How to Get Dante
Dante is a recruitable guest character in Shin Megami Tensei III: Nocturne HD Remaster. He is a powerful devil hunter from the Devil May Cry series who wields two pistols and a massive sword to slay foes in battle.
Only Available in Maniax Paid DLC
Dante is only available in the Maniax Pack DLC and replaces Raidou as a character that you can ask to join later in the main story.
Appearance in the Main Story
Dante is first encountered as a boss in Mantra Headquarters. He is then fought a second time at the Third Kalpa of the Labyrinth of Amala. Progressing further into the Fifth Kalpa allows you to recruit him. He can be found immediately at the entrance to the Labyrinth of Amala’s final dungeon.
Labyrinth of Amala Walkthrough and Guide
Recruiting Dante
To get Dante to join your party, you must progress to the Labyrinth of Amala’s Fifth Kalpa. This requires you to defeat Beelzebub in the Fourth Kalpa and getting the Star Key from the Collector Manikin in Asakusa.
Always Call Heads
Asking Dante to join you will cause him to flip a coin to decide how much you must pay to hire him. Note that he uses a double-headed one, so always choose heads. If you call it right, he will join your party for 1 Macca. Calling it wrong, however, will force you to pay him half of your current Macca.
Do Not Enter Tower of Kagutsuchi
Note that progressing through the different Kalpas of the Labyrinth of Amala is only possible if you have not entered the Tower of Kagutsuchi yet which is the game’s final dungeon. Be sure to avoid going in the tower if you want to recruit Dante.
Steps to Get Dante
1 | After defeating Beelzebub in the Fourth Kalpa, talk to the Mothman in the area. |
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2 | Go back to the Second Kalpa and talk to the Ifrit found at the end of the path in the Curse Corridor. |
3 | Head to Ginza and talk to Loki in Nyx’s Lounge. |
4 | Proceed to Asakusa and talk to the Collector Manikin to get the Star Key. |
5 | Travel to the Third Kalpa (B1F) and go south to the door and jump down the hole. You should find a switch to open the locked door in the Fourth Kalpa. |
6 | Go to the Fourth Kalpa and through the portal (Kagutsuchi phase must be an odd number). |
7 | Follow path as it slopes down to another portal at the end and go down the ladder. |
8 | Continue moving toward the path and exit to the north. |
9 | Look through the peephole and enter the Fifth Kalpa. Note that the Candelabra you need to enter is the one that the Lady in Black gave you in the beginning. |
10 | Talk to Dante upon entering the Fifth Kalpa. Call heads when he flips a coin to get him to join you for 1 Macca. |
Dante Stats and Skills
Type Affinities
Dante is a Lv.80 Fiend character that boasts strong resistances against all damage types in the game. He can nullify Expel, Death, and ailment attributes and resists all others.
Name | Resistances | Weaknesses |
---|---|---|
Dante |
|
None |
Skills
Dante also has a good set of offensive and support skills, including powerful undodgeable attacks which deal physical and almighty damage.
Element | Skill | Effect | Level |
---|---|---|---|
Physical | E & I | Small physical damage to one enemy that hits four times. | Innate |
Physical | Rebellion | Medium physical damage to one enemy. Has high critical rate and is undodgeable. | Innate |
Passive | Never Yield | Survive a fatal blow with 1 HP remaining. Only activates once per battle. | Innate |
Interrupt | Intimidate | Urges an indecisive demon to accept the deal. Better success if Dante is 10 levels higher than the target or adult/adolescent to child target. | Innate |
Support | Provoke | Casts Rakunda x2 and Tarukaja x2 on all enemies, restores Dante’s MP. | Innate |
Support | Holy Star | Removes all debuffs from all allies. | Innate |
Electric | Roundtrip | Heavy electric damage to all enemies with 15% chance to inflict shock. | Innate |
Force | Whirlwind | Heavy force damage to all enemies. | Innate |
Physical | Bullet Time | Medium physical damage to all enemies. Has a 30% chance to inflict panic and is undodgeable. | 81 |
Phys/Almighty | Stinger | Medium phys-almighty damage to one enemy. Has high critical rate and a chance of triggering instant kill. | 82 |
Passive | Son’s Oath | Multiplies damage dealt using all types of attacks by 1.5 . | 83 |
Almighty | Showtime | Heavy almighty damage to all enemies. | 84 |
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