Guide on How to Defeat Zephyrus Mech and Akira the Hero in Persona 5 Strikers
Shadow Akira Konoe or Akira the Hero is the fifth boss enemy the Phantom Thieves must defeat in Persona 5 Strikers (or Persona 5 Scramble). Shadow Akira’s monarch form dons an outfit of his childhood superhero, Zephyrman. The boss is encountered at Osaka’s Jail, a Metaverse version of Osaka. Osaka is the capital city of Osaka Prefecture in Japan’s Kansai Region and is considered the nation’s kitchen.
All Jail Monarchs | Osaka Jail |
Defeat the Lock Keeper First
In order to face the Osaka Jail King or Monarch, you need to defeat the Osaka Jail Lock Keeper first.
Osaka Jail Lock Keeper Boss Guide
Trophies
Trophy | How to Unlock |
---|---|
Cage of Arrogance Cracked | Clear Osaka Jail. |
Zephyrus Mech and Akira the Hero Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Zephyrus Mech Stats
HP | 16,000 |
---|---|
Stagger Gauge | 8 |
Target Date | August 26th (8/26) |
Recommended Level | Level 60 or higher (Main Story), Level 64 or higher (Painful Past), and Level 70 or higher (Painful Past+) |
Recommended Party Members | Joker, Skull, Queen, and Wolf |
Akira the Hero Stats
HP | 15,000 |
---|---|
Stagger Gauge | 8 |
Target Date | August 26th (8/26) |
Recommended Level | Level 60 or higher (Main Story), Level 64 or higher (Painful Past), and Level 70 or higher (Painful Past+) |
Recommended Party Members | Joker, Skull, Queen, and Wolf |
EXP Rewards | 12,000 exp (Main Story), 8,400 exp (Painful Past Request), and 18,000 exp (Painful Past Request+) |
Yen Rewards | 62,400 yen (Main Story), 43,680 yen (Painful Past Request), and 70,200 yen (Painful Past Request+) |
Zephyrus Mech Boss Strength and Weaknesses
– | – | Resist | Resist | Weak | Block |
Technical | |||||
Block | Weak | Block | Block | – | Weak |
Akira the Hero Boss Strength and Weaknesses
– | – | – | – | Weak | – |
Technical | |||||
Strong | Weak | Block | – | – | Weak |
Zephyrus Mech Boss Skills
Skill | Skill Effect |
---|---|
Rocket Punch | Zephyrus Mech fires its fists to the front. |
Homing Missiles | Creates a flurry of missiles that home onto targets. |
Pounce Attack | Zephyrus Mech slams its body into the ground. |
Prominence Ray | Zephyrus Mech fires a massive beam from its chest while slowly moving around. |
Supernova | Zephyrus Mech rotates clockwise and fires two laser beams from that direction and counters targets out of the laser’s range using floating missiles. |
Double Laser | Zephyrus Mech slowly rotates while firing lasers from its feet. |
Akira the Hero Boss Skills
Skill | Skill Effect |
---|---|
Justice Slash – Type 1 | Akira the Hero swings his saber in front of him three times. |
Justice Slash – Type 2 | Akira the Hero hits a party member with his saber. |
Justice Slash – Type 3 | Akira the Hero dashes quickly while slashing any foes with his saber. |
Justice Slash – Type Zero | Akira the Hero fires a shockwave from his saber. |
Dynamic Meteo | Akira the Hero jumps and creates a shockwave when slamming down the floor. |
Megidolaon | Severe Almighty damage to a wide range. |
Source(s): Megami Tensei Wiki
Zephyrus Mech and Akira the Hero Party Builds
Here is our recommended party member setup against the boss. We do not recommend adding Panther, Fox, Mona, Noir, and Sophie to your party.
For Main Story
Member | Persona | Essential Skills | Notes |
---|---|---|---|
Joker | Arsene | Damage: Zionga/Ziodyne or Mazionga/Maziodyne (Elec), Freila/Freidyne or Mafreila/Mafreidyne (Nuke) | Has access to Electricity and Nuclear skills from other Personas obtained or fused. Can also play the role of healer, buff caster, and debuff caster. |
Recovery: Diarama/Diarahan or Mediarama/Mediarahan, Recarm or Samercarm, Amrita Drop or Amrita Shower | |||
Buff: Matarukaja, Marakukaja, Masukukaja, Charge, Concentrate | |||
Debuff: Tarunda, Rakunda, Sukunda, Dekaja | |||
Skull | Captain Kidd | Damage: Megaton Raid or Deathbound (Phys), Zionga/Ziodyne or Mazionga/Maziodyne (Elec) | Has access to Electricity skills which Zephyrus Mech and Akira the Hero are weak against. Has access to Physical skills that Zephyrus Mech and Akira the Hero do not have resistances against. Inflicts Shock status ailment on both that causes them to take increased damage from Physical, Gun, and Nuclear attacks. Can use a buff skill like Matarukaja to boost allies attack power in battle. |
Buff: Tarukaja or Matarukaja, Charge | |||
Queen | Johanna | Damage: Flash Bomb (Phys), Freila/Freidyne or Mafreila/Mafreidyne (Nuke) | Has access to Nuclear skills that Zephyrus Mech and Akira the Hero are weak against. Has access to Physical skills that Zephyrus Mech and Akira the Hero do not have resistances against. Also, Nuclear attacks from Queen can deal Technical damage to both enemies when afflicted with Shock status ailment. Can use a buff skill like Marakukaja to boost allies defense power in battle. Can also use healing skills. |
Recovery: Diarama/Diarahan or Mediarama/Mediarahan | |||
Buff: Rakukaja or Marakukaja | |||
Wolf | Valjean | Damage: Deathbound (Phys), Triple Down or One-shot Kill (Gun), Megidola (Almighty) | Has access to Physical, Gun, and Almighty skills that Zephyrus Mech and Akira the Hero do not have resistances against Also, Physical and Gun attacks from Wolf can deal Technical damage to both enemies when afflicted with Shock status ailment. Can use an all-in-one buff skill like Heat Riser to boost an ally in battle. |
Buff: Tarukaja, Rakukaja, Sukukaja, Heat Riser | |||
Debuff: Dekaja |
For Painful Past Requests
Member | Persona | Essential Skills | Notes |
---|---|---|---|
Joker | Arsene | Damage: Ziodyne or Maziodyne (Elec), Freidyne or Mafreidyne (Nuke) | Has access to Electricity and Nuclear skills from other Personas obtained or fused. Can also play the role of healer, buff caster, and debuff caster. |
Recovery: Diarahan or Mediarahan, Recarm or Samercarm, Amrita Drop or Amrita Shower | |||
Buff: Matarukaja, Marakukaja, Masukukaja, Charge, Concentrate, Heat Riser | |||
Debuff: Tarunda, Rakunda, Sukunda, Debilitate, Dekaja | |||
Skull | Captain Kidd | Damage: Agneyastra or God’s Hand (Phys), Ziodyne or Maziodyne (Elec) | Has access to Electricity skills which Zephyrus Mech and Akira the Hero are weak against. Has access to Physical skills that Zephyrus Mech and Akira the Hero do not have resistances against. Inflicts Shock status ailment on both that causes them to take increased damage from Physical, Gun, and Nuclear attacks. Can use a buff skill like Matarukaja to boost allies attack power in battle. |
Buff: Tarukaja or Matarukaja, Charge | |||
Queen | Johanna | Damage: Flash Bomb (Phys), Freidyne or Mafreidyne (Nuke) | Has access to Nuclear skills that Zephyrus Mech and Akira the Hero are weak against. Has access to Physical skills that Zephyrus Mech and Akira the Hero do not have resistances against. Also, Nuclear attacks from Queen can deal Technical damage to both enemies when afflicted with Shock status ailment. Can use a buff skill like Marakukaja to boost allies defense power in battle. Can also use healing skills. |
Recovery: Diarahan or Mediarahan | |||
Buff: Rakukaja or Marakukaja | |||
Wolf | Valjean | Damage: Deathbound or Agneyastra (Phys), Triple Down or One-shot Kill (Gun), Megido/Megidolaon (Almighty) | Has access to Physical, Gun, and Almighty skills that Zephyrus Mech and Akira the Hero do not have resistances against Also, Physical and Gun attacks from Wolf can deal Technical damage to both enemies when afflicted with Shock status ailment. Can use an all-in-one buff skill like Heat Riser to boost an ally in battle. Similarly, Wolf can cast an all-in-one debuff skill like Debilitate to decrease enemy attack power, defense power, and evasion/critical evasion in battle. |
Buff: Heat Riser | |||
Debuff: Dekaja, Debilitate |
Persona Compendium | Phantom Thieves Battle Ratings |
Zephyrus Mech Strategies
Here is a breakdown of the battle strategies against the boss:
Carry HP and SP Recovery Items
Before engaging the boss, bring a stock of HP and SP recovery items. These items can be bought from accessible vending machines, food stands, stores, and restaurants. You can also buy ingredients from Sophia’s Shop and other real-world stores. Then, cook these ingredients for additional HP and SP items through Joker’s Kitchen.
Engage from the sides or behind
Strafing to the side or back is generally a good strategy against Zephyrus Mech as most of its damaging attacks will only hit you if you are standing directly in front of it. The only exceptions are its cluster missiles that home in on you and its laser blasts (both ground and airborne).
Land Debuffs
Start the battle by landing multiple debuffs on Zephyrus Mech. Debuffs can be in the form of attack power decrease (Tarunda), defense power decrease (Rakunda), and evasion/critical evasion power decrease (Sukunda). These debuffs can be accessed by Joker (from Arsene and other Personas). Another option is by using Debilitate for an all-in-one debuff. This special debuff can be accessed by Joker (from other Personas) or Wolf.
Cast Buffs
Follow-up the debuffs with party members buffs. Buffs can be in the form of attack power increase (Matarukaja), defense power increase (Marakukaja), and evasion/critical evasion increase (Masukukaja). These buffs can be accessed by Joker (from other Personas), Skull, and Queen. Another option is by using Heat Riser for an all-in-one buff. This special buff can be accessed by Joker (from other Personas) and Wolf. You may also use Charge and Concentrate buffs to boost your damage even further if available. These buffs can be accessed by Joker (from other Personas) and Skull.
Remove Enemy Buffs
Zephyrus Mech has an all-in-one buff skill similar to Heat Riser. In order to remove it, use a Dekaja debuff skill. The debuff can be accessed by Joker (from other Personas) and Wolf.
When facing the boss again for Painful Past requests, it may use the buff skill repeatedly. Always check the boss’s data to ensure that the boss will not gain an advantage from you.
Use Elec and Nuke Attacks
Zephyrus Mech is weak to Electricity and Nuclear attacks which Skull, Queen, and Joker can capitalize. Continue on using elemental attacks in order to break the shields and stagger the boss. Make use of narrow range elemental skills if you’re close and wide range elemental skills if you’re far from the boss.
Avoid Special Moves like Supernova
While damaging the boss, it will unleash its unique attacks to your party. For the first phase of the battle, the boss will rely on his mech suit skills to do the damage.
Special Move | Strategy |
---|---|
Rocket Punch | Dash quickly to evade the attack. |
Homing Missiles | Keep going in circles until there are few missiles left in the area. |
Pounce Attack | Move backward and double jump to avoid getting hit. |
Prominence Ray | Lure the beam attack to target a corner. Then, move away and hit the back of the boss. |
Supernova | Run to the side as the lasers have somewhat good tracking. If you are out of range of the attacks, you will be targeted by homing missiles instead. Don’t stay in the ledges. |
Double Laser | Go in-between the legs of the boss to avoid getting hit. You can also double jump. |
Capitalize on Terrain Gimmicks
There is only one terrain gimmick accessible during the first phase of the boss fight. Look for a capture point to get near to it.
Terrain Gimmick | Strategy |
---|---|
Turret | Use the turret to temporarily stun Zephyrus Mech while it recovers from overheating. This gives you time to press on the offense before it can retaliate. |
Unleash Showtime Attacks
While engaging Zephyrus Mech, you may build up your showtime gauge. When it’s available, unleash the showtime attack against the boss. If Joker’s showtime attack is available, make sure he has the right Persona that can capitalize on the weakness of the boss. Also, there is a consumable item that will quickly boost your Showtime gauge build up so feel free to use it against the boss.
Akira the Hero Strategies
Here is a breakdown of the battle strategies against the boss:
Party Build
The party is still the same and cannot be changed mid-battle.
Consume HP and SP Recovery Items
Before engaging the boss, replenish each of your party member’s lost HP and SP.
Land Debuffs
In similar fashion, land debuffs on Akira the Hero. Either use a -nda buff or Debiliate. These debuffs can be accessed by Joker (from Arsene and other Personas) and Wolf.
Cast Buffs
Likewise, cast party member buffs to all party members. Either use a -kaja buff or Heat Riser. These buffs can be accessed by Joker (from other Personas), Skull, Queen, and Wolf. You may also use Charge and Concentrate buffs to boost your damage even further if available. The buffs can be accessed by Joker (from other Personas) and Skull.
Keep using Elec and Nuke Attacks
Same with Zephyrus Mech, Akira the Hero is also weak to Electricity and Nuclear attacks. However, the boss loses his resistances to Fire and Ice attacks. Bombard him with skills using Joker, Skull, and Queen’s elemental attacks.
Capitalize on Terrain Gimmicks
There is only one terrain gimmick accessible during the first phase of the boss fight. Quickly transfer on them and use Phantom Dash to hurt the boss.
Terrain Gimmick | Strategy |
---|---|
Zephyrus Mech Broken Limb Parts | Destroy the broken part to unleash an Electricity attack as well as inflict Shock status on Akira the Hero. |
Zephyrus Mech Broken Wing Parts | Jump from the broken and unleash an Physical attack on Akira the Hero. Effective when the boss is under Shock status. |
Deal Technical Damage with Phys, Gun and Nuke Attacks
When the boss is inflicted with a status ailment such as Shock, deal technical damage by using Physical, Gun, and Nuclear attacks. Have all party members switch turns in dealing Physical and Gun attacks while Joker and Queen consistently heals the party. Also, switch between Joker and Queen to avoid running out of SP.
Avoid Special Moves like Supernova
While damaging the boss, it will unleash its unique attacks to your party. For the second phase of the battle, the boss will rely to sword skills to do the damage.
Special Move | Strategy |
---|---|
Justice Slash | Akira the Hero mainly uses melee attacks with his sword and will often perform a three-strike combination. His swings are quite slow but have wide range so dodge to the side to avoid getting hit. The boss can also fire lasers from his sword. |
Dynamic Meteor | Akira the Hero will do a quick jump that sends a shockwave down the floor. Use double-jump to avoid getting hit by the waves. |
Unleash Showtime Attacks
While engaging Akira the Hero, you may build up your showtime gauge. When it’s available, unleash the showtime attack against the boss. If Joker’s showtime attack is available, make sure he has the right Persona that can capitalize on the weakness of the boss. Also, there is a consumable item that will quickly boost your Showtime gauge build up so feel free to use it against the boss.
Zephyrus Mech and Akira the Hero Boss Video
Here is a boss fight video against Zephyrus Mech and Akira the Heo. The battle is already timestamped so you no longer need to browse through the whole video:
Zephyrus Mech and Akira the Hero Main Story
Zephyrus Mech and Akira the Hero Post-Game
← Akane’s Joker | Jail of the Abyss Accomplice → |
Other Bosses
All Jail Monarchs
Shibuya Jail Monarch | Sendai Jail Monarch | Sapporo Jail Monarch |
Kyoto Jail Monarch | Osaka Jail Monarch | Jail of the Abyss Accomplice |
False God Demiurge | - | - |
Lock Keepers
Shibuya Jail Lock Keeper | Sendai Jail Lock Keeper | Sapporo Jail Lock Keeper |
Okinawa Jail Lock Keeper | Osaka Jail Lock Keeper | - |
Powerful Shadows
Dire Shadows
Killer Teddy Bear Bugbear | Snake King Raja Naga | Harlot of Desire Lilith |
Wandering Reviver Nebiros | Sun's Emissary Yatagarasu | War-Hungry Horseman Eligor |
Dark Sun Mithras | Heavenly Punisher Archangel | - |
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