Walkthrough Part 8 in Shin Megami Tensei III: Nocturne HD Remaster
Here is our Shin Megami Tensei III: Nocturne HD Remaster main story walkthrough and guide for Amala Network Revisited. Included is a list of recruitable demons, normal and boss enemies, obtainable items, and maps.
Shin Megami Tensei III Nocturne HD Remaster Walkthroughs
Overview
Areas | Asakusa, Amala Network, Ikebukuro, Mifunashiro, Asakusa Tunnel |
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Recommended Level | |
Bosses | Specter, Pale Rider |
Characters
Here is a list of characters covered and interacted in this walkthrough:
Character | Location |
---|---|
Protagonist | All Locations |
Jyoji Hijiri | Asakusa Terminal |
Isamu Nitta | Amala Network |
Hikawa | Mantra HQ |
Magatamas
Here is a list of Magatamas accessible in this walkthrough:
Magatama | Level | Alignment | Weakness |
---|---|---|---|
Kamurogi | 45 | Light | Fire, Ice, Elec, Force |
Vimana | 50 | Neutra | None |
Sophia | 45 | Light | None |
Enemies
Here is a list of enemies encountered in this walkthrough:
Amala Network Normal Enemies
Enemy | Level | Demon Race | Weakness |
---|---|---|---|
Erthys | 7 | Element | Force |
Mou-Ryo | 7 | Foul | Expel |
Aeros | 11 | Element | None |
Aquans | 15 | Element | Fire |
Flaemis | 20 | Element | Ice |
Ara Mitama | 25 | Mitama | None |
Nigi Mitama | 29 | Mitama | None |
Kushi Mitama | 32 | Mitama | None |
Saki Mitama | 35 | Mitama | None |
Phantom | 42 | Foul | Force, Expel |
Legion | 49 | Haunt | Electric, Expel |
Asakusa Boss Enemies
Enemy | Level | Demon Race | Weakness |
---|---|---|---|
Pale Rider | 63 | Fiend | None |
Asakusa Tunnel Normal Enemies
Enemy | Level | Demon Race | Weakness |
---|---|---|---|
Kelpie | 26 | Fairy | Force, Expel, Death |
Naga | 28 | Snake | Fire |
Black Ooze | 28 | Foul | Electricity, Expel |
Nue | 31 | Wilder | Fire |
Yomotsu-Shikome | 32 | Femme | Fire |
Sarutahiko | 35 | Jirae | Nerve |
Raja Naga | 37 | Snake | Fire |
Yomotsu-Ikusa | 44 | Brute | Force |
Asakusa
Asakusa Walkthrough
1 | When you reach the Asakusa terminal, Hijiri will speak with you. |
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2 | You will then be transported to the Amala Network. |
Amala Network
Recommended Demons to Recruit
Enemy | Level | Demon Race | Weakness |
---|---|---|---|
? |
Amala Network Revisited
1 | Enter the door to the north and move east at the intersection. Open the chest in the area to get Dis-Charm and backtrack to intersection. |
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2 | From the intersection again, move north to get Medicine. Further along the path is another intersection. Move northeast and then north at another fork for a cutscene. Feel free to choose any option when Hijiri asks you a questions as these do not have any effect on your Reason. |
3 | At B1F, head for the stairs while avoiding the mysterious wall that appears to reach 1F. |
4 | When you reach 1F, continue through the section and still keeping away from the mysterious walls that appear. You can get Chakra Drop to the northeast while just a little further ahead to the northwest is a Magic Mirror. Continue further past the north door (before the path turns west) is another Magic Mirror. |
5 | When you reach the northwest passage, prepare to battle the Specters. |
Defeat the Specters
1 | Equipping Kamudo on your character is recommended. The Specters will void almost all types of magic so attacking with physical skills should be your priority. |
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2 | Using Fog Breath, Sukukaja, and Tarukaja immediately at the start of battle helps you gain the upper hand early in the fight. |
3 | Pummel the Specters with physical and almighty attacks before they drain enough MP from you to use Megido. |
Amala Network Revisited
1 | After defeating the Specters, go north for a cutscene. |
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2 | Your answers to the Shadow Man’s questions will affect your Reason. This section also allows you to activate the Musubi ending flag when asked by Isamu. |
Amala Network Dialogue Choices
Conversation with Shadow Man
Dialogue Choice | Dialogue Choice Impact |
---|---|
First Choice | No effect. |
Second Choice | |
Third Choice | Musubi ↑ |
Conversation with Shadow Man
Dialogue Choice | Dialogue Choice Impact |
---|---|
First Choice | No effect. |
Second Choice | Musubi ↑ |
Conversation with Shadow Man
Dialogue Choice | Dialogue Choice Impact |
---|---|
First Choice | Musubi ↑ |
Second Choice | No Effect |
Third Choice |
Conversation with Isamu
Dialogue Choice | Dialogue Choice Impact |
---|---|
First Choice | Musubi End/Confirmation Flag |
Second Choice | No Effect |
Third Choice |
Amala Network – Ikebukuro
1 | Exit the Amala Network by going north. |
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2 | After talking to Hijiri, take the east exit of the town to reach Asakusa (2D Map). Go through the underground passage to the north to reach the reconstructed passage on the north side. |
3 | Talk to the Hua Po in the underground passage on the north side. Afterwards, head to Ikebukuro from the terminal and talk to Hikawa in front of Mantra Army HQ. Your answer to his question will affect your Reason. |
Conversation with Hikawa
Dialogue Choice | Dialogue Choice Impact |
---|---|
First Choice | Shijima End/Confirmation Flag |
Second Choice | No Effect |
Asakusa – Mifunashiro
1 | Go back to Asakusa and talk to Hijiri at the terminal. |
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2 | Travel to Mifunashiro for a cutscene. |
3 | Head back to Asakusa and save. Afterwards, go through the passage to the north. You will then notice that the path going west is now open. |
4 | Take the newly-opened path. Pale Rider will appear here if you have already defeated White Rider, Red Rider, and Black Rider. |
Defeat Pale Rider
1 | Pale Rider voids ice, expel, death, and ailment attacks and has no weakness. He will summon Night Loa allies that void death, magic, and nerve but are weak to expel. |
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2 | Cast Fog Breath and War Cry at the start of the fight to lower Pale Rider’s agility and attack power. |
3 | Have Djed equipped on your character as a countermeasure against Pail Rider Pestilence skill. |
4 | Focus on dealing damage to Pale Rider instead of taking out his allies. |
Asakusa – Asakusa Tunnel
1 | After defeating Pale Rider, you will get the Candelabrum of Majesty, |
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2 | Follow the path going west. You can move to the path that opens south to buy new Magatama (Kamurogi, Vimana, and Sophia) from the manikin junk shop if you want. |
3 | Move southwest to get Revival Bead. Further ahead is a save point that you can use. Afterwards, take the exit to the east to Yushima Station. |
4 | As you enter the station, use Lightoma or a Light Ball to light you path. Head to B2F/North passage that goes from the platform of the station to the south passage (railroad track). |
5 | When you come up to the three rooms in the south passage of B2F, take the one in the middle and go down the ladder. Proceed to the east side room to B3F to find a Mystical Chest. |
6 | Continue following the path on B3F to the ladder northwest. You will find a Cache Cube with Soma Drop and Light Ball along the way. |
7 | Go west on B2F and take the exit the station to the 2D map. |
Item Locations
Below are the in-game locations of the obtainable items in this walkthrough:
Amala Network Item Locations
In-Game Location | Item and Location |
---|---|
B2F | Dis-Charm |
Medicine | |
B1F | Life Stone |
1F | Charka Droplet |
Magic Mirror | |
Magic Mirror |
Asakusa Tunnel Item Locations
In-Game Location | Item and Location |
---|---|
B3F | Soma Drop |
Kodama |
Item Location Maps
Here are the different areas that you will explore for this walkthrough. Items are also marked on each map:
Legend
Symbol | Meaning |
---|---|
Red Mark or Icon | Stairs |
Blue Mark or Icon | Floating Cubes or NPC to each item |
Green Mark or Icon | Key Points |
Orange Mark or Icon | Trap Objects |
Purple Mark or Icon | Loop Points |
Coming Soon
← Asakusa and the Obelisk | Yoyogi Park Revisited → |
Other Walkthroughs
Main Story Walkthroughs
▼All Main Story Walkthroughs
All Main Story Walkthroughs
Labyrinth of Amala Walkthroughs
▼All Labyrinth of Amala Walkthroughs
First Kalpa | Second Kalpa |
Third Kalpa | Fourth Kalpa |
Fifth Kalpa | Hell's Vault |
Burial Chambers | - |
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