Shin Megami Tensei III: Nocturne HD Remaster - Amala Network Revisited Walkthrough

A complete walkthrough part 8 and strategy guide for Amala Network Revisited in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne). Included is a list of recruitable demons, normal and boss enemies, obtainable items, and maps.

Shin Megami Tensei III: Nocturne HD Remaster - Asakusa and The Obelisk Walkthrough Part 7

Walkthrough Part 8 in Shin Megami Tensei III: Nocturne HD Remaster

Here is our Shin Megami Tensei III: Nocturne HD Remaster main story walkthrough and guide for Amala Network Revisited. Included is a list of recruitable demons, normal and boss enemies, obtainable items, and maps.

Shin Megami Tensei III Nocturne HD Remaster Walkthroughs

Overview

Areas Asakusa, Amala Network, Ikebukuro, Mifunashiro, Asakusa Tunnel
Recommended Level
Bosses Specter, Pale Rider

All Trophies and Achievements

Characters

Here is a list of characters covered and interacted in this walkthrough:

All Characters

Character Location
Shin Megami Tensei III: Nocturne: HD Remaster - Protagonist Demi-fiend Main CharacterProtagonist All Locations
Shin Megami Tensei III: Nocturne: HD Remaster - Jyoji HijiriJyoji Hijiri Asakusa Terminal
Shin Megami Tensei III: Nocturne: HD Remaster - Isamu NittaIsamu Nitta Amala Network
Shin Megami Tensei III: Nocturne: HD Remaster - HikawaHikawa Mantra HQ

Magatamas

Here is a list of Magatamas accessible in this walkthrough:

All Magatamas

Magatama Level Alignment Weakness
Kamurogi 45 Light Fire, Ice, Elec, Force
Vimana 50 Neutra None
Sophia 45 Light None

Enemies

Here is a list of enemies encountered in this walkthrough:

Demonic Compendium

Amala Network Normal Enemies

Enemy Level Demon Race Weakness
Erthys 7 Element Force
Mou-Ryo 7 Foul Expel
Aeros 11 Element None
Aquans 15 Element Fire
Flaemis 20 Element Ice
Ara Mitama 25 Mitama None
Nigi Mitama 29 Mitama None
Kushi Mitama 32 Mitama None
Saki Mitama 35 Mitama None
Phantom 42 Foul Force, Expel
Legion 49 Haunt Electric, Expel

Asakusa Boss Enemies

Enemy Level Demon Race Weakness
Pale Rider 63 Fiend None

Asakusa Tunnel Normal Enemies

Enemy Level Demon Race Weakness
Kelpie 26 Fairy Force, Expel, Death
Naga 28 Snake Fire
Black Ooze 28 Foul Electricity, Expel
Nue 31 Wilder Fire
Yomotsu-Shikome 32 Femme Fire
Sarutahiko 35 Jirae Nerve
Raja Naga 37 Snake Fire
Yomotsu-Ikusa 44 Brute Force

Asakusa

Asakusa Walkthrough

1 When you reach the Asakusa terminal, Hijiri will speak with you.
2 You will then be transported to the Amala Network.

Amala Network

Recommended Demons to Recruit

Enemy Level Demon Race Weakness
?

Amala Network Revisited

1 Enter the door to the north and move east at the intersection. Open the chest in the area to get Dis-Charm and backtrack to intersection.
2 From the intersection again, move north to get Medicine. Further along the path is another intersection. Move northeast and then north at another fork for a cutscene. Feel free to choose any option when Hijiri asks you a questions as these do not have any effect on your Reason.
3 At B1F, head for the stairs while avoiding the mysterious wall that appears to reach 1F.
4 When you reach 1F, continue through the section and still keeping away from the mysterious walls that appear. You can get Chakra Drop to the northeast while just a little further ahead to the northwest is a Magic Mirror. Continue further past the north door (before the path turns west) is another Magic Mirror.
5 When you reach the northwest passage, prepare to battle the Specters.

Defeat the Specters

1 Equipping Kamudo on your character is recommended. The Specters will void almost all types of magic so attacking with physical skills should be your priority.
2 Using Fog Breath, Sukukaja, and Tarukaja immediately at the start of battle helps you gain the upper hand early in the fight.
3 Pummel the Specters with physical and almighty attacks before they drain enough MP from you to use Megido.

Amala Network Revisited

1 After defeating the Specters, go north for a cutscene.
2 Your answers to the Shadow Man’s questions will affect your Reason. This section also allows you to activate the Musubi ending flag when asked by Isamu.

Amala Network Dialogue Choices

Conversation with Shadow Man

Dialogue Choice Dialogue Choice Impact
First Choice No effect.
Second Choice
Third Choice Musubi ↑

Conversation with Shadow Man

Dialogue Choice Dialogue Choice Impact
First Choice No effect.
Second Choice Musubi ↑

Conversation with Shadow Man

Dialogue Choice Dialogue Choice Impact
First Choice Musubi ↑
Second Choice No Effect
Third Choice

Conversation with Isamu

Dialogue Choice Dialogue Choice Impact
First Choice Musubi End/Confirmation Flag
Second Choice No Effect
Third Choice

Amala Network – Ikebukuro

1 Exit the Amala Network by going north.
2 After talking to Hijiri, take the east exit of the town to reach Asakusa (2D Map). Go through the underground passage to the north to reach the reconstructed passage on the north side.
3 Talk to the Hua Po in the underground passage on the north side. Afterwards, head to Ikebukuro from the terminal and talk to Hikawa in front of Mantra Army HQ. Your answer to his question will affect your Reason.

Conversation with Hikawa

Dialogue Choice Dialogue Choice Impact
First Choice Shijima End/Confirmation Flag
Second Choice No Effect

Asakusa – Mifunashiro

1 Go back to Asakusa and talk to Hijiri at the terminal.
2 Travel to Mifunashiro for a cutscene.
3 Head back to Asakusa and save. Afterwards, go through the passage to the north. You will then notice that the path going west is now open.
4 Take the newly-opened path. Pale Rider will appear here if you have already defeated White Rider, Red Rider, and Black Rider.

Defeat Pale Rider

1 Pale Rider voids ice, expel, death, and ailment attacks and has no weakness. He will summon Night Loa allies that void death, magic, and nerve but are weak to expel.
2 Cast Fog Breath and War Cry at the start of the fight to lower Pale Rider’s agility and attack power.
3 Have Djed equipped on your character as a countermeasure against Pail Rider Pestilence skill.
4 Focus on dealing damage to Pale Rider instead of taking out his allies.

Asakusa – Asakusa Tunnel

1 After defeating Pale Rider, you will get the Candelabrum of Majesty,
2 Follow the path going west. You can move to the path that opens south to buy new Magatama (Kamurogi, Vimana, and Sophia) from the manikin junk shop if you want.
3 Move southwest to get Revival Bead. Further ahead is a save point that you can use. Afterwards, take the exit to the east to Yushima Station.
4 As you enter the station, use Lightoma or a Light Ball to light you path. Head to B2F/North passage that goes from the platform of the station to the south passage (railroad track).
5 When you come up to the three rooms in the south passage of B2F, take the one in the middle and go down the ladder. Proceed to the east side room to B3F to find a Mystical Chest.
6 Continue following the path on B3F to the ladder northwest. You will find a Cache Cube with Soma Drop and Light Ball along the way.
7 Go west on B2F and take the exit the station to the 2D map.

Item Locations

Below are the in-game locations of the obtainable items in this walkthrough:

Amala Network Item Locations

In-Game Location Item and Location
B2F Dis-Charm
Medicine
B1F Life Stone
1F Charka Droplet
Magic Mirror
Magic Mirror

Asakusa Tunnel Item Locations

In-Game Location Item and Location
B3F Soma Drop
Kodama

Item Location Maps

Here are the different areas that you will explore for this walkthrough. Items are also marked on each map:

Legend

Symbol Meaning
Red Mark or Icon Stairs
Blue Mark or Icon Floating Cubes or NPC to each item
Green Mark or Icon Key Points
Orange Mark or Icon Trap Objects
Purple Mark or Icon Loop Points

Coming Soon

← Asakusa and the Obelisk Yoyogi Park Revisited →

Other Walkthroughs

Shin Megami Tensei III: Nocturne HD Remaster - Walkthroughs

Main Story Walkthroughs

▼All Main Story Walkthroughs
Yoyogi Park Station, Yoyogi Park, and Shinjuku Medical Center Yoyogi Park, Shibuya, and Amala Network
Ginza and Great Underpass of Ginza Ikebukuro and Mantra Headquarters
Assembly of Nihilo and Mantra Headquarters Revisited Kabukicho Prison and Ikebukuro Tunnel
Asakusa and The Obelisk Amala Network Revisited
Yoyogi Park Revisited Amala Temple
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The Obelisk Revisited and Tower of Kagutsuchi -
All Main Story Walkthroughs

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▼All Labyrinth of Amala Walkthroughs

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Top Guides

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Home Page Main Story Walkthroughs Labyrinth of Amala Walkthroughs
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Best Magatamas Best Ally Demons Best Party Setups
Reason Endings True Demon Ending Trophies

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