Metroid Dread - Planet ZDR Locations

Overview and guide about the different Planet ZDR locations in Metroid Dread, including the enemies available in each habitat in the game.

Metroid Dread - Planet ZDR Locations

All Planet ZDR Locations in Metroid Dread

Metroid Dread - Planet ZDR Locations Samus Aran

Planet ZDR servers as the main setting for Metroid Dread. Samus Aran, a space bounty hunter, was given two missions by the Galactic Federation. One is to confirm the existence of the deadly X Parasite. Two is to find out the missing E.M.M.I. research robots that were dispatched with the same objective.

Metroid Dread - Planet ZDR Locations

Planet ZDR is split into multiple layers with unique traits and organisms. Also, remnants of the  Chozo civilizations are present on the planet such as shuttles and elevators connecting some areas. Each layer of the planet has unique traits and creatures.

Artaria

Metroid Dread - Artaria Starting Zone

Artaria is an area located in the deepest part of ZDR and has low-temperature environments. There are various amounts of magma on the upper portion of Artaria which serves as the primary source of the planet’s energy.

Metroid Dread - Artaria Magma Zone

Artaria is the first location visited by Samus. There are some doors Samus cannot open at the start of the game so revisit the location once she obtained new abilities. Mark those spots in your map or take in-game screenshots using a Capture Button to keep a record.

Artaria Walkthrough and Guide

Unique Enemies

Here is a breakdown of some enemies encountered in Artaria.

Enemy Description How to Defeat
Klaida A four-footed creature that is non-aggressive. It causes damage and repels when touched. Use any weapon attacks on any part of the creature.
Ply A small, flying creature whose head resembles a large eyeball. Once it detects Samus, it follows her, aims, and then charges with its large-spiked tail. Sometimes found in flocks. Use Wide Beam attacks on any part of the creature.
Muzby A terrestrial creature with heavy arms is one of the larger lifeforms on Artaria. It drags its arms behind as it walks. Because it dwells and has evolved in darkness, a Muzby doesn’t have the equivalent to a face. It has tough, rugged skin and high endurance. Use Charge Beam or Standard Missile attacks on any part of the creature. You can slide between its legs when it lifts its arms to attack.

Cataris

Metroid Dread - Cataris Starting Zone

Cataris is another location that serves as the central system of the planet where hot streams of magma flow out in many places. This energy-generating magma provides supply and circulation that powers the whole planet, including various facilities.

Metroid Dread - Cataris Magma Zone

Cataris is the second location and magma abounds in this location. Some rooms are at high temperatures that cause heat damage so Samus must be protected by wearing her Varia Suit. Watch how magma moves through the circulation pipes within the areas of Cataris and see newly open routes.

Unique Enemies

Here is a breakdown of some enemies encountered in Cataris.

Enemy Description How to Defeat
Vulkran This small creature can stick to and move across floors, walls, and ceilings. It stores magma in its body and spits it out when it detects danger. It spits out multiple magma shots, which can be difficult to avoid. Use any weapon attacks on any part of the creature before it goes offensive.
Autclast A robot that has cylinders on both of its sides. It can slam down with great force, creating an explosion that sends streaks of fire across the ground. Use Dash Melee to stun and use any weapon attacks on any part of the creature.
Obsydomithon A rock-like creature that lives near magma. Usually, it remains still in an ore-like form, but transforms into a battle form when it detects Samus. It has a burst attack that can penetrate terrain. Use Charge Beam or Standard Missile attacks on any part of the creature.

Cataris Walkthrough and Guide

Dairon

Metroid Dread - Dairon Starting Zone

Dairon serves as a biological research site as well as home to many robots developed under the advanced Chozo technology. Some power in this location is off to some spots so it is difficult to detect enemies from the shadows.

Metroid Dread - Dairon Dark Zone

Dairon is the third location that features many robots developed from Chozo tech. Since there is an abundant number of robot enemies, Samus needs to use Charge Beam or Standards Missiles to penetrate the thick armor of the enemies. Similarly, use Dash Melee to counter and create an opening for an attack against them.

Unique Enemies

Here is a breakdown of some enemies encountered in Dairon.

Enemy Description How to Defeat
Autsharp A robotic enemy that shoots out from its dock when it detects Samus. It has a strong, spinning energy blade on its exterior that generates power as it turns, capable of damaging anything it touches. When it hits a bomb, the force of the explosion propels it upward Use Charge Beam or Standard Missiles on any part of the robot. Use Melee Counter/Dash Melee to get an opening or deal counter damage.
Autsniper A small sniper robot with a precision laser. It can operate on the ground, walls, and ceilings while aiming and firing at its target from many angles. The laser is a threat capable of dealing great damage. Use Charge Beam or Standard Missiles on any part of the robot. Use Melee Counter/Dash Melee to get an opening or deal counter damage.
Armadigger A violent, four-footed creature native to ZDR. Charges at Samus with great speed when she’s detected and will quickly change its direction and try again if she evades the attack. Use Charge Beam or Standard Missiles on any part of the robot. Use Melee Counter/Dash Melee to get an opening or deal counter damage.

Dairon – Burenia Walkthrough and Guide

Burenia

Metroid Dread - Burenia Starting Zone

Burenia is the marine research site of Planet ZDR. Many aquatic creatures can be found here. The bottom half of the site is underwater so Samus will be at a disadvantage when it comes to movement.

Metroid Dread - Burenia Underwater Zone

Burenia is the fourth location that features underwater levels. Again, Samus’ agility is affected and her suit makes it tougher to fend off underwater enemies. Use her Grapple Beam to catch enemies and to latch on magnetic surfaces.

Unique Enemies

Here is a breakdown of some enemies encountered in Burenia.

Enemy Description How to Defeat
Batalloon An aquatic creature that calls ZDR home. It floats underwater but slowly approaches Samus if she hits it. Despite its appearance, it’s surprisingly durable—be careful not to underestimate it. Use Charge Beam on any part of the creature. Use Flash Shift to avoid damage.
Dizzean This sea creature resembles a small jellyfish. While individually weak, they find strength in numbers and always collect in large smacks. Use Charge Beam on any part of the creature. Use Flash Shift to avoid damage.
Slaaga A creature with a yellow hump on its back where it stores acid. When it detects Samus, it shoots acid with great precision. Use Charge Beam on any part of the creature. Use Flash Shift to avoid damage and use Melee Counter to deal counter damage.

Dairon – Burenia Walkthrough and Guide

Ghavoran

Metroid Dread - Ghavoran Starting Zone

Ghavoran is Planet ZDR’s underground forest. It is very close to the surface and sunlight peeks from the atmosphere. In this location, there are multiple plant-like beings and ancient creatures.

Metroid Dread - Ghavoran Forest Zone

Ghavoran is the fifth location where there are traces of civilization. Some sections of this location have small platforms that require continuous jumping. While some are submerged locations. Samus needs to use all her abilities to take on this area.

Unique Enemies

Here is a breakdown of some enemies encountered in Ghavoran.

Enemy Description How to Defeat
Hecathon A large creature spotted flying between trees and plants in high and low areas. It will rarely pick fights on its own, but when attacked, it’ll get angry and emit a light capable of decomposing other creatures. Use Missiles Weapons on any part of the creature. Use Flash Shift to avoid damage.
Yampa A spider-like creature. When attacking, it opens wide and charges its opponent for a powerful bite attack. It can’t move between platforms on different levels. Use Missiles Weapons on any part of the creature. Use Flash Shift to avoid damage.
Quetzoa This insect-like, mid-sized flying creature. When it detects Samus, it homes in on her position and charges at great speed. This creature is very fast and thus tricky to counter. Use Missiles Weapons on any part of the creature. Use Flash Shift to avoid damage.

Ghavoran – Elun Walkthrough and Guide

Ferenia

Metroid Dread - Ferenia Starting Zone

Ferenia is the ancient ruin location that was once a sanctuary zone for Chozo rituals. It also has buildings left behind the by Chozo civilization.

Metroid Dread - Ferenia Ancient Ruin Zone

Ferenia is the sixth and possibly the last unlockable zone. Samus will go back and forth to this area and others to continue her mission.

Ferenia Walkthrough and Guide

Leave a Reply



Be the first to comment