
Chapter 6: Converging Heat in Lost Judgment
Here is our Lost Judgment (Judgment 2) main story walkthrough and strategy guide for Chapter 6: Converging Heat. Included are all obtainable items, side cases, enemy and boss strategies, collectibles, mini-games, school stories, and a complete guide on how to clear the chapter.
Trophies
Below are obtainable trophies and achievements relevant to this walkthrough and how to unlock them in the game.
| Trophy | How to Unlock |
|---|---|
| Completed the investigation of the Professor. | |
| Completed Chapter 6. |
Obtainable Items
Here is a list of items obtainable in this walkthrough:
| Item | Location |
|---|---|
| Impure Lead x1 | Seiryo High School |
Normal Enemies
Here is a list of enemies encountered in this walkthrough:
| Enemy | Location |
|---|---|
| Delinquent Students | Ijincho |
| Street Punks | Kamurocho, Ijincho |
| Bar District Drunk | Ijincho |
| Suspicious Man | Mirai Batting Center, Ijincho |
Boss Enemies
Here is a list of boss enemies encountered in this walkthrough:
| Enemy | Location |
|---|---|
| None | None |
Chapter 6: Converging Heat Walkthrough
Find the Crime Scene
| 1 | After the cutscene, return to Yagami Detective Agency and take a rest. |
|---|---|
| 2 | Leave and take a taxi to Ijincho. |
| 3 | Make your way to Seiryo High and visit Yuko Sawa. |
| 4 | Leave the school and watch a cutscene. |
Look for RK Guys in Town
| 1 | Take control of Saori and leave Genda Law Office. |
|---|---|
| 2 | Head to Bar Tender and have a makeover to attract RK members. |
| 3 | Head to Senryo avenue to lure RK. |
| 4 | Pick “You’re with RK, right?” |
| 5 | Pick “I’m Saori Shirosake, attorney at law.” or “I don’t owe you a name.” |
| 6 | Watch cutscene. |
Kill Some Time
| 1 | You’ll take control of Yagami again. |
|---|---|
| 2 | Enter Seiryo High and speak to Amasawa at the Mystery Research Club room. |
| 3 | Accept her request and clear the “Curse of the Amasawa Family Heirloom” Side Case. |
| 4 | After speak with Amasawa and Shimada, leave the club and go to Cafe Plage. |
| 5 | Head to the Ebisu Pawn. Use the Active Search Mode and examine the floor outside the entrance of the shop. |
| 6 | Move west and find the empty plastic bottle. |
| 7 | Play Darts against Amasawa. After that head to the Mirai Batting Center. |
| 8 | Head to the back door and get a closer look at the suspicious man. |
| 9 | Wear any disguise to get close to the man. |
| 10 | After the cutscene, defeat the Suspicious Man. |
| 11 | During active search mode, zoom in the neck gap and jiggly eye. |
| 12 | Interrogate the suspicious man. |
| 13 | Pick: “Reason for wanting the cat.” |
| 14 | Pick: “The incident seven years ago”. |
| 15 | Pick: “Truth of the tragedy”. |
| 16 | Clear the side case. If you still don’t have a prompt to return to the faculty room, do another side case. |
Head to Sawa’s Room
| 1 | Return to Seiryo High and take the elevator. |
|---|---|
| 2 | Pick up an item (Impure Lead x1) and enter the room. |
| 3 | After the cutscene, visit the chairman’s office and get Yuko Sawa’s home address. |
| 4 | Leave the school and head to her residence. |
| ← Chapter 5: Double Jeopardy | Chapter 7: Blindsided → |
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