Guide on How to Defeat Yaksini in Shin Megami Tensei III: Nocturne HD Remaster
Yaksini is a boss enemy faced by the Protagonist in Shin Megami Tensei III: Nocturne HD Remaster. The demon is encountered at the Mantra Headquarters Battle Arena 3F.
Yaksini Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Yaksini Stats
HP | 1,200 HP |
---|---|
Recommended Level | Level 22 or higher |
Recommended Magatama | Hifumi Magatama |
Recommended Party Members | Ame-no-Uzume, Archangel, Momunofu, or any ally demons |
EXP Rewards | 300 EXP |
Macca Rewards | 400 Macca |
Other Rewards | None |
Yaksini Strength and Weaknesses
Phys | Fire | Ice | Electricity | Force | Expel |
---|---|---|---|---|---|
– | – | – | Weak | Void | Void |
Death | Mind | Nerve | Curse | Almighty | Explode |
Void | Void | Void | Resist | – | – |
Yaksini Strength and Weaknesses
Skill | Skill Effect |
---|---|
Mazan | Small force damage to all foes. |
Zanma | Medium force damage to one foe. |
Mazanma | Medium force damage to all foes. |
Zandyne | Heavy force damage to one foe. |
Yaksini Strategies
Here is a breakdown of the battle strategies against the boss:
Equip Shiranui Magatama
Before the battle, make sure the Protagonist or Demi-fiend is wearing a Hifumi Magatama. This Magatama nullifies Force (or Wind) attacks.
Use Elec Skills
Yaksini is weak to Elec attacks which Demi-fiend and other demons can capitalize. It can also inflict Shock status by chance. The damage will be higher if the party is buffed.
Land Debuffs
Land debuffs on the boss while leaving some MP for healing. Debuffs can be in the form of attack power decrease (Tarunda/War Cry), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda/Fog Breath). These debuffs can be accessed by demons in your party.
Prioritize on landing Sukunda/Fog Breath first. Followed by Rakunda and Tarunda/War Cry.
Cast Buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja), magic power increase (Makakaja), defense power increase (Rakukaja), and hit/evasion power increase (Sukukaja). These buffs can be accessed by demons in your party.
Prioritize on landing Sukukaja first. Followed by Tarukaja/Makakaja, and Rakukaja.
Boost Attacks
In addition to buffs, you can also use attacks further by using Focus (next Physical and Almighty deals x2.5 damage). This damage buff can be accessed by demons in your party.
Use Phys attacks
Yaksini does not have resistance against Physical attacks so add party members that specialize in this attribute such as Archangel, Momunofu, and other demons. The damage is very effective when the boss is under Shock status. If you don’t have them, just rely on your high-level demons and deal normal attacks instead.
Heal Allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are using HP-consuming Physical skills.
← Orthrus Boss Guide | Thor Boss Guide → |
Other Bosses
All Boss GuidesShinjuku and Shibuya Bosses
Pretas | Forneus |
Nekomatas | Specters |
Ginza and Great Ginza Underpass Bosses
Troll | Succubus |
Matador | - |
Ikebukuro and Mantra HQ Bosses
Onis | Orthrus |
Yaksini | Thor |
Raidou (Mantra HQ) | Dante (Mantra HQ) |
Daisoujou | - |
Assembly of Nihilo and Mantra HQ Revisited Bosses
Koppa and Incubus | Eligors |
Berith | Kaiwans |
Ose | Hell Biker |
Kabukicho Prison and Ikebukuro Tunnel Bosses
Mizuchi | Sui-Ki |
Trolls | Kin-Ki |
Fuu-Ki | Ongyo-Ki |
Asakusa, Ginza Underpass, and The Obelisk Bosses
Shin Megami Tensei III: Nocturne HD Remaster Recommended Article List
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