All Attributes or Affinities in Shin Megami Tensei III: Nocturne HD Remaster
Here is a breakdown of attributes or affinities in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne). They are grouped into two categories namely Attack Attributes and Defense Attributes
Attack Attributes
Attribute | Attribute Description |
---|---|
Phys (Physical) | Refers to normal attacks and HP-consuming skills. Also covers sword to gun-related attacks. All skills under this category are considered Phys attacks. |
Fire | Refers to MP-consuming skills that hit enemies with fire property damage. Gehenna Magatama’s Magma Axis consume HP instead. All skills under this category are considered Magic or Spell attacks. |
Ice | Refers to MP-consuming skills that hit enemies with ice property damage. Can also inflict Freeze status. All skills under this category are considered Magic or Spell attacks. |
Elec (Electricity) | Refers to MP-consuming skills that hit enemies with electricity property damage. Can also inflict Shock status. All skills under this category are considered Magic or Spell attacks. |
Force | Refers to MP-consuming skills that hit enemies with wind property damage. Can also deal instant death with enemies inflicted with Stone status. All skills under this category are considered Magic or Spell attacks. |
Almighty | Refers to HP or MP-consuming skills that hit enemies with non-elemental property damage. These attacks deal 100% damage but do not exploit weaknesses |
Expel | Refers to MP-consuming skills that hit enemies with one hit or instant death light or bless property damage. |
Death | Refers to MP-consuming skills that hit enemies with one hit or instant death black property damage. Can also inflict Stone status. |
Curse | Refers to MP-consuming skills that inflict Mute and Poison status ailment effects. Some Curse skills also deal damage. |
Nerve | Refers to MP-consuming skills that inflict Bind and Stun status ailment effects. |
Mind | Refers to MP-consuming skills that inflict Sleep, Panic, and Charm mental ailment effects. Some Mind skills also deal damage. |
Explode/Last Resort | Refers to all HP-consuming skills that deal heavy damage to all enemies (and sometimes allies). These attacks deal 100% damage but do not exploit weaknesses. Also, these attacks will kill the user. |
Support/Special | Refers to MP-consuming skills that boost or dwindle Phys/Magic attack, defense, and hit/evade stats. |
Defense Attributes
Attribute | Attribute Description |
---|---|
Strong | Refers to Demi-fiend or a demon ally being strong against a certain type, element, or affinity. The amount of damage taken is reduced and it varies per demon (around 10% to 80% range). Also, there is a chance for the attack to be evaded while in battle. |
Weak | Refers to Demi-fiend or a demon ally being weak against a certain type, element, or affinity. The amount of damage taken will increase (by 250%) and the hit rate of the attack also increased. |
Void | Refers to Demi-fiend or a demon ally nullifying a certain type, element, or affinity (including instant death attacks from Expel and Death skills). This will result in a Press Turn Battle advantage. |
Repel | Refers to Demi-fiend or a demon ally reflecting a certain type, element, or affinity (including instant death attacks from Expel and Death skills) to the attacker. If the attacker is Void against the reflected attack, it will result in Void instead. |
Drain | Refers to Demi-fiend or a demon ally absorbing a certain type, element, or affinity and converting the value as recovered HP. Instant death attacks from Expel and Death skills are nullified instead. |
Normal | Refers to Demi-fiend (while equipped with Marogareh and Kailash Magatama) reducing the effectiveness or chance of instant death attacks from Expel and Death skills by 50%. |
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