Bounty is a team death match mode where the objective is to kill each player from the opposing team to earn stars for your team. Each player is worth two tars at the start of a match or after respawning. Players will earn one star for each time they kill an enemy, up to seven. The team with the highes number of stars collected after 2 minutes and 30 seconds is the winner.
- Two teams composed of three players start at opposite ends of the map. Breakable walls, boxes, and pots are situated all around the battlefield as obstacles.
- Each player always has at least two-star bounty at the start of the game and upon respawning.
- Brawlers respawn at the same end of the map where they initially spawned. Players will always respawn three seconds after dying and will have a brief period of invulnerability of roughly 3 seconds after returning to the battlefield. This is shown by the Brawlers shining white.
- Killing an enemy will always get your Brawler one star above him or her regardless of the prey’s bounty. The number of stars a killed player had before dying will be added to the team’s star score, not on the individual Brawler who scored the kill.
- At the start of the match, there will be a free star at the center of the map. While it is not much of an advantage as the match progresses, it is still good to grab it first for your team. You can also use the star at the middle as bait by throwing out attacks to hit enemies going for it.
- Picking your targets is important in Bounty. It is very risky to engage or “duel” an enemy who has less stars than you since your team has less to benefit from killing him or her than the other way around.
- Be mindful of when you should fight or flee. Retreat or hide in the bushes to regenerate health when needed.
- Be careful of loitering near the opposing team’s spawn point after killing an enemy as they can take advantage of the temporary invulnerability after respawning to set-up kills.
- If you are ahead during the closing seconds of the match, move onto the defensive. The enemy team can steal the game if it is a close range.
|Piper||Piper’s range and mobility are good for taking out enemies from afar while being out of harms way. Maintaining a safe advantage over foes is an extremely important asset in Bounty.|
|Brock||Brock’s rockets deal massive damage and are good for dealing with an enemy team that likes to clump together. His Super can also destroy obstacles and take out cover that enemies tend to run to.|
|Poco||Poco’s Super Attack heals allies that are nearby. This directly translates into making it hard for the enemy team to score kills in drawn out engagements.|
|Penny||Penny’s Super Attack allows her to set-up a cannonball turret that can attack Brawlers behind cover. The turret also has high health and can withstand a decent amount of damage before it is destroyed.|
|Ricochet||Ricochet can hit enemies hiding behind walls thanks to his Bouncy Bullets and Super Attack, with the latter able to “pierce” or go through multiple enemies grouped together. A well-played shot from Ricochet can steal a Bounty match right before it finishes.|
Brawl Stars Recommended Article List
- Learn to play in our Beginner's Guide!
- Read strategy on any Brawler in the game!
- Find out the best Brawlers in our Tier Lists!
- Check out how to obtain Star Tokens!
- View the game's latest Patch Notes!