Persona 5 Strikers Skills
Besides performing normal attacks, you can use skills that a character’s persona has acquired to defeat enemies in battle. Skills are categorized into seven main types, each with their unique mechanics and effects.
Skills are acquired by using skill cards found all around the various Jails or by leveling up personas through combat. Personas can also obtain skills through persona fusion, essentially “inheriting” skills from their parent personas.
|Physical Skills||Gun Skills||Magic Skills|
|Recovery Skills||Support Skills||Status Ailment Skills|
Information on Skills
Physical skills deal physical damage to enemies at the cost of the user’s own HP. Many of the most damaging skills belong to this category. Enemies inflicted with Freeze or Shock will also take increased damage from Physical skills.
Gun skills focus on dealing gun damage with a ranged weapon. Similar to Physical skills, Gun skills expend a certain amount of the user’s HP when used.
Magic skills are divided into nine sub-categories which are Fire, Ice, Elec, Wind, Psy, Nuclear, Bless, Curse, and Almighty. These skills mainly deal damage of a specific type of “element” (with the exception of Almighty which is described as being a special “neutral” attribute). Certain sub-categories also have unique mechanics, such as being able to inflict various status conditions and have effective synergies with other types of magic skills.
Recovery skills focus on restoring HP and SP, as well as curing allies of status conditions.
Support skills range from enhancing the performance of allies to weakening enemies in battle. These skills are extremely helpful when dealing with powerful enemies, especially bosses, to make encounters more manageable.
Status Ailment Skills
Status Ailment skills are used to inflict a variety of status effects on enemies, temporarily giving you an advantage in combat.
Passive skills are abilities that are always in effect when engaging enemies. They range from increasing the power of certain magic skills, granting enhanced evasion to allowing allies to survive fatal attacks once during battle.