Persona 5 Scramble retains a couple of features from its predecessor like reliance on attributes in combat, use of Showtime which appeared in P5 Royal, and the standard cutscenes. Aside from the new features which comes with the new genre, the action game also removed some of the elements that existed in P5 and P5R. Here, we compiled a list of the noticeable differences between other Persona 5 games and Persona 5 Scramble.
Brand New Battle System
Unlike Persona 5, the battle mechanics in Persona 5 Scramble revolves around action akin to other musou games. The player can also interact with objects in the environment to unlock new ways to thin out the enemies.
Absence of Confidants
Building relationships through the confidant system is no longer available in Persona 5 Scramble. There are still some hints, however, which allude to the possibility of blossoming interactions between characters. For example, a screenshot of Futaba and the protagonist was seen spending time inside a cable car.
New way to obtain Persona
In Persona 5, the protagonist needs to knock out a Persona which forces them to negotiate. If successful, the Persona joins the party and can be called upon in later battles. Instead of negotiation, the protagonist can obtain other Persona after defeating them. The defeated Persona will drop a mask which can be registered in the compendium.
No more SAFETY mode
The easiest difficulty, SAFETY, does not return in Persona 5 Scramble. By default, the player has access to three levels of difficulty namely EASY, NORMAL, and HARD. After completing the game for the first time, the player unlocks the hardest difficulty known as RISKY.
Treasures will respawn
Contrary to how treasures work in Persona 5 Palace infiltrations, the player can force the Jail treasures to respawn. After looting the treasure, exit the Jail and revisit it again to find another copy of the treasure from the same chest.
No movie skips
Another feature that was removed in Persona 5 Scramble is the ability to skip FMVs. In other words, if you did not save after progression, you’ll need to watch the FMVs all over again.
A feature that grows independently from each character is the BAND level. There are two ways to raise the level, one is through dialogue events and the other is through battles. Between the two options, conversation rewards higher BAND experience. Despite the drawback, P5S can be played in whichever way the player likes. Players who aren’t too keen on efficiency can opt for the path of earning BAND experience by battling.
No Story Routes
Unlike Persona 4, the ending in P5S does not depend on the actions and decisions of the player. In other words, as mentioned above, even if you don’t weigh your options, the outcome of the story will remain the same.
A one-time event
The Ferris Wheel ride is a special event that occurs in Hokkaido. The cutscene involves choosing a partner that can accompany you on the ferris wheel. In contrast to the elements of the main game, you can only spend time with one member. A quick workaround for this is to make a save file right before taking the ferris wheel to view them all. In addition, you have the option to take either a female or a male Phantom Thieves’ member.