Shin Megami Tensei III: Nocturne HD Remaster - Matador Boss Guide

Boss guide for Matador in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne). This includes the boss enemy's strengths and weaknesses, stats and skills, and recommended battle strategies.

Shin Megami Tensei III: Nocturne HD Remaster - How to Defeat Matador Boss Battle Guide

Guide on How to Defeat Matador in Shin Megami Tensei III: Nocturne HD Remaster

Shin Megami Tensei III: Nocturne HD Remaster - How to Defeat Matador Boss Battle Guide

Matador is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster.  The demon is encountered at the Great Underpass of Ginza B1F level after passing the guarded gate.

Matador Boss Information

Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:

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Matador Stats

HP 1,000 HP
Recommended Level Level 18 or higher
Recommended Magatama Hifumi Magatama
Recommended Party  Members Ame-no-Uzume, Nozuchi, Sudama, or any ally demons
EXP Rewards 1,200 EXP
Macca Rewards 700 Macca
Other Rewards Candelabrum of Foundation x1

Matador Strength and Weaknesses

Phys Fire Ice Electricity Force Expel
Void Void
Death Mind Nerve Curse Almighty Explode
Void Void Void Void

Matador Strength and Weaknesses

Skill Skill Effect
Red Capote Buffs user’s own agility to maximum level regardless of agility debuff.
Mazan Small force damage to all foes.
Andalucia Medium physical damage to random foes.
Focus Multiplies user’s next physical attack damage by 2.5.
Taunt Buffs physical power and decreases defense both by 2 levels, all foes.
Dekunda Removes all debuffs from all allies.
Beast Eye Grants user’s team two blinking turn icons. (Enemy-only)

Matador Strategies

Here is a breakdown of the battle strategies against the boss:

Equip Hifumi Magatama

Shin Megami Tensei III: Nocturne HD Remaster - Matador Demon Boss Equip Hifumi Magatama

Before the battle, make sure the Protagonist or Demi-fiend is wearing an Hifumi Magatama. This Magatama nullifies Force (or Wind) attacks. Having Ame-no-Uzume and Nozuchi is also an advantage since they can nullify and absorb Force damage respectively.

Pass Regular Turn to Support demons

If you start the battle with Demi-fiend, make use of the Press Turn System and pass your turn to Sudama or other demons that can use Debuff Support Skills.

Land Debuffs

Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.

Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.

Cast Buffs

Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.

Prioritize on landing Sukukaja first. Followed by Tarukaja/Makakaja, and Rakukaja.

Use Magic Attacks except Force

Shin Megami Tensei III: Nocturne HD Remaster - Matador Demon Boss Use Ice Attacks

Matador does not have resistances against Magic attacks except Force so make sure you and your other ally demons have access to Fire, Ice, and Electricity skills.

Use Phys attacks

Shin Megami Tensei III: Nocturne HD Remaster - Matador Demon Boss Use Phys Attacks

Matador does not have resistances against Physical attacks so add party members that specialize in this attribute such as Nozuchi or others. If you don’t have them, just rely on your high-level demons and deal normal attacks instead.

Heal Allies

Shin Megami Tensei III: Nocturne HD Remaster - Matador Demon Boss Heal Allies

Keep the party’s HP sustained by using healing skills. Especially when other party members are using HP-consuming Physical skills.

← Succubus Boss Guide Oni Boss Guide →

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