Live A Live Remake - The Wild West Chapter 1: The Wanderer Walkthrough

Walkthrough and guide for The Wild West Chapter 1: The Wanderer in Live A Live Remake (Live A Live 2022 HD-2D Remaster), including a list of obtainable items and battle strategies.

Live A Live Remake - The Wild West Chapter 1: The Wanderer Walkthrough

The Wild West Chapter 1: The Wanderer Walkthrough in Live A Live Remake

Live A Live Remake - The Wild West Chapter 1: The Wanderer Walkthrough

The Wild West is fourth time period featured as a chapter in Live A Live Remake (Live A Live 2022 HD-2D Remaster).

Live A Live Remake Walkthrough List

Characters

Character Availability
Live A Live Remake - Sundown KidSundown Chapter 1 onwards
Live A Live Remake - Mad DogMad Dog Chapter 1 only

Live A Live Remake Character List

Chapter 1 Walkthrough

Crystal Saloon

1 Gain control of Sundown. As for the opening of this chapter, there will be a duel against Mad Dog. A cutscene will play after this with Sundown riding a horse upon reaching Success town.
2 Drop down in front of the bar and interact with the door to enter. A scene will play as you enter the bar and after that, you can explore inside.
3 Check on the pot behind the bar, you will get (Herbal Liniment x1). Go sit on the front bar and talk to the barkeeper serving, shortly a man named Pike will enter the bar and another scene will play.
4 As the man will offer to buy you a drink, choose the option: “Send it back“, choose “Your mother’s maybe“.
5 A fight will start between with Pike, use your Double Shot attack on him to finish the battle immediately. After the battle, another scene will play as the Sheriff and Mad Dog enters the Saloon.
6 Mad Dog will bring up the wanted poster about Sundown, Billy will ask a question and you need to answer with: “I’m no saint“.
7 You need to get out of the saloon and have a duel with Mad Dog. A scene will play and all characters be back in the saloon after that, talk to all the people inside.
8 Talk to Mad Dog and he will mention something about a trap and a mission to take down the Crazy Bunch, another scene will play. You will receive a (Sheriff’s Badge x1).
9 After all the scenes, Mad Dog will be joining your party to find trap and you can equip items and equipment for Sundown. This is also the part where you can save the game.
10 Talk to Billy the kid to receive a (Slingshot x1). Get on the room behind the barkeeper, examine the bars to get (Herbal Liniment x1). On the same room, interact with the cabinet to reveal a secret door.
11 Interact with the closet on the upper right side to get a (Jacket x1). Go down the stairs to get (Oil x1) and check on the chest to also get a (Empty Bottle x1).
12 A dialogue will appear as you collect these items, Mad Dog will say that you can make Molotov out of these items. You will get (Bottled Fire x1).
13 Exit the room and return to the Saloon, go inside the room next to the stairs and open up all the chest and pots. You will get these items: (Herbal Liniment x1), (Miracle Tonic x1), and (Oil x1).
14 You can find more items on the 2nd floor of the Saloon and entering each rooms, you will collect all the following items: Jerky x1, and Barkeep’s Beloved Poster x1. Note: You won’t get anything from Annie’s room.

All Trap Materials Location

Below is the list of all items that can be useful for setting up traps, you can collect these all just in or before the 3rd bell goes on.

Private House (right side of the Saloon) Empty Bottle x1 
Oil x1 
Jerky x1 
Sheriff’s Office Jerky x1 
Dynamite x1 
Peacemaker x1 
Buntline Special x1 
Miner’s Lodge Empty Bottle x1 
Warehouse (Larder) Shovel x1 
Inn Rope x1 
Private House (Diner) Oil x1 
Frying Pan x1 
Carrot x1 
Southwest Stables (next to the Inn) Empty Bottle x1 
Horse Dung x1 
Carrot x1 
 Northwest Stable Warehouse Coal Tar x1 
Carrot x2 
Private House (West of Crystal Saloon) Oil x1 
 North Stable Warehouse Miracle Tonic x1 

Crystal Saloon

1 After you have gathered all the materials, return inside the Crystal Saloon and talk to the Sheriff.
2 It was mentioned that the enemies will arrive by sunrise and by the 8th bell. He will also ask you if you’re now ready for the battle. You can choose any option if you’re good to go, select on Sure.
3 You can talk to all the characters inside the Saloon and set them a task or an item that can be helpful for the battle. (Note: There are some characters that are slow and fast when you assign them a task, there’s a sequence that you need to follow before you give them anything).

All Tasks for each Characters

Below is the list of all task per character, it is listed from fastest to slowest character to do their task as well as the possible items you need to assign for them.

Note: You can give them any traps you prefer but the list is just to demonstrate the fastest to slowest characters.

Sheriff  Dynamite
Annie  Frying Pan (Exclusive to Annie)
Barkeeper Bottled Fire
James Rope
Wayne’s Wife Horse Dung
Wayne Coal Tar
Clint Shovel
Sancho Barkeep’s Beloved Poster
Pancho Carrot
Billy Slingshot (Exclusive to Billy)
  Gibson Any item left
Delos Any item left

Crystal Saloon

1 After you have assigned the task to all the characters, you just need to wait for them to come back inside the Saloon.
2 You can waste your time inside the saloon while waiting for the 8th bell to ring and for the Crazy Bunch to arrive in the Success town.
3 Upon hearing the 8th bell, a scene will play as all of the traps have worked on the gang and you will be asked to go out for a duel with the Crazy Bunch.

Boss Battle: Crazy Bunch (O.Dio)

1 If you have successfully set up all the traps as seen on the scene, you only need to fight with O.Dio.
2 As the battle starts, you need to re-position Sundown and Mad Dog away enough from O.Dio. The enemy’s attack are melee but you can just focus on getting your attacks and dealing damage.
3 You can utilize Sundown’s skills of Hollow Point or Through and Through until you defeat the boss. After the battle, there will be a scene that you need to watch.

Ending Battle: Mad Dog

1 Note: This is just an optional battle with Mad Dog, you can either fight until you defeat him or let him live by not attacking and running away.
2 If you wish to defeat Mad Dog, you can use any skills as he is very easy to defeat. After that, there will be a short ending scene.
3 However, if you wish to let Mad Dog win and live, you can just do nothing and run away from the battle. A longer ending scene will play and there will be the ending credits.
← Edo Japan Chapter 1: The Infiltrator Present Day Chapter 1: The Strongest →

Other Walkthroughs

Prehistory Time Period

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▼Live A Live Remake Prehistory Chapter Walkthroughs
Chapter 1: The First Chapter 2: ?

Imperial China Time Period

Live A Live Remake - Imperial China Chapter Banner
▼Live A Live Remake Imperial China Chapter Walkthroughs
Chapter 1: The Successor Chapter 2: ?

The Twilight of Edo Japan Time Period

Live A Live Remake - The Twilight of Edo Chapter Banner
▼Live A Live Remake Twilight of Edo Chapter Walkthroughs
Chapter 1: The Infiltrator Chapter 2: ?

The Wild West Time Period

Live A Live Remake - The Wild West Chapter Banner
▼Live A Live Remake Wild West Chapter Walkthroughs
Chapter 1: The Wanderer Chapter 2: ?

Present Day Time Period

Live A Live Remake - Present Day Chapter Banner
▼Live A Live Remake Present Day Chapter Walkthroughs
Chapter 1: The Strongest Chapter 2: ?

The Near Future Time Period

Live A Live Remake - Near Future Chapter Banner
▼Live A Live Remake Near Future Chapter Walkthroughs
Chapter 1: The Outsider Chapter 2: ?

The Distant Future Time Period

Live A Live Remake - Distant Future Chapter Banner
▼Live A Live Remake Distant Future Chapter Walkthroughs
Chapter 1: Mechanical Heart Chapter 2: ?

Middle Ages Time Period

▼Live A Live Remake Middle Ages Chapter Walkthroughs
Chapter 1: The Lord of Dark Chapter 2: ?

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