Walkthrough and Guide for Wild West Chapter: The Wanderer in Live A Live Remake
The Wild West is the fourth time period featured as a chapter in Live A Live Remake (Live A Live 2022 HD-2D Remaster).
Live A Live Remake Walkthrough List and Guides
Trophies and Achievements
Trophy | How to Unlock |
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Bold as Brass | Return Annie’s Diary to Annie in the Wild West chapter. |
Rolling out the Welcome Wagon | Prepare every possible trap in the Wild West chapter. |
Into the Sunset | Complete the Wild West chapter. |
Preparing for the Big Soirée | Have someone set a trap in the Wild West chapter. |
Live a Live Remake Trophy and Achievement List
Characters
Character | Availability |
---|---|
Sundown Kid | Wild West Chapter onwards |
Mad Dog | Wild West Chapter only |
Live A Live Remake Character List and Guides
Wild West Walkthrough
Crystal Saloon
1 | Gain control of Sundown. As for the opening of this chapter, there will be a duel against Mad Dog. A cutscene will play after this with Sundown riding a horse upon reaching Success town. |
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2 | Drop down in front of the bar and interact with the door to enter. A scene will play as you enter the bar and after that, you can explore inside. |
3 | Check on the pot behind the bar, you will get (Herbal Liniment x1). Go sit on the front bar and talk to the barkeeper serving, shortly a man named Pike will enter the bar and another scene will play. |
4 | As the man will offer to buy you a drink, choose the option: “Send it back“, choose “Your mother’s maybe“. |
5 | A fight will start between with Pike, use your Double Shot attack on him to finish the battle immediately. After the battle, another scene will play as the Sheriff and Mad Dog enters the Saloon. |
6 | Mad Dog will bring up the wanted poster about Sundown, Billy will ask a question and you need to answer with: “I’m no saint“. |
7 | You need to get out of the saloon and have a duel with Mad Dog. A scene will play and all characters be back in the saloon after that, talk to all the people inside. |
8 | Talk to Mad Dog and he will mention something about a trap and a mission to take down the Crazy Bunch, another scene will play. You will receive a (Sheriff’s Badge x1). |
9 | After all the scenes, Mad Dog will be joining your party to find trap and you can equip items and equipment for Sundown. This is also the part where you can save the game. |
10 | Talk to Billy the kid to receive a (Slingshot x1). Get on the room behind the barkeeper, examine the bars to get (Herbal Liniment x1). On the same room, interact with the cabinet to reveal a secret door. |
11 | Interact with the closet on the upper right side to get a (Jacket x1). Go down the stairs to get (Oil x1) and check on the chest to also get a (Empty Bottle x1). |
12 | A dialogue will appear as you collect these items, Mad Dog will say that you can make Molotov out of these items. You will get (Bottled Fire x1). |
13 | Exit the room and return to the Saloon, go inside the room next to the stairs and open up all the chest and pots. You will get these items: (Herbal Liniment x1), (Miracle Tonic x1), and (Oil x1). |
14 | You can find more items on the 2nd floor of the Saloon and entering each rooms, you will collect all the following items: Jerky x1, and Barkeep’s Beloved Poster x1. Note: You won’t get anything from Annie’s room. |
All Trap Materials Location
Below is the list of all items that can be useful for setting up traps. You can collect these all just in or before the 3rd bell goes on.
Trap Material Location | Obtainable Trap Materials |
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Private House (right side of the Saloon) | Empty Bottle x1 Oil x1 Jerky x1 |
Sheriff’s Office | Jerky x1 Dynamite x1 Peacemaker x1 Buntline Special x1 |
Miner’s Lodge | Empty Bottle x1 |
Warehouse (Larder) | Shovel x1 |
Inn | Rope x1 |
Private House (Diner) | Oil x1 Frying Pan x1 Carrot x1 |
Southwest Stables (next to the Inn) | Empty Bottle x1 Horse Dung x1 Carrot x1 |
Northwest Stable Warehouse | Coal Tar x1 Carrot x2 |
Sheriff’s House (Private House) | Oil x1 |
Brewery (North Stable Warehouse) | Miracle Tonic x1 |
Crystal Saloon
1 | After you have gathered all the materials, you need to return inside the Crystal Saloon and talk to the Sheriff. |
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2 | It was mentioned that the enemies will arrive by sunrise and by the 8th bell. He will also ask you if you’re now ready for the battle. You can choose any option if you’re good to go, select on Sure. |
3 | You can talk to all the characters inside the Saloon and set them a task or an item that can be helpful for the battle. (Note: There are some characters that are slow and fast when you assign them a task, there’s a sequence that you need to follow before you give them anything). |
All Tasks for each Character
Below is the list of all tasks per character. It is listed from fastest to slowest character to do their task as well as the possible items you need to assign for them.
Note: You can give them any traps you prefer but the list is just to demonstrate the fastest to slowest characters.
Sheriff | Dynamite |
Annie | Frying Pan (Exclusive to Annie) |
Barkeeper | Bottled Fire |
James | Rope |
Wayne’s Wife | Horse Dung |
Wayne | Coal Tar |
Clint | Shovel |
Sancho | Barkeep’s Beloved Poster |
Pancho | Carrot |
Billy | Slingshot (Exclusive to Billy) |
Cesar | Any item left |
Delos | Any item left |
*How to Get Annie’s Diary
Spoilers Below!
Annie’s room is located inside the saloon on the 2nd floor, middle door. To get Annie’s Diary, you need to get inside Annie’s room ONLY after gathering all the traps around the town and once you can give Annie a task to set a trap outside the saloon.
Once she is out from the saloon, you can go inside her room again and you can check around and get Annie’s Diary in the closet.
Crystal Saloon
1 | After you have assigned the task to all the characters, you just need to wait for them to come back inside the Saloon. |
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2 | You can waste your time inside the saloon while waiting for the 8th bell to ring and for the Crazy Bunch to arrive in the Success town. |
3 | Upon hearing the 8th bell, a scene will play as all of the traps have worked on the gang and you will be asked to go out for a duel with the Crazy Bunch. |
Boss Battle: Crazy Bunch (O.Dio)
1 | If you have successfully set up all the traps as seen on the cutscene, you only need to fight with O.Dio. |
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2 | As the battle starts, you need to re-position Sundown and Mad Dog away enough from O.Dio. The enemy’s attack are melee but you can just focus on getting your attacks and dealing damage. |
3 | You can utilize Sundown’s skills of Hollow Point or Through and Through until you defeat the boss. After the battle, there will be a scene that you need to watch. |
Ending Battle: Mad Dog
1 | Note: This is just an optional battle with Mad Dog, you can either fight until you defeat him or let him live by not attacking and running away. |
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2 | If you wish to defeat Mad Dog, you can use any skills as he is very easy to defeat. After that, there will be a short ending scene. |
3 | However, if you wish to let Mad Dog win and live, you can just do nothing and run away from the battle. A longer ending scene will play and there will be the ending credits. |
← Twilight of Edo Japan: The Infiltrator | Present Day: The Strongest → |
Other Walkthroughs
Live A Live Remake Walkthrough List and GuidesMain Story Chapter Walkthroughs
Secret Dungeon Walkthroughs
Trial of Instinct (Pogo) | Trial of Skill (Earthen Heart Shifu) |
Trial of Keys (Oboromaru) | Trial of Time (Sundown) |
Trial of Power (Masaru) | Trial of Heart (Akira) |
Trial of Wisdom (Cube) | - |
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