Metroid Dread - Artaria Walkthrough and Guide

Walkthrough and guide for Artaria in Metroid Dread, including obtainable power-up, weapon and ability upgrades, normal and boss enemies, and strategies on how to clear the level.

Metroid Dread - Artaria Walkthrough and Guide

Artaria Walkthrough and Guide in Metroid Dread

Metroid Dread - Artaria Walkthrough and Guide

Here is our Metroid Dread main story walkthrough and strategy guide for Artaria. Included also are lists of unlockable ability upgrades and power-ups, obtainable items and collectibles, and normal and boss enemies.

Planet ZDR Locations

Normal Enemies

Here is a list of enemies encountered in this walkthrough:

Enemy Location
Klaida Various Locations, Artaria
Ply Various Locations, Artaria
Muzby Various Locations, Artaria
Dizzean Various Locations, Artaria

All Enemies

Boss Enemies

Here is a list of boss enemies encountered in this walkthrough:

Enemy Location
Damaged EMMI First EMMI Zone, Artaria
White EMMI Second EMMI Zone, Artaria
Corpious East Side, Artaria

Artaria Walkthrough

Find the ADAM Network Station

1 After the cutscene, go east until you reach the end.
2 Ignore the orange charge beam doors for now since you cannot unlock them. Hit the alien remains to get an opening and jump.
3 Make your way to the west and do a wall jump using the white blocks to go north further.
4 Ignore the Ammo Charging Station and jump towards the east platform. Break the red block using standard missiles.
5 Keep going and use your power beam to open the yellow power beam door.
6 After the cutscene with ADAM, SAVE your current game and proceed west.
7 Go down and use slide to proceed east. Continue jumping north and reach the northwest dead end.
8 Look for another alien remains and destroy it. Jump acquire an item (Missile Tank #1).
9 Enter the yellow and drop the funnel. Watch the cutscene and prepare for a boss fight.

Defeat the Damaged E.M.M.I.

1 Defeat the Damaged EMMI.
2 Press the x button to escape.
3 Proceed westward and jump to the upper platform.
4 Enter the room and acquire the Omega Cannon Arm power-up.
5 Return the EMMI and aim your Omega Cannon to the red core.
6 After defeating the boss, the Omega Cannon energy supply will run out.

Evade the White E.M.M.I.

1 Enter the EMMI Zone and proceed through the west door.
2 Jump north and reach the northwest yellow power beam door and enter.
3 SAVE your current game and enter the west door.
4 Go south and west. Jump to the water and hit the dark block. This will release the accumulated water.
5 Jump and enter the pixelated door. Go down and reach the other side. Watch the cutscene and prepare for another EMMI counter.

Escape the White E.M.M.I.

1 Jump on the platform and target an alien remain to get an opening.
2 Continue jumping and find a pathway leading to a yellow power beam door.
3 Keep going east and jump over platforms.
4 In the next area, drop down and slide to reach a red presence door. You will not be able to enter until the White EMMI inspects the door.
5 Once the door turns into a pixelated door, enter and a new area.
6 Reach the end and keep jumping until you find another item (Missile Tank #2).
7 Jump towards the west platform. Find a yellow power beam door and enter the second network station.
8 Speak to ADAM again in another room and SAVE your game.
9 After that cutscene, jump towards the northwest yellow power beam door and enter.

Acquire Artaria Map Data

1 Jump on the platform and target an alien remain to get an opening.
2 After that cutscene, jump towards the northwest yellow power beam door and enter.
3 Jump and destroy the two alien remains to see an item (Missile Tank #3). You can only acquire this power-up once you have the Morph Ball ability upgrade.
4 Enter the pixelated door and go down one platform to find another pixelated door leading to another Ammo Charging Station.
5 Head further to the bottom pathway and keep jumping to enter a yellow charge beam door.
6 You will return to the EMMI Zone and make your way to the west end. Enter another yellow charge beam door.
7 This is still an EMMI Zone so go down and west. Use your power to blast the bottom part of the wall and slide.
8 In the next area, continue sliding and enter another pixelated door.
9 Drop and go underwater. Go west and find a yellow charge beam door.
10 Enter and SAVE your game inside a yellow safe room.
11 Leave the yellow safe room by going west. Drop down and you will see an item (Missile Tank #4).
12 Continue dropping down and submerge underwater. Keep going east and destroy the alien remains.
13 After the water fills the other area, go west and find an opening you previously passed by.
14 Reach the top and enter the yellow charge beam door.
15 Watch the cutscene at the and acquire the Artaria Map Data.

Obtain the Charge Beam

1 SAVE your progress. Leave the room through the east door you entered before.
2 Go to the top and enter the yellow power beam door in the west. Then, continue west.
3 You will see the item (Missile Tank #4) close by and now get it.
4 Drop the and get submerged underwater again. Go to the previously opened pathway where you destroyed alien remains.
5 Proceed east and enter a pixelated door.
6 Inside a small bridge area with falling water, continue moving east.
7 Return to the main EMMI Zone. Make your way southwest to find a large pipe with water.
8 While the pathway is getting filled with water, go to the southeast side of the main EMMI zone and slide down.
9 After landing, descend to the lowest floor and enter another pixelated door located in the west.
10 You can recharge using an Ammo Charging Station in this area and then move west. You can see an item (Missile Tank #5) while you are heading west. You need to acquire the Spider Magnet miscellaneous upgrade to acquire this item.
11 Destroy the alien block below the yellow charge beam door first and proceed.
12 Descend and use your standard missile to unlock the missile door. Keep going and descend again.
13 Go west and slide down. Find a ruin the has an ability upgrade (Charge Beam).

Redirect the Flow of the Thermal Fuel

1 Proceed to the orange charge beam door and leave the room.
2 Go east and hit another orange charge beam door.
3 You will eventually return to your starting zone. Continue going east.
4 Blast the first orange charge beam door you previously skipped.
5 In this area, go east and you will find an item (Energy Tank #1).
6 Jump north and enter the northeast orange charge beam door.
7 Go east and use slide to enter. Keep jumping until you reach the northwest top leading to the yellow safe room.
8 Use the west door and descend. Hit the orange charge beam door nearby and go down again to find an item (Missile Tank #6) on the other side of the wall. Use Standard Missiles to break the wall.
9 Enter the pixelated door keep going west. Then, continue jumping to reach north and enter the northwest yellow power beam door.
10 In the next area, keep jumping and find the pathway leading to the main EMMI Zone.
11 In the main EMMI zone, make your way back to the southeast pixelated door. This is the door where the White EMMI followed you and stopped while you were hiding underwater.
12 Enter the pixelated door and go west. Then, continue jumping until you reach an ADAM Network station that has a yellow door you’ve entered before and an orange door you haven’t passed by.
13 Proceed to that door and slide to acquire an item (Missile Tank #7). Reach the top of this area jumping and blast the walls.
14 Once you’re on the top platform, go east and slide.
15 In the next room, blast an orange charge beam door. Keep going west and you will pass by a narrow passage protecting Samus from Magma.
16 Descend and reach the bottom area. You can try to check on other orange doors but the room is covered by magma.
17 Enter the west orange door and see a yellow safe room. Go west further and reach the end. Jump one platform above and examine a terminal. This terminal will redirect the flow of Thermal Fuel.
18 The steel door will be unlocked so proceed. Reach and top and blast the alien block on the platform above you.
19 Return to the ADAM network station and watch a cutscene. SAVE your current game and look for the White EMMI.

Defeat the White E.M.M.I.

1 In order to defeat the White EMMI.
2 Press the x button to escape.
3 Proceed westward and jump to the upper platform.
4 Enter the room and acquire the Omega Cannon Arm power-up.
5 Return the EMMI and aim your Omega Cannon to the red core.
6 After defeating the boss, the Omega Cannon energy supply will run out.

Item Locations

Below are the in-game locations of the obtainable items in this walkthrough:

Missile Tank Power-Up Items

All Missile Tank Locations

In-Game Location Item and Location
Metroid Dread - Missile Tank Location 1 Missile Tank #1
Destroy the wall on the upper right to reach the Missile Tank.
Metroid Dread - Missile Tank Location 2 Missile Tank #2
After the scene with the White EMMI, enter the pixelated door. Keep moving east and reach the end. Then, reach the top.
Metroid Dread - Missile Tank Location 3 Missile Tank #3
Destroy the alien remains on the left. Acquire Morph Ball ability upgrade.
Metroid Dread - Missile Tank Location 4 Missile Tank #4
After acquiring the Artaria Map Data, leave the ADAM Network Station using the east door. Then, go to the top and head to the west. Keep going west and enter the yellow power beam door.
Metroid Dread - Missile Tank Location 5 Missile Tank #5
You can only get the Missile Tank later after acquiring the Spider Magnet to climb the magnet strip.
Metroid Dread - Missile Tank Location 6 Missile Tank #6
After getting Energy Tank #1, reach the top and locate an orange charge beam door in the northeast. Go east and slide. Then, continue east and reach the top to find a yellow safe room in the northwest. Go inside the safe room and proceed to the west door. Descend and hit another orange charge beam door. Enter and find the item on the other side of the wall. Use Standard Missiles to break the wall.
Metroid Dread - Missile Tank Location 7 Missile Tank #7

Energy Tank Power-Up Items

All Energy Tank Locations

In-Game Location Item and Location
Metroid Dread - Energy Tank Location 1 Energy Tank #1

Ability Upgrade Items

In-Game Location Item and Location
Metroid Dread - Ability Upgrade Location Charge Beam Charge Beam Ability Upgrade

Leave a Reply



Be the first to comment