Number 6 Boss Guide
|Area Encountered||Underground Facility (Second Route)|
|Attack Gauge Points||1 (Body)|
|Frontal Charge||Winds up by radiating a pink aura in front of it before charging forward.||Dodge or move to the side.|
|Orb Projectiles||Shoots orb projectiles all around the battlefield.||Guard, jump, or destroy the projectiles with your weapon.|
|Flaming Orbs Shot||Shoots a cluster of flaming orbs that somewhat home in on the target.||Run away or destroy the projectiles with your weapon.|
|Bouncing Flaming Orbs||Jumps up while dropping flaming orbs that bounce in the middle of the battlefield.||Run away.|
Attack Number 6 with magic (Dark Blast and Dark Lance) from afar while destroying her projectiles with your weapon. Avoid attacking the boss with melee as you can also hurt Emil.
Number 6 will constantly summon flaming orbs by jumping up or firing them directly at you which you can destroy with melee attacks as well. Stay on the move and you should also avoid getting hit by these attacks.
The boss will do a claw swipe if you stand too long in front of her so dodge or run to the side to avoid it. If you try pull away from Number 6, she will do a forward charge that you can evade by moving sideways as well.
When Number 6 climbs up to the wall, aim at her with charged Dark Lance or Dark Blast while avoiding more of her orb projectiles. She will eventually fall down and shoot out projectiles in all directions. Use this chance to bombard her with more magic attacks. Repeat the process when Number 6 climbs up the wall again until the attack gauge appears and finish her off with magic.