Best Magatama
Below are the best magatama to use in Shin Megami Tensei III: Nocturne HD Remaster, including information on where to get them, useful strategies, skills learned per level, and other tips.
Recommended Magatama During the Early Game Stages
Magatama | How to Get |
---|---|
Wadatsumi | Shinjuku Medical Center: Defeat Forneus (boss). |
Shiranui | Shibuya: Purchase at the junk shop for 3000 Macca. |
Hifumi | Ginza Underpass: Purchase at the junk shop for 4000 Macca. |
Kamudo | Ginza Underpass: Purchase at the junk shop for 6000 Macca. |
Narukami | Mantra Headquarters: Defeat Thor (boss). |
Equip Wadatsumi for focusing on magic during the early stages.
If you decide to prioritize magic for your character at the start of the game, it is recommended to equip Wadatsumi to learn Ice Breath.
Ice Breath targets all enemies which makes clearing regular battles faster compared to using normal physical attacks.
Enemies have different weaknesses so learning other skills of different attributes that also hit all foes gives you an advantage as you progress further into the main story. Other all-target attacks to learn include Fire Breath and Tornado.
Kamudo is essential for boss battles during the early stages.
Kamudo is one of the most useful magatamas to have during boss battles because of its resistance to physical attacks. The stronger a boss is, the more damage it is able to deal with physical skills so having Kamudo equipped significantly increases your chances of surviving their attacks.
Many of the early-game bosses such as Matador, Thor, and Raido are all able to inflict massive amounts of physical damage, making Kamudo almost essential when fighting them.
Purchase all magatama before taking on Matador.
It is recommended to all the magatama available in Ginza Underpass junk shop before fighting Matador. Try to earn as much experience points to learn new skills along with making some money first and only advance to battle against Matador when you are ready.
Magatama Equip Timing at the Beginning of Leveling Up
Before raising your character’s level, equip the appropriate magatama that corresponds to the acquired skills type.
The combination of Tornado and Force Boost is especially recommended as this makes it force-type skills more effective in battle.
Level | Acquired Skills | Magatama |
---|---|---|
7 | Ice Breath | Wadatsumi |
9 | Fire Breath | Shiranui |
11 | Mana Bonus | Wadatsumi |
14 | Fire Boost | Shiranui |
15 | Ice Boost | Wadatsumi |
17 | Tornado | Hifumi |
18 | Heat Wave | Kamudo |
19 | Taunt | Shiranui |
21 | Fog Breath (withhold) | Wadatsumi |
Shock | Narukami | |
22 | Anti-Fire | Shiranui |
Force Boost | Hifumi | |
23 | Focus (withhold) | Kamudo |
24 | Anti-Ice | Wadatsumi |
War Cry (withhold) | Hifumi |
Skills that Should be Withheld
Skills marked with “withhold” in the table above are universal skills that is not recommended to learn during the early stages of the game. There are very few opportunities to use these skills before you are halfway through the game. These skills will also generally take up one or more of your character’s limited skill frames which you could have allotted a more useful skill instead.
Recommended Magatama During the Middle Stages
Magatama | How to Get |
---|---|
Djed | Obelisk: Defeat Clotho, Lachesis, and Atropos. |
Muspell | Shibuya (Full Moon): Defeat Mara after clearing the Obelisk |
Vimana | Asakusa Tunnels: Purchase at the Manikin’s junk shop for 75000 Macca. |
Equip magatama with no weaknesses.
Djed, Muspell, and Vimana do not have any weaknesses to any attribute, allowing them to take any kind of attack without suffering increased damage. You can, on the other hand, capitalize on the enemy’s weakness as much as possible.
Swap out magatama depending on your main form of dealing damage.
It is recommended to equip Djed or Muspell which raise your Magic stat if your character focuses on using magic attacks in battle.
Your character, however, will begin to learn powerful physical attacks towards the late game stages so using Vimana which increases your Power stat is the best choice.
Be careful when equipping magatama that are weak to death and expel.
It is not advised to equip magatama such as Ankh, Anathema, and Nirvana without knowledge of the skills that your enemy can use. Using these magatama can get you killed instantly if you are hit with death and expel skills which they are weak to.
Other Strategy Guides
All Strategy GuidesGetting Started
Game Editions | Game Difficulty |
Game Controls | Permanent Events |
Differences in the Remaster | Differences with Persona |
Beginner's Guide | Battle System |
Demonic Compendium | Magatama Guide |
Stats Guide | Attributes Guide |
Skill Types | Status Effects |
Post-Game Unlockables | New Game Plus (NG+) |
Location Guides
Gem Locations | Reusable Item Locations |
Shady Brokers Locations | Item Locations |
Item Location Maps | - |
Buffs and debuffs from kaja and nda spells are THE MOST IMPORTANT features in the game, as well as other SMT games. So, not taking fog breath and war cry is just….why would you not? And yet, anti-fire and other anti skills are recommended, which are absolute garbage, you are still weak to them, the enemy gets an extra turn, anti spells don’t mean, oh yeah don’t need to worry about that element anymore, just prepare the appropriate magmatamas instead. And then, taunt, pretty much the least useful of the bunch here, is recommended? I know some of the bosses like to dekunda debuffs off of them, but some only do it if they’re debuffed enough, and just one sukunda effect on enemies can go a looooooong way, let alone two instantly. Also, going for a physical strength build is generally better in nocturne, rather then a magic build. Magic doesn’t scale well, nocturne doesn’t have concentrate, while it does have focus for physical attacks, and physical will work wonders against anything that isn’t resistant to it, while if you concentrate on one or two element types, you will not be able to abuse weaknesses most of the time, while you will be able to crit with physical on prety much everything.