Armor Zephyr and Hero Akira
Armor Zephyr Stats
Hero Akira Stats
|Queen (Makoto)||Has access to nuclear skills that Armor Zephyr and Hero Akira are weak against.|
|Skull (Ryuji)||Has access to elec skills that Armor Zephyr and Hero Akira are weak against.|
|Wolf (Zenkichi)||Has access to almighty skills that Armor Zephyr and Hero Akira do not have resistance against.|
Recommended Personas for Joker
Strafing to the side is generally a good strategy against Armored Zephyr as most of its damaging attacks will only hit you if you are standing directly in front of it. The only exceptions are its cluster missiles that home in on you and its laser blasts (both ground and airborne).
Try to avoid getting hit by Armor Zephyr’s various laser attacks which do massive amounts of damage if they connect. The tell for the attacks is when Armor Zephyr briefly charges itself before unleashing the beams from its chest or legs. Run to the side as they lasers have somewhat good tracking.
Nuclear and Elec attacks are effective against Armor Zephyr, so Makoto and Ryuji will likely be the main damage dealers using skills. You can also have Zenkichi throw out Almighty attacks to stack even more damage on the boss.
Use the turrets on the ledges to temporarily stun Armor Zephyr, giving you time to press on the offense before it can retaliate.
Hero Akira mainly uses melee attacks with his sword and will often perform a three-strike combination. His swings are quite slow but have wide range so dodge to the side to avoid getting hit.
If you position yourself at a good distance away from Hero Akira, he will do a quick slash that sends a wave of energy toward you. Because of this, it is recommended to take on Hero Akira at close range. As with Armor Zephyr, he is weak to Nuclear and Elec but loses his resistance against fire and ice. Bombard him with skills using Makoto and Ryuji if you have the SP to spare. Yusuke can try to freeze him to prevent him from moving as well.