Guide on How to Defeat Dante in Shin Megami Tensei III: Nocturne HD Remaster
Dante is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster. The demon is encountered at the entrance of Mantra Headquarters.
Dante Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Dante Stats
HP | 2,400 HP |
---|---|
Recommended Level | Level 22 or higher |
Recommended Magatama | Kamudo Magatama |
Recommended Party Members | Ame-no-Uzume, Archangel, Momunofu, or any ally demons |
EXP Rewards | 900 EXP |
Macca Rewards | 800 Macca |
Other Rewards | None |
Dante Strength and Weaknesses
Phys | Fire | Ice | Electricity | Force | Expel |
---|---|---|---|---|---|
Resist | Resist | Resist | Resist | Resist | Void |
Death | Mind | Nerve | Curse | Almighty | Explode |
Void | Void | Void | Void | – | – |
Dante Strength and Weaknesses
Skill | Skill Effect |
---|---|
Ebony and Ivory | Small physical damage to one foe. Hits four times. |
Rebellion | Medium physical damage to one foe. High critical rate and undodgeable. |
Provoke | Buffs physical attack and decreases defense both by 2 levels, all foes and restores user with some MP. |
Holy Star | Removes all debuffs from all allies. |
Bullet Time | Medium physical damage and 30% panic to all foes. Undodgeable. |
Dante Strategies
Here is a breakdown of the battle strategies against the boss:
Equip Kamudo Magatama
Before the battle, make sure the Protagonist or Demi-fiend is wearing a Kamudo Magatama. This Magatama nullifies Physical attacks.
Be familiar with boss attacks and skills
Make it a point to get familiar with the attacks and skills of the boss. Adjust your strategy when the boss uses skills like Provoke and Bullet Time.
Use Magic Attacks
Dante does have resistance to magic attacks but it can still receive damage from it. Make sure you and your other ally demons have access to strong tier Fire, Ice, Electricity, and Force skills.
Land Debuffs
Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.
Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.
Cast Buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.
Prioritize on landing Sukukaja first. Followed by Tarukaja/Makakaja, and Rakukaja.
Boost Attacks
In addition to buffs, you can also use attacks further by using Focus (next Physical and Almighty deals x2.5 damage). This damage buff can be accessed by demons in your party.
Use Phys attacks
Similarly, the boss also has resistance to physical attacks. However, it can still receive damage from it so keep using physical skills. If you don’t have them, just rely on your high-level demons and deal normal attacks instead.
Heal Allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are using HP-consuming Physical skills.
← Raidou Boss Guide | Daisoujou Boss Guide → |
Other Bosses
All Boss GuidesShinjuku and Shibuya Bosses
Pretas | Forneus |
Nekomatas | Specters |
Ginza and Great Ginza Underpass Bosses
Troll | Succubus |
Matador | - |
Ikebukuro and Mantra HQ Bosses
Onis | Orthrus |
Yaksini | Thor |
Raidou (Mantra HQ) | Dante (Mantra HQ) |
Daisoujou | - |
Assembly of Nihilo and Mantra HQ Revisited Bosses
Koppa and Incubus | Eligors |
Berith | Kaiwans |
Ose | Hell Biker |
Kabukicho Prison and Ikebukuro Tunnel Bosses
Mizuchi | Sui-Ki |
Trolls | Kin-Ki |
Fuu-Ki | Ongyo-Ki |
Asakusa, Ginza Underpass, and The Obelisk Bosses
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