Shin Megami Tensei III: Nocturne HD Remaster - Attributes Guide

Overview and guide about Attack and Defense Attributes in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne), including their effects.

Shin Megami Tensei III: Nocturne HD Remaster - Attack and Defense Attributes Guide

All Attributes in Shin Megami Tensei III: Nocturne HD Remaster

Shin Megami Tensei III: Nocturne HD Remaster - Attack and Defense Attributes Guide

Here is a breakdown of attributes in Shin Megami Tensei III: Nocturne HD Remaster. They are grouped into two categories namely Attack Attributes and Defense Attributes

Attack Attributes

Attribute Attribute Description
Phys (Physical) Refers to normal attacks and HP-consuming skills. Also covers sword to gun-related attacks. All skills under this category are considered Phys attacks.
Fire Refers to MP-consuming skills that hit enemies with fire property damage. Gehenna Magatama’s Magma Axis consume HP instead. All skills under this category are considered Magic or Spell attacks.
Ice Refers to MP-consuming skills that hit enemies with ice property damage. Can also inflict Freeze status. All skills under this category are considered Magic or Spell attacks.
Elec (Electricity) Refers to MP-consuming skills that hit enemies with electricity property damage. Can also inflict Shock status. All skills under this category are considered Magic or Spell attacks.
Force Refers to MP-consuming skills that hit enemies with wind property damage. Can also deal instant death with enemies inflicted with Stone status. All skills under this category are considered Magic or Spell attacks.
Almighty Refers to HP or MP-consuming skills that hit enemies with non-elemental property damage. These attacks deal 100% damage but do not exploit weaknesses
Expel Refers to MP-consuming skills that hit enemies with one hit or instant death light or bless property damage.
Death Refers to MP-consuming skills that hit enemies with one hit or instant death black property damage. Can also inflict Stone status.
Curse Refers to MP-consuming skills that inflict Mute and Poison status ailment effects. Some Curse skills also deal damage.
Nerve Refers to MP-consuming skills that inflict Bind and Stun status ailment effects.
Mind Refers to MP-consuming skills that inflict Sleep, Panic, and Charm mental ailment effects. Some Mind skills also deal damage.
Explode/Last Restort Refers to all HP-consuming skills that deal heavy damage to all enemies (and sometimes allies). These attacks deal 100% damage but do not exploit weaknesses. Also, these attacks will kill the user.
Support/Special Refers to MP-consuming skills that boost or dwindle Phys/Magic attack, defense, and hit/evade stats.

Defense Attributes

Attribute Attribute Description
Strong Refers to Demi-fiend or a demon ally being strong against a certain type, element, or affinity. The amount of damage taken is reduced and it varies per demon (around 10% to 80% range). Also, there is a chance for the attack to be evaded while in battle.
Weak Refers to Demi-fiend or a demon ally being weak against a certain type, element, or affinity. The amount of damage taken will increase (by 250%) and the hit rate of the attack also increased.
Void Refers to Demi-fiend or a demon ally nullifying a certain type, element, or affinity (including instant death attacks from Expel and Death skills). This will result in a Press Turn Battle advantage.
Repel Refers to Demi-fiend or a demon ally reflecting a certain type, element, or affinity (including instant death attacks from Expel and Death skills) to the attacker. If the attacker is Void against the reflected attack, it will result in Void instead.
Drain Refers to Demi-fiend or a demon ally absorbing a certain type, element, or affinity and converting the value as recovered HP. Instant death attacks from Expel and Death skills are nullified instead.
Normal Refers to Demi-fiend (while equipped with Marogareh and Kailash Magatama) reducing the effectiveness or chance of instant death attacks from Expel and Death skills by 50%.

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