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Guide on How to Defeat Red Rider in Shin Megami Tensei III: Nocturne HD Remaster
Red Rider is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster. The demon is encountered at the Great Ginza Underpass in front of the Terminal room. Demi-fiend must have clear the Second Kalpa and defeat White Rider before entering Ginza Great Underpass again to trigger this boss fight.
|All Walkthroughs||All Boss Guides|
Red Rider Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Red Rider Stats
|Recommended Level||Level 42 or higher|
|Recommended Magatama||Ankh Magatama|
|Recommended Party Members||Daisoujou, Feng Huang (Suzaku), Karasu Tengu or any ally demons|
|EXP Rewards||5,000/6,995 EXP|
|Macca Rewards||3,000/5,880 Macca|
|Other Rewards||Life Stone x1, Candelabrum of Compassion x1|
Red Rider Strength and Weaknesses
Power Strength and Weaknesses
Red Rider Skills
|Terrorblade||Small physical damage and 30% panic to random foes.|
|Wind Cutter||Mega force damage to one foe.|
|Bolt Storm||Heavy electric damage and 15% shock to random foes.|
|Dekunda||Removes all debuffs from all allies.|
|Dragon Eye||Grants user’s team four blinking turn icons. (Enemy-only)|
|Summon Soldier||Summons Divine Power. (Enemy-only)|
|Tarukaja||Buffs physical power by 1 level, all allies.|
|Guillotine||Heavy physical damage to one foe. Medium accuracy and critical rate. Power related to user’s max HP.|
|Hamaon||60% instant kill to one foe. Expel-type.|
Red Rider Strategies
Here is a breakdown of the battle strategies against the boss:
Clear First and Second Kalpa
In order to face this boss, you must clear the First Kalpa and Second Kalpa. Also, you must reach the entrance of the Third Kalpa and trigger a cutscene with horsemen demons and have defeated White Rider. After that, return to the Great Underpass of Ginza and leave the Terminal room.
Equip Ankh Magatama
Make sure the Protagonist or Demi-fiend is wearing an Ankh Magatama. This Magatama resists instant kill Expel attacks.
Target Multiples Enemies
The boss will summon two Powers at the start. These demons can use Expel skills and land strong physical attacks. Make sure to have party members that can access multi-target Fire or Ice skills to damage and eliminate the Powers quickly. It would also damage the boss and focus its regular turns for summoning minions again rather than attacking your party.
Keep Evading Enemy Attacks
Similarly, be consistent with Sukunda/Fog Breath debuffs and Sukukaja buffs. This would penalize the enemy further since missing attacks will consume enemy regular turns.
Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.
Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.
Prioritize on landing Sukukaja first. Followed by Tarukaja/Makakaja, and Rakukaja.
Use Fire and Ice Skills only
Red Rider does not have resistance to all Magic attacks except for Electricity and Force. Using Fire and Ice skills are better and they can also hurt enemy Powers. The damage will be higher if the party is buffed with Makakaja and the enemy is debuffed with Rakunda.
In addition to buffs, you can also power attacks further by using Focus (next Physical and Almighty deals x2.5 damage). This damage buff can be accessed by demons in your party.
Use Phys attacks and skills
Red Rider does not have resistance to physical attacks so you can damage it with Physical skills. If you don’t have them, just rely on your high-level demons and deal normal attacks instead.
Keep the party’s HP sustained by using healing skills. Especially when other party members are using HP-consuming Physical skills.
|← White Rider Boss Guide||Clotho Boss Guide →|
Other BossesAll Boss Guides
Shinjuku and Shibuya Bosses
Ginza and Great Ginza Underpass Bosses
Ikebukuro and Mantra HQ Bosses
|Raidou (Mantra HQ)||Dante (Mantra HQ)|
Assembly of Nihilo and Mantra HQ Revisited Bosses
|Koppa and Incubus||Eligors|
Kabukicho Prison and Ikebukuro Tunnel Bosses
Asakusa, Ginza Underpass, and The Obelisk Bosses
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