Guide on How to Defeat Matador in Shin Megami Tensei III: Nocturne HD Remaster
Matador is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster. The demon is encountered at the Great Underpass of Ginza B1F level after passing the guarded gate.
Matador Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Matador Stats
HP | 1,000 HP |
---|---|
Recommended Level | Level 18 or higher |
Recommended Magatama | Hifumi Magatama |
Recommended Party Members | Ame-no-Uzume, Nozuchi, Sudama, or any ally demons |
EXP Rewards | 1,200 EXP |
Macca Rewards | 700 Macca |
Other Rewards | Candelabrum of Foundation x1 |
Matador Strength and Weaknesses
Phys | Fire | Ice | Electricity | Force | Expel |
---|---|---|---|---|---|
– | – | – | – | Void | Void |
Death | Mind | Nerve | Curse | Almighty | Explode |
Void | Void | Void | Void | – | – |
Matador Strength and Weaknesses
Skill | Skill Effect |
---|---|
Red Capote | Buffs user’s own agility to maximum level regardless of agility debuff. |
Mazan | Small force damage to all foes. |
Andalucia | Medium physical damage to random foes. |
Focus | Multiplies user’s next physical attack damage by 2.5. |
Taunt | Buffs physical power and decreases defense both by 2 levels, all foes. |
Dekunda | Removes all debuffs from all allies. |
Beast Eye | Grants user’s team two blinking turn icons. (Enemy-only) |
Matador Strategies
Here is a breakdown of the battle strategies against the boss:
Equip Hifumi Magatama
Before the battle, make sure the Protagonist or Demi-fiend is wearing an Hifumi Magatama. This Magatama nullifies Force (or Wind) attacks. Having Ame-no-Uzume and Nozuchi is also an advantage since they can nullify and absorb Force damage respectively.
Pass Regular Turn to Support demons
If you start the battle with Demi-fiend, make use of the Press Turn System and pass your turn to Sudama or other demons that can use Debuff Support Skills.
Land Debuffs
Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.
Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.
Cast Buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.
Prioritize on landing Sukukaja first. Followed by Tarukaja/Makakaja, and Rakukaja.
Use Magic Attacks except Force
Matador does not have resistances against Magic attacks except Force so make sure you and your other ally demons have access to Fire, Ice, and Electricity skills.
Use Phys attacks
Matador does not have resistances against Physical attacks so add party members that specialize in this attribute such as Nozuchi or others. If you don’t have them, just rely on your high-level demons and deal normal attacks instead.
Heal Allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are using HP-consuming Physical skills.
← Succubus Boss Guide | Oni Boss Guide → |
Other Bosses
All Boss GuidesShinjuku and Shibuya Bosses
Pretas | Forneus |
Nekomatas | Specters |
Ginza and Great Ginza Underpass Bosses
Troll | Succubus |
Matador | - |
Ikebukuro and Mantra HQ Bosses
Onis | Orthrus |
Yaksini | Thor |
Raidou (Mantra HQ) | Dante (Mantra HQ) |
Daisoujou | - |
Assembly of Nihilo and Mantra HQ Revisited Bosses
Koppa and Incubus | Eligors |
Berith | Kaiwans |
Ose | Hell Biker |
Kabukicho Prison and Ikebukuro Tunnel Bosses
Mizuchi | Sui-Ki |
Trolls | Kin-Ki |
Fuu-Ki | Ongyo-Ki |
Asakusa, Ginza Underpass, and The Obelisk Bosses
Shin Megami Tensei III: Nocturne HD Remaster Recommended Article List
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