Shin Megami Tensei III: Nocturne HD Remaster - Status Effects Guide

A list of all status ailments in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne), including how to cure them when your party gets inflicted during battle.

Shin Megami Tensei III: Nocturne HD Remaster - Status Effects Guide

Status Effects in Shin Megami Tensei III: Nocturne HD Remaster

Below is a list of status effects (ailments) in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne), including information on what they do in and out of battle, and how to remove them.

Status Effect How to Cure
Freeze Cannot act until the end of the enemy’s turn. Receive critical damage when hit by physical skills and bypasses void, repel, and drain effects. Prayer
Shock Cannot act until the end of the enemy’s turn. Receive critical damage when hit by physical skills. Prayer
Cursed Attacks allies randomly using normal attacks. Takes damage when petrified. Fountain of Life, Heal Spots, Dr. Dark
KO/Death Cannot participate in the battle. Results in a Game Over if the Protagonist dies. Recarm, Samrecarm, Revival Bead, Balm of Rising
Stone Cannot act. Has a chance to die instantly when hit with physical or force skills. Takes 10% damage from fire, ice, and electric skills and is immune to expel and death skills. Petradi, Prayer, Dis-Stone
Fly All stats except Agility are reduced to 1 and the target’s attacks only deal 10% of their normal damage. The target also takes 200% damage from incoming attacks. This status effect can only be inflicted by Baal’s Avatar. None
Stun The hit rate for normal attacks and skills is reduced by 25%. Cannot use counter skills. Paraladi, Prayer, Dis-Stun
Charm Cannot make own actions, will attacks allies and heal enemies. Prayer, Dis-Charm
Poison Take damage every turn while in battle and every three steps outside of battle. Pasumudi, Prayer, Dis-Charm
Mute Cannot use skills in and out of battle. Auto-skills will still be activated. Mutudi, Prayer, Dis-Mute
Bind Cannot act. Higher chance of receiving critical damage. Patra, Mepatra, Prayer, Sacred Water
Panic Causes allies to steal your money while enemies will give you money. Also causes the inflicted to run away when the enemy approaches or do nothing in battle. Patra, Mepatra, Prayer, Sacred Water
Sleep Cannot act. Recovers a small amount of HP and MP every turn. Patra, Mepatra, Prayer, Sacred Water, attacked by an enemy

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