Shin Megami Tensei V: Vengeance - Attributes Guide

Overview and guide about attack and defense attributes or affinities in Shin Megami Tensei V (SMT 5), including their additional effects.

Shin Megami Tensei V - Nahibino and Demon Attack and Defense Attributes Affinity Guide

All Nahibino and Demon Attributes or Affinities in Shin Megami Tensei V

Shin Megami Tensei V - Nahibino and Demon Attack and Defense Attributes Affinity Guide

Here is a breakdown of attributes or affinities in Shin Megami Tensei V (SMT 5). They are grouped into two categories namely Attack Attributes and Defense Attributes.

Attack Attributes

Attribute Attribute Description
Phys (Physical) Refers to normal attacks and Physical skills. Also covers Pierce-related damage. In SMT 5, Physical skills now consume MP instead of HP, unlike previous Persona and SMT games. All skills under this category are considered Phys attacks.
Fire Refers to MP-consuming skills that hit enemies with Fire property damage. All skills under this category are considered Magical or Spell attacks.
Ice Refers to MP-consuming skills that hit enemies with Ice property damage. All skills under this category are considered Magical or Spell attacks.
Elec (Electricity) Refers to MP-consuming skills that hit enemies with Electricity property damage. All skills under this category are considered Magical or Spell attacks.
Force Refers to MP-consuming skills that hit enemies with Wind property damage. All skills under this category are considered Magical or Spell attacks.
Light Refers to MP-consuming skills that hit enemies with Light property damage. Chance to deal instant death when weak to Light. All skills under this category are considered both Magical or Spell attacks and also Instant Death attacks.
Dark Refers to MP-consuming skills that hit enemies with Dark property damage. Chance to deal instant death when weak to Dark. All skills under this category are considered both Magical or Spell attacks and also Instant Death attacks.
Almighty Refers to MP-consuming skills that hit enemies with non-elemental property damage. These attacks deal 100% damage but do not exploit weaknesses.
Ailment Refers to MP-consuming skills that inflict Ailment status effects. This covers Charm, Mute, Panic, Poison, Sleep, and Illusion.
Support/Special Refers to MP-consuming skills that boost or dwindle Phys/Magic attack, defense, and hit/evade stats.
Passive Refers to non-MP-consuming skills that boost or dwindle Phys/Magic attack, defense, Ailment chance/resistance, and hit/evade stats.

Defense Attributes

Attribute Attribute Description
Strong Refers to Nahobino or a demon ally being strong against a certain type, element, or affinity. The amount of damage taken is reduced and it varies per demon. Also, there is a chance for the attack to be evaded while in battle.
Weak Refers to Nahobino or a demon ally being weak against a certain type, element, or affinity. The amount of damage taken will increase and the hit rate of the attack also increased.
Void Refers to Nahobino or a demon ally nullifying a certain type, element, or affinity (including instant death attacks from Light and Dark skills). This will result in a Press Turn Battle advantage.
Repel Refers to Nahobino or a demon ally reflecting a certain type, element, or affinity (including instant death attacks from Expel and Death skills) to the attacker. If the attacker is Void against the reflected attack, it will result in Void instead.
Drain Refers to Nahobino or a demon ally absorbing a certain type, element, or affinity and converting the value as recovered HP. Instant death attacks from Expel and Death skills are nullified instead.

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