Active Time Battle
Time Based Actions
Unlike most previous Final Fantasy games where characters acted in a set cycle of turns, Final Fantasy 7 uses the Active Time Battle system, or ATB system. Here, each character has a bar that fills as time passes. Once full, the character can make an action. Enemies, however, attack at regular intervals rather than use a time gauge.
If you want to command another character with a filled gauge rather than the first filled, switch to them with △.
ATB Settings During Battle
How time advances during a battle with ATB can be configured. This can be done as a way to tweak the game’s difficulty. The different modes, in order of difficulty, are active, recommended, and wait.
|Active||Time doesn’t stop for anything, save for summons. It will continue while attacking, casting magic, or when the game is waiting for commands.|
|Recommended||Time advances while the game is waiting for a command or when the player is making their selection, but pauses during attacks and when casting magic.|
|Wait||Time pauses for everything, letting the player take their time when making selections.|
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