Shin Megami Tensei III: Nocturne HD Remaster - Labyrinth of Amala Third Kalpa Walkthrough

A complete walkthrough and strategy guide for the Labyrinth of Amala Third Kalpa in Shin Megami Tensei III: Nocturne HD Remaster (SMT 3: Nocturne). Included is a list of normal enemies and bosses encountered, obtainable items and demons, Shady Broker locations, and maps.

Shin Megami Tensei III: Nocturne HD Remaster - Labyrinth of Amala 3rd Kalpa Walkthrough

Labyrinth of Amala – 3rd Kalpa Walkthrough in Shin Megami Tensei III: Nocturne HD Remaster

Here is our Shin Megami Tensei III: Nocturne HD Remaster walkthrough and guide for the Third Kalpa of the Labyrinth of Amala. Included is a list of normal enemies and bosses encountered, obtainable items and demons, Shady Broker locations, and maps.

Shin Megami Tensei III Nocturne HD Remaster Walkthroughs

Overview

Areas Second Kalpa
Recommended Level
Bosses Raidou/Dante

All Trophies and Achievements

Characters

Here is a list of characters covered and interacted in this walkthrough:

All Characters

Character Location
Shin Megami Tensei III: Nocturne: HD Remaster - Protagonist Demi-fiend Main CharacterProtagonist All Locations

Magatamas

There are no obtainable Magatamas in this walkthrough.

All Magatamas

Enemies

Here is a list of enemies encountered in this walkthrough:

Demonic Compendium

Third Kalpa 1F (Central Area) Normal Enemies

Enemy Level Demon Race Weakness
Succubus 37 Night Expel
Raja Naga 37 Snake Fire
Berith 37 Fallen Ice
Troll 38 Fairy Mind
Virtue 41 Divine Force, Death
Setanta 43 Fairy Curse, Nerve

Third Kalpa B1F (Central Area) Normal Enemies

Enemy Level Demon Race Weakness
Setanta 43 Fairy Curse, Nerve
Yomotsu-Ikusa 44 Brute Force
Oberon 46 Fairy Curse
Yatagarasu 46 Avatar None
Amaterasu 56 Deity None
Phantom 42 Foul Force, Expel

Third Kalpa 1F and B1F (Door of Magic) Normal Enemies

Enemy Level Demon Race Weakness
Sudama 13 Jirae Fire
Baphomet 33 Vile Expel
Jinn 44 Yoma Nerve
Pazuzu 45 Vile Ice
Ifrit 52 Yoma Ice
Queen Mab 56 Night None

Third Kalpa 1F and B1F (Door of Strength) Normal Enemies

Enemy Level Demon Race Weakness
Ara Mitama 25 Mitama None
Onkot 37 Yoma Curse Nerve
Yaksini 43 Femme Electric
Ose 45 Fallen None
Titan 49 Jirae Electric
Cerberus 61 Beast Ice

Third Kalpa 1F and B1F (Door of Luck) Normal Enemies

Enemy Level Demon Race Weakness
Preta 4 Haunt Magic
Fomor 18 Night Electric
Momunofu 20 Brute Ailment
Kelpie 26 Fairy Force, Expel, Death
Naga 28 Snake Fire
Pisaca 28 Haunt Fire
Arahabaki 30 Vile Fire, Electric, Force, Ailments
Yatagarasu 46 Avatar None
Kaiwan 47 Night Expel
Loki 52 Tyrant None
Loa 53 Night Expel
Suparna 54 Beast None
Decarabia 58 Fallen None

Third Kalpa 2F to B5F Normal Enemies (After defeating Raidou/Dante)

Enemy Level Demon Race Weakness
Troll 38 Fairy Mind
Setanta 43 Fairy Curse, Nerve
Take-Mikazuchi 45 Kishin Force
Yatagarasu 46 Avatar None
Atavaka 47 Deity Nerve, Mind

Third Kalpa – Labyrinth of Amala

To enter the Third Kalpa of the Labyrinth of Amala, you must first defeat White Rider in Asakusa to get the Candelabrum of Compassion, Red Rider in Ginza Underpass to get the Candelabrum of Insight, and Black Rider in Room B204 of Shinjuku Medial Center to get the Candelabrum of Wisdom.

Third Kalpa Walkthrough

1 Upon entering the Third Kalpa, walk to the door to the northwest and enter it.
2 The next area has three doors that you can only enter by meeting certain stat requirements for Strength, Magic, and Luck.
3 The Door of Strength to the west can only be entered if you have 15 Strength (25 Strength if you want to explore all areas). Go inside and and move west, south, and east to get a Bead.
4 Backtrack and enter the door to the north to get Deathstone.
5 Go west and enter one of the two doors there. Take the one closer to the south and get Magic Mirror and Bead.
6 Exit through the door again and enter the room to the west. Move ahead toward the Door of Strength again and interact with it. You will be warped into the next room.
7 From there, go through the door to the west to find a Mystical Chest. Afterwards, walk north and exit through the door.
8 Go in the door to the east this time to find another Mystical Chest in the room. Afterwards, go out through the door to the east.
9 Afterwards, approach the Door of Strength again by going south. Enter the door to the west.
10 Descend the stairs and follow the path down the corridor. Feel free to talk to the Shady Broker when the path opens up south to by a Preta with access to all Megido almighty attacks (you will only be able to go through the door if you have mastered more dark-aligned Magatama).
11 Afterwards, enter the door to the east and another to the east again in the closed area in the center of the room). Go up the ladder to return to the three main doors again.
12 You can also go through the Door of Luck to the north. You will be able to enter it if you have 10 Luck (18 Luck if you want to explore all areas).
13 Go down the ladder in the area until you reach a corridor. Be sure to grab the items in the Mystical Chests as you go through the area. You can purchase Deathstone from the Shady Broker in the room in this section if you have mastered more neutral-alignment Magatama. After you have finished exploring, head back up the ladder to the main area again.
14 Finally, the Magic Door to the east can be entered if you have 15 Magic (25 Magic if you want to explore all areas) and you will be able to go inside.
15 Upon entering, explore the area and grab the items inside the Mystical Chests. Head southeast and downt the ladder to reach another corridor and a Shady Broker that sells an Arahabaki with access to useful buff skills like Tetrakarn, Rakukaja, Teraja and Sukukaja.
16 Head back up the ladder and return to the main area.
17 Feel free to take any of the doors to reach B1F to progress further in clearing this Kalpa.
18 After reaching B1F, go through the door to the north. Afterwards, go down the ladder.
19 Watch the cutscene and feel free to answer Raidou or Dante’s question. Afterwards, proceed to B2F.
20 When you arrive at B2F, Raidou or Dante will start pursuing you, walk south and wait until Raidou or Dante come into view. Afterwards, turn west around the circular passage (wait a moment until Dante is in sight again behind you before going around the circular passage). Afterwards go west around the passage as Dante begins chasing you.
21 After coming of the circular passage, go south and toward the door to the west to reach the next area.
22 The pursuer will start counting to three before they chase after you again. When he starts counting, walk south toward the door to the east. Wait until the pursuer appears and comes into view from behind before going in the door.
23 In the next area, walk west to the second path that opens up north. The pursuer will have finished counting by then, so wait for them to come into view behind you before going in the north door.
24 In the next area, the pursuer will appear through the door to the north. When he runs to you, take the door immediately to the west. Afterwards, activate the switch ahead and go out the door again.
25 The pursuer will still be standing to the north when you head back outside. Go south and wait for the pursuer to get a little closer before exiting through the door.
26 In the previous hall, go west and turn north at the fork. The pursuer will appear just ahead north so turn back and south and east at the fork but wait a bit until he comes about halfway to the corner.
27 Start running east again and turn north to the path all the way near the east most door (where you went through the first time you arrived in this area).
28 Wait around the corner again until the pursuer is halfway to your position before running north. When the path opens up to the west, take it but wait around the corner again for the pursuer to come halfway to the corner again.
29 Start running west and turn south. Wait in front of the door until the pursuer comes into view behind you and enter the door.
30 In the next area, the pursuer will come into view south. Stand in front of the door to the east and wait for the pursuer to come halfway to you before going in.
31 Activate the next switch ahead and go out. Back outside, exit through the door to the north.
32 The pursuer will then appear directly in front of you, blocking the door. Go west and let him chase you again. Turn south at the corner and wait for him to come halfway there. Run south and turn east at the next corner and wait for him again.
33 Run all the way east to the door at the far end and turn north. Wait at the corner again and run north. Turn west at the next corner and wait again. Finally run west and enter the door to the north.
34 Follow the path to a ladder and go down. Enter the door north to B3F.
35 In the next area, go west and enter the door. Then, go north, west, south at the second path that opens up, and west through the door.
36 Activate the device ahead and go out. Back outside, walk straight ahead to the east to the glass to catch sight of the pursuer.
37 Afterwards, turn around go west toward the door you went in before (the one housing the switch) and turn north. Look around the corner until the pursuer comes into view. The same basic strategy as before in B2F applies here. You want to reach the door to the eat where you saw the pursuer enter from.
38 After finally making it through the door to the east, go north then east at the fork. Turn north and enter the door.
39 In the next area, go east, north, west, north, east and north again through the door. Activate the switch there and go out again.
40 Back at the previous area, the pursuer will appear again. Again, use the glass as cover and head for the door to the south where you entered the first time you came here.
41 Back at the corridor, go east and through the door. In the next area, make your way to the door to the far east and activate the switch inside. Head back out again.
42 Backtrack to the door to the west to return to the corridor again.
43 Back at the corridor, go south and turn west at the fork. The pursuer will then come into view as you approach the door to the north. Let him chase you around the area again until you can enter the door he was guarding.
44 Go through the door and go down the ladder.
45 In the next area, go south through the door. Follow the path south again to another door and prepare to battle Raidou/Dante.

Defeat Raidou/Dante

1 The boss voids expel, death, curse, nerve, mind, and ailment skills.
2 Use buffs like Sukukaja, Makakaja, and Tarukaja and pummel the boss with your strongest magic and physical attacks. When the boss’ HP is reduced by about 1/5, he will start throwing out more powerful physical and magic attacks (electric and force). Use Tetrakarn and Makarakarn as much as you can at this point of the fight.
3 When the boss HP drops to half, he will use either Jiraya Dance or Showtime to deal almighty damage to your entire party. He can use this twice in a row, so be sure to keep your HP near full at all times with Mediarama.

Third Kalpa Walkthrough

1 You will get the Candelabrum of Knowledge after defeating Raidou/Dante.
2 Head to the exit and examine the peephole to reach the Fourth Kalpa.

Item Locations

Below are the in-game locations of the obtainable items in this walkthrough:

Third Kalpa Item Locations

In-Game Location Item and Location
Third Kalpa 1F (Door of Magic) Magic Mirror
Anti-Soul Incense
Chakra Pot
Soma
Bead Chain
Third Kalpa 1F (Door of Strength) Deathstone
Magic Mirror
Bead
Bead
Great Chakra
Bead Chain
Third Kalpa 1F (Door of Luck) Deathstone
Magic Incense
Strength Incense
Great Chakra

Item Location Maps

Here are the different areas that you will explore for this walkthrough. Items are also marked on each map:

Legend

Symbol Meaning
Red Mark or Icon Stairs
Blue Mark or Icon Floating Cubes or NPC to each item
Green Mark or Icon Key Points
Orange Mark or Icon Trap Objects
Purple Mark or Icon Loop Points

Coming Soon

← Second Kalpa Fourth Kalpa →

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