enhance the damage you deal against enemies while Agility can be raised by equipping magatama.

Magatama List

Recommended Stat Progression

Magic is valuable at the early and middle stages of the game.

Shin Megami Tensei III: Nocturne HD Remaster - Best Stat Builds

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Lv. 20 2 18 2 5 2
Lv. 30 2 25 2 8 2

Focus on increasing Magic from the beginning of the game up until you reach Lv.30. While you will not be able to use any magic skills yet when going through the game’s first area (Shinjuku Medical Center), you will still benefit from having put points into magic when you learn skills like Fire Breath, Ice Breath, and Tornado upon progressing just a little further.

It is important for your character to be the one to move first in the party. With equipped magatama and some points invested, try to aim for 13 Agility when you reach Lv.30. This allows always guarantees that your character can act first before any of your demon allies in battle.

Strength should be the priority during the middle and late stages of the game.

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Lv. 40 10 25 2 10 2
Lv. 60 25 25 2 15 2

Your character will learn the powerful physical skill Divine Shot at Lv.41 so shifting your attention to raising Strength after reaching Lv.30.

Do not forget to increase Agility as well as you progress through the Lv.40 to Lv.60 range to be able to act first during battle.

For Exploring All Areas in the Labyrinth of Amala While Progressing Through the Story

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Lv. 40 15 15 2 7 10

If you want to gain access to the Labyrinth of Amala (Third Kalpa) as you go through the story, you must have at least 15 Strength, 15 Magic, and 10 Luck. Note that this only lets you enter the dungeon, excluding other stat-check areas that house hidden Cache Cubes and Shady Brokers.

Other stats towards the late stages of the game.

Level Strength Stat Magic Stat Vitality Stat Agility Stat Luck Stat
Lv. 80 29 25 5 20 10

Feel free to increase Vitality, Agility, and Luck towards the late stages of the game if you are already satisfied with your Strength and Magic stats. As a general rule for the end-game build, Agility > Vitality = Luck.

Other Strategy Guides

Shin Megami Tensei III: Nocturne HD Remaster - Strategy Guides All Strategy Guides

Getting Started

▼All Beginner Guides
Game Editions Game Difficulty
Game Controls Permanent Events
Differences in the Remaster Differences with Persona
Beginner's Guide Battle System
Demonic Compendium Magatama Guide
Stats Guide Attributes Guide
Skill Types Status Effects
Post-Game Unlockables New Game Plus (NG+)

Location Guides

▼All Location Guides

Shin Megami Tensei III: Nocturne HD Remaster Recommended Article List

Shin Megami Tensei III: Nocturne HD Remaster - Game Category Banner Shin Megami Tensei 3: Nocturne HD Remaster Walkthrough and Guides

Top Guides

▼All Recommended Guides
Home Page Main Story Walkthroughs Labyrinth of Amala Walkthroughs
Bosses Characters Magatamas
Demonic Compendium Strategy Guides Game Database
Puzzle Boy Best Stat Builds Best Skills Builds
Best Magatamas Best Ally Demons Best Party Setups
Reason Endings True Demon Ending Trophies

Leave a Reply



3 Comments

  1. Please dear player if you happen to read this. Do not skill your main character like this. While the walkthrough is legit this stat guide is absolutely not.
    Here is how you actually do it. First priority is strength, second is vitality and third is agility. for every 3 points you put into str. you put 1 into agi and vit.
    You skill str. till you reach 30 if you plan to get Masakados. same goes for Vitality and Agility. Once you’re done with that you put enough points into magic and luck to open special doors. Please don’t repeat the mistakes this guide shows I beseech you. Your MC is best as physical attacker with focus on skills like Focus, Might, Deathbound, Freikugel, Pierce, Diarhama and some flexible slots. Magic is very niche, this is not Persona your job is not to fill in what your party lacks. Your demons do the buff/debuffing and also do the weakness hitting for press turn triggers.

  2. I hope no one reads this and uses this build. It is not good in any way. Focus on str or magic do not be mixed attacker or you will be lackluster.