Table of Contents
Guide on How to Defeat Arioch in Shin Megami Tensei V
Arioch is a main story boss enemy faced by the Protagonist or Nahobino in Shin Megami Tensei V (SMT 5). The demon is encountered at Da’at’s Chiyoda Region.
How to face Arioch
In order to face Arioch in battle, continue playing the main story and reach the Chiyoda Region. Enter the Demon King’s Castle, defeat Chernobog, and proceed to the 4th Stratum. After the cutscene, battle the boss automatically. Make sure to save your game before the boss fight.
Demon King’s Castle Walkthrough
Arioch Boss Information
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Arioch Details
Boss Type | Main Story Boss |
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Recommended Level | Level 55 or higher |
Recommended Party Members | Anahita (for Decarabia), Kushinada-Hime (for Decarabia), Artemis (for Arioch), Kin-Ki (for Arioch), Idun (for both), or any ally demons. |
Macca Rewards | 6,630 Macca |
Other Rewards | Ice Sutra x1 |
Arioch Stats
Decarabia Stats
Decarabia Demon Stats and Skills
Arioch Strength and Weaknesses
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– | – | Reflect | Weak |
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Resist | – | Resist | Resist |
Decarabia Strength and Weaknesses
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– | – | – | – |
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– | Weak | Void | Resist |
Arioch Skills
Skill | Skill Effect |
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Heavy Physical attack to 1 foe. High chance of Critical. |
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Heavy Physical attack to 1 foe. Low accuracy, but hits are always Critical. |
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Heavy Ice attack to 1 foe. |
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Heavy Physical attack to all foes. |
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Heavy Ice attack to all foes. |
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All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Decarabia Skills
Skill | Skill Effect |
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Heavy Fire attack to 1 foe. |
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Heavy Almighty attack to all foes. |
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Raises Accuracy/Evasion of all allies by 1 rank for 3 turns. |
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All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Arioch Boss Setup
Here is a breakdown of the battle preparation against the boss:
Carry HP and MP Recovery Items
Before engaging the boss, bring HP and MP recovery items in case your party runs out of HP and MP during battle.
Max your Magatsuhi Gauge
In addition, make sure that your Magatsuhi gauge is already maxed. Having it maxed prior to battle is helpful in setting up your offense. Also, having a Miracle skill, Magatsuhi Wellspring, will provide your party HP and MP recovery at the start of your party’s turn.
Assign Nahobino Elec and Light skills
Make sure to import Electricity and Light skills if you can in order to exploit the weakness of the boss. Otherwise, you can rely on your ally demons to have those skills for you. To add, complement your offense with strong Physical skills like Aramasa/Wrath Tempest and/or with strength-based elemental skills such as Storm/White Dracostrike.
Furthermore, put in Support and Passive skills to boost damage if there are still skill slots remaining. Recovery skills are optional if your active party members do not have these skills. This is to sustain the party during battle.
Attach resistances to Nahobino that nullify Phys, Fire, and Ice skills
With the Divine Amalgamation Miracle, Nahobino can implant new resistances from essences. Add to Nahobino resistances that can Reflect/Absorb/Void/Resist Physical, Fire, and Ice skills.
Pick ally demons that can counter Phys, Fire, and Ice skills
Bring party members can innately Reflect/Absorb/Void/Resist Physical, Fire, and Ice skills, if possible. If you can’t, make it a point that their weaknesses are covered during battle. Options include using Block skills or consuming Dampener items.
Add demons that can use Phys, Elec, and Light skills
Similarly, add demons to your active party that can use Physical, Electricity, and Light skills. If they don’t have access to those skills, utilize Essence Fusion to grab those skills from demon essences. Preferably, implant these skills to demons with skill potential on those skill types.
Decarabia Boss Strategies
Here is a breakdown of the battle strategies against the mini-bosses:
Start with Light skill users
Assign to Nahobino party members that can deal multi-target Light damage. Preferably those who have their own buff skills at their disposal.
Pass action to support demons
If you start the battle with Nahobino and don’t have access to debuff/buff Support skills, make use of the Press Turn System and pass your turn to demon allies that can use debuff Support skills.
Land debuffs
Land debuffs on the boss while leaving some MP for offense and recovery. Debuffs are in the form of attack power decrease (Tarunda/Matarunda), defense power decrease (Rakunda/Marakunda), and hit/evasion power decrease (Sukunda/Masukunda). These debuffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukunda/Masukunda first. Followed by Tarunda/Matarunda and Rakunda/Marakunda. Since the boss will keep on using its Masukukaja skills, cast Dekaja or -nda debuffs again to impede the bosses in battle.
Cast buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja/Matarukaja), defense power increase (Rakukaja/Marakukaja), and hit/evasion power increase (Sukukaja/Masukukaja). Another option is by casting Golden Apple for a quicker setup. These buffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukukaja/Masukukaja first. Followed by Rakukaja/Marakukaja and Tarukaja/Matarukaja. You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available.
Use Block skills or Dampener items to void enemy skills
Before using a Magatsuhi skill in your next turn, you can use a Block skill or a Dampener item to nullify an enemy’s upcoming attack. You can prioritize voiding Fire since the boss has a multi-target skill on it. Once the attack misses, it will consume an additional press turn resulting in fewer actions. Take note that you can only block one affinity or element per turn and it is not stackable.
Activate Magatsuhi skill
Unleash the Magatsuhi skill such as Omagatoki: Critical to boost your damage even further. Make sure to use it once debuffs and buffs are already set. Activate the Magatsuhi skill on Nahobino’s turn and you will have up to 8 possible actions against the boss.
If you already unlocked the Race Transcendence Miracle skill, you can also use other Magatsuhi skills held by other party members.
Use Light skills against Decarabia
Decarabias are weak against Light skills which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.
Use Phys skills against Decarabia
Decarabias do not have resistance against Physical skills so add party members that specialize in this skill type. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Charge/Donum Gladi. This is to maximize the damage potential of your Physical attacks.
Heal allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.
Arioch Boss Strategies
Here is a breakdown of the battle strategies against the boss:
Switch party members to Elec skill users
After defeating Decarabia, switch your damage dealers to Electricity skill users. Preferably those who have their own buff skills at their disposal.
Land debuffs again
Start landing debuffs against Arioch. Prioritize on landing Sukunda first. Followed by Tarunda and Rakunda.
Cast buffs again
Cast buffs on your party members again in order to boost your newly summoned ally demons. Another option is by casting Golden Apple for a quicker setup.
You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available.
Continue using Block skills or Dampener items to void enemy skills
Prioritize voiding Physical and Ice since the boss has a multi-target skill on it.
Activate Magatsuhi skill
Unleash the Magatsuhi skill such as Omagatoki: Critical to boost your damage even further. Make sure to use it once debuffs and buffs are already set. Activate the Magatsuhi skill on Nahobino’s turn and you will have up to 8 possible actions against the boss.
If you already unlocked the Race Transcendence Miracle skill, you can also use other Magatsuhi skills held by other party members.
Use Elec skills against Arioch
Arioch is weak against Electricity skills which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.
If you are setting up for Storm Dracostrike, cast Charge/Donum Gladi instead to boost the damage.
Use Phys skills against Arioch
Arioch does not have resistance against Physical skills so add party members that specialize in this skill type. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Charge/Donum Gladi. This is to maximize the damage potential of your Physical attacks.
Heal allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.
Arioch Boss Video
Here is a boss fight video against Arioch. The battle is already timestamped so you no longer need to browse through the whole video:
← Chernobog (Level 53) | Abdiel (Level 58) → |
Other Bosses

SMT V Minato Region Bosses
Drake Hydra (Level 15) | Fallen Eligor (Level 20) |
Lady Nuwa (Level 22) | - |
Vile Pazuzu (Level 16) | Yoma Apsaras (Level 16) |
Femme Leanan Sidhe (Level 17) | Brute Oni (Level 17) |
Megami Anahita (Level 18) | Brute Shiki-Ouji (Level 19) |
Dragon Xuanwu / Genbu (Level 23) | Avian Jatayu (Level 25) |
Holy Baihu / Byakko (Level 43) | Avian Zhuque / Suzaku (Level 43) |
Kishin Koumokuten Part 1 (Level 44) | Dragon Qing Long / Seiryu (Level 45) |
Kunitsu Oyamatsumi (Level 48) | Drake Seth (Level 62) |
Deity Khonsu (Level 64) | Kishin Koumokuten Part 2 (Level 65) |
Dragon Huang Long / Kohryu (Level 70) | Fury Zaou-Gongen (Level 75) |
SMT V Shinagawa Region Bosses
Vile Lahmu Part 1 (Level 23) | Beast Loup-garou (Level 28) |
Genma Fionn mac Cumhaill Part 1 (Level 32) | Vile Lahmu Part 2 (Level 38) |
Tyrant King Frost (Level 28) | Divine Principality (Level 28) |
Night Lilim (Level 32) | Haunt Kumbhanda (Level 34) |
Avian Thunderbird (Level 35) | Tyrant Loki (Level 36) |
Kishin Zouchouten Part 1 (Level 36) | Tyrant Belphegor (Level 38) |
Vile Girimekhala (Level 46) | Genma Amanozako (Level 51) |
Kunitsu Arahabaki (Level 62) | Kishin Zouchouten Part 2 (Level 65) |
Deity Baal (Level 69) | Deity Khonsu Ra (Level 82) |
SMT V Chiyoda Region Bosses
Meta Shohei Yakumo (Level 46) | Tyrant Surt (Level 49) |
Lady Ishtar (Level 52) | Fury Chernobog (Level 53) |
Tyrant Arioch (Level 55) | Herald Abdiel (Level 58) |
Fury Dionysus (Level 44) | Night Black Frost (Level 44) |
Deity Horus (Level 46) | Jaki Hecatoncheires (Level 47) |
Holy Chimera (Level 50) | Kunitsu Okuninushi, Oyamatsumi, Sukuna-Hikona, and Take-Minakata (Level 39-50) |
Kishin Jikokuten Part 1 (Level 51) | Tyrant Moloch (Level 51) |
Herald Camael (Level 54) | Kishin Jikokuten Part 2 (Level 65) |
Fury Asura and Tyrant Mithras (Level 71) | - |
SMT V Taito Region Bosses
Deity Zeus Part 1 (Level 72) | Drake Vasuki (Level 72) |
Deity Odin (Level 72) | Herald Metatron (Level 78) |
Herald Melchizedek (Level 79) | Herald Sraosha (Level 80) |
Lady Alilat (Level 81) | Nahobino Abdiel (Level 83) |
Nahobino Tsukiyomi (Level 83) | Nahobino Nuwa (Level 83) |
Matter Lucifer (Law and Chaos Route) (Level 85) | Matter Lucifer (True Neutral/Humanity Route) (Level 90) |
Kishin Bishamonten Part 1 (Level 58) | Tyrant Abaddon (Level 61) |
Kishin Bishamonten Part 2 (Level 65) | Genma Fionn mac Cumhaill Part 2 (Level 66) |
Wargod Futsunushi (Level 69) | Fallen Adramelech (Level 71) |
Tyrant Amon (Level 73) | Herald Raphael, Gabriel, and Uriel (Level 74) |
Avian Garuda (Level 80) | Herald Michael (Level 80) |
Tyrant Belial (Level 80) | Megami Maria (Level 81) |
Lady Inanna (Level 81) | Lady Danu (Level 81) |
Deity Zeus Part 2 (Level 86) | Fury Shiva (Level 96) |
SMT V DLC Bosses
Dragon Quetzalcoatl (Level 34) | Megami Artemis (Level 37) |
Femme Cleopatra (Level 61) | Tyrant Mephisto (Level 79) |
Fiend Matador (Level 24) | Fiend Daisoujou (Level 30) |
Fiend Hell Biker (Level 36) | Fiend White Rider (Level 43) |
Fiend Red Rider (Level 47) | Fiend Black Rider (Level 52) |
Fiend Pale Rider (Level 57) | Fiend Mother Harlot (Level 64) |
Fiend Trumpeter (Level 73) | King Demi-fiend (Level 99) |
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