Status Effects in Shin Megami Tensei III: Nocturne HD Remaster
Below is a list of status effects (ailments) in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne), including information on what they do in and out of battle, and how to remove them.
Status | Effect | How to Cure |
---|---|---|
Freeze | Cannot act until the end of the enemy’s turn. Receive critical damage when hit by physical skills and bypasses void, repel, and drain effects. | Prayer |
Shock | Cannot act until the end of the enemy’s turn. Receive critical damage when hit by physical skills. | Prayer |
Cursed | Attacks allies randomly using normal attacks. Takes damage when petrified. | Fountain of Life, Heal Spots, Dr. Dark |
KO/Death | Cannot participate in the battle. Results in a Game Over if the Protagonist dies. | Recarm, Samrecarm, Revival Bead, Balm of Rising |
Stone | Cannot act. Has a chance to die instantly when hit with physical or force skills. Takes 10% damage from fire, ice, and electric skills and is immune to expel and death skills. | Petradi, Prayer, Dis-Stone |
Fly | All stats except Agility are reduced to 1 and the target’s attacks only deal 10% of their normal damage. The target also takes 200% damage from incoming attacks. This status effect can only be inflicted by Baal’s Avatar. | None |
Stun | The hit rate for normal attacks and skills is reduced by 25%. Cannot use counter skills. | Paraladi, Prayer, Dis-Stun |
Charm | Cannot make own actions, will attacks allies and heal enemies. | Prayer, Dis-Charm |
Poison | Take damage every turn while in battle and every three steps outside of battle. | Pasumudi, Prayer, Dis-Charm |
Mute | Cannot use skills in and out of battle. Auto-skills will still be activated. | Mutudi, Prayer, Dis-Mute |
Bind | Cannot act. Higher chance of receiving critical damage. | Patra, Mepatra, Prayer, Sacred Water |
Panic | Causes allies to steal your money while enemies will give you money. Also causes the inflicted to run away when the enemy approaches or do nothing in battle. | Patra, Mepatra, Prayer, Sacred Water |
Sleep | Cannot act. Recovers a small amount of HP and MP every turn. | Patra, Mepatra, Prayer, Sacred Water, attacked by an enemy |
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