Shin Megami Tensei V - Shohei Yakumo Boss Guide

Guide on how to defeat Shohei Yakumo in Shin Megami Tensei V (SMT 5). This includes the boss enemy's strengths and weaknesses, stats and skills, and recommended battle strategies.

Shin Megami Tensei V - How to Defeat Shohei Yakumo Boss Guide

Guide on How to Defeat Shohei Yakumo in Shin Megami Tensei V

Shin Megami Tensei V - How to Defeat Shohei Yakumo Boss Guide

Shohei Yakumo is a main story boss enemy faced by the Protagonist or Nahobino in Shin Megami Tensei V (SMT 5). The demon is encountered at Da’at’s Chiyoda Region.

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How to face Shohei Yakumo

In order to face Shohei Yakumo in battle, continue playing the main story and reach the Chiyoda Region. From the Akihabara Leyline Fount, keep going east and trigger a cutscene. After the cutscene, battle the boss automatically. Make sure to save your game before the boss fight.

Ginza, Akihabara, and Tokyo Station Walthrough

Shohei Yakumo Boss Information

Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:

Shohei Yakumo Details

Boss Type Main Story Boss
Recommended Level Level 46 or higher
Recommended Party  Members Macabre, Black Frost, Alice, or any ally demons.
Macca Rewards 6,280 Macca
Other Rewards Attack Mirror x1

Shohei Yakumo Stats

Shin Megami Tensei V - Shohei Yakumo Boss Guide Information

Shohei Yakumo Strength and Weaknesses

Shin Megami Tensei V - Physical Demon Skill IconPhysical Shin Megami Tensei V - Fire Demon Skill IconFire Shin Megami Tensei V - Ice Demon Skill IconDark Shin Megami Tensei V - Electricity Demon Skill IconElectricity
Resist Resist
Shin Megami Tensei V - Force Wind Demon Skill IconForce Shin Megami Tensei V - Light Demon Skill IconLight Shin Megami Tensei V - Dark Demon Skill IconDark Shin Megami Tensei V - Ailment Demon Skill IconAilment
Weak Resist

Shohei Yakumo Skills

Skill Skill Effect
Shin Megami Tensei V - Electricity Demon Skill IconGalvanic Slash +2 Heavy Electricity Strength-based attack to 1 foe.
Shin Megami Tensei V - Electricity Demon Skill IconMazionga +2 Medium Electricity attack to all foes.
Shin Megami Tensei V - Physical Demon Skill IconFatal Sword +3 Medium Physical attack to 1 foe. High chance of Critical.
Shin Megami Tensei V - Physical Demon Skill IconDeathbound +3 Medium Physical attack to all foes.
Shin Megami Tensei V - Support Demon Skill IconTarukaja Raises Attack of 1 ally by 1 rank for 3 turns.
Shin Megami Tensei V - Support Demon Skill IconDekaja Negates status buff effects on all allies.
Shin Megami Tensei V - Physical Demon Skill IconMist Rush +4 2-4 medium Physical attacks to random foes. Chance of inflicting Mirage/Illusion.
Shin Megami Tensei V - Support Demon Skill IconOmagatoki: Critical All attacks, including magical attacks, will become Critical hits for all allies for 1 turn.

Shohei Yakumo Boss Setup

Shin Megami Tensei V - Shohei Yakumo Boss Guide Setup

Here is a breakdown of the battle preparation against the boss:

Carry HP and MP recovery items

Before engaging the boss, bring HP and MP recovery items in case your party runs out of HP and MP during battle. Also, don’t forget Ailment recovery items such as Amrita Soda.

Max your Magatsuhi Gauge

In addition, make sure that your Magatsuhi gauge is already maxed. Having it maxed prior to battle is helpful in setting up your offense. Also, having a Miracle skill, Magatsuhi Wellspring, will provide your party HP and MP recovery at the start of your party’s turn.

Assign Nahobino Dark skills

Make sure to import Dark skills if you can in order to exploit the weakness of the boss. Otherwise, you can rely on your ally demons to have those skills for you. To add, complement your offense with strong Physical skills like Aramasa/Wrath Tempest and/or with strength-based elemental skills such as Black Dracostrike.

Furthermore, put in Support and Passive skills to boost damage if there are still skill slots remaining. Recovery skills are optional if your active party members do not have these skills. This is to sustain the party during battle.

Attach resistances to Nahobino that nullify Phys and Elec skills

With the Divine Amalgamation Miracle, Nahobino can implant new resistances from essences. Add to Nahobino resistances that can Reflect/Absorb/Void/Resist Physical and Electricity skills.

Pick ally demons that can counter Phys and Elec skills

Bring party members can innately Reflect/Absorb/Void/Resist Physical and Electricity skills, if possible. If you can’t, make it a point that their weaknesses are covered during battle. Options include using Block skills or consuming Dampener items.

Add demons that can use Physical and Dark skills

Similarly, add demons to your active party that can use Physical and Dark skills. If they don’t have access to those skills, utilize Essence Fusion to grab those skills from demon essences. Preferably, implant these skills to demons with skill potential on those skill types.

Shohei Yakumo Boss Strategies

Shin Megami Tensei V - Shohei Yakumo Boss Guide Strategies

Here is a breakdown of the battle strategies against the boss:

Pass action to support demons

If you start the battle with Nahobino and don’t have access to debuff/buff Support skills, make use of the Press Turn System and pass your turn to demon allies that can use debuff Support skills.

Land debuffs

Shin Megami Tensei V - Shohei Yakumo Land Debuffs

Land debuffs on the boss while leaving some MP for offense and recovery. Debuffs are in the form of attack power decrease (Tarunda), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda). In addition to these Support skills, you can utilize skills from other types such as Fang Breaker (Tarunda), Pierce Armor (Rakunda), Toxic Spray (Rakunda), and Blinding Strike (Sukunda) to cast similar effects. These debuffs can be accessed by Nahobino and any demons in your party.

Prioritize on landing Sukunda first. Followed by Tarunda and Rakunda. Since the boss will keep on using its Tarukaja skill, cast Dekaja or -nda debuffs again to impede the boss in battle.

Cast buffs

Shin Megami Tensei V - Shohei Yakumo Cast Buffs

Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja/Matarukaja), defense power increase (Rakukaja/Marakukaja), and hit/evasion power increase (Sukukaja/Masukukaja). These buffs can be accessed by Nahobino and any demons in your party.

Shin Megami Tensei V - Shohei Yakumo Cast Concentrate

Prioritize on landing Sukukaja/Masukukaja first. Followed by Rakukaja/Marakukaja and Tarukaja/Matarukaja. You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available. Since the boss will keep on using its Dekaja skill, cast -kaja buffs again to boost your party’s capabilities in battle.

Cure Mirage/Illusion Ailments inflicted to the party

If a party member got inflicted with an Ailment such as Mirage/Illusion, make sure that you have access to Ailment recovery skills such as Patra or Me Patra to cure it. You can also use status recovery items such as Amrita Soda to remove them if available. Ailment recovery skills can be accessed by Nahobino and any demons in your party.

Use Block skills or Dampener items to void enemy skills

Shin Megami Tensei V - Shohei Yakumo Use Block Skills or Dampener Items

Before using a Magatsuhi skill in your next turn, you can use a Block skill or a Dampener item to nullify an enemy’s upcoming attack. You can prioritize voiding Electricity since the boss has a multi-target skill on it. Once the attack misses, it will consume an additional press turn resulting in fewer actions. Take note that you can only block one affinity or element per turn and it is not stackable.

Activate Magatsuhi skill

Shin Megami Tensei V - Shohei Yakumo Activate Magatsuhi

Unleash the Magatsuhi skill such as Omagatoki: Critical to boost your damage even further. Make sure to use it once debuffs and buffs are already set. Activate the Magatsuhi skill on Nahobino’s turn and you will have up to 8 possible actions against the boss.

If you already unlocked the Race Transcendence Miracle skill, you can also use other Magatsuhi skills held by other party members.

Use Dark skills against Shohei Yakumo

Shin Megami Tensei V - Shohei Yakumo Use Dark Skills

Shohei Yakumo is weak against Dark skills which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.

If you are setting up for Black Dracostrike, cast Charge/Donum Gladi instead to boost the damage.

Use Phys skills against Shohei Yakumo

Shin Megami Tensei V - Shohei Yakumo Use Physical Skills

Shohei Yakumo has resistance against Physical skills but can still be damaged. When it comes to Nahobino and other Physical damage dealers, you can still command them to deal Physical damage as long they are buffed with Tarukaja/Matarukaja, Charge/Donum Gladi, and Magatsuhi skills such as Omagatoki: Critical. This is to maximize the damage potential of your Physical attacks.

Heal allies

Shin Megami Tensei V - Shohei Yakumo Use Heal Allies

Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.

Shohei Yakumo Boss Video

Here is a boss fight video against Shohei Yakumo. The battle is already timestamped so you no longer need to browse through the whole video:

← Lahmu Part 2 (Level 38) Surt (Level 49) →

Other Bosses

Shin Megami Tensei V - Boss Guides Banner Boss Guides (Boss List)

SMT V Minato Region Bosses

▼All Minato Main Story Bosses
Drake Hydra (Level 15) Fallen Eligor (Level 20)
Lady Nuwa (Level 22) -
▼All Minato Optional Bosses
Vile Pazuzu (Level 16) Yoma Apsaras (Level 16)
Femme Leanan Sidhe (Level 17) Brute Oni (Level 17)
Megami Anahita (Level 18) Brute Shiki-Ouji (Level 19)
Dragon Xuanwu / Genbu (Level 23) Avian Jatayu (Level 25)
Holy Baihu / Byakko (Level 43) Avian Zhuque / Suzaku (Level 43)
Kishin Koumokuten Part 1 (Level 44) Dragon Qing Long / Seiryu (Level 45)
Kunitsu Oyamatsumi (Level 48) Drake Seth (Level 62)
Deity Khonsu (Level 64) Kishin Koumokuten Part 2 (Level 65)
Dragon Huang Long / Kohryu (Level 70) Fury Zaou-Gongen (Level 75)

SMT V Shinagawa Region Bosses

▼All Shinagawa Main Story Bosses
Vile Lahmu Part 1 (Level 23) Beast Loup-garou (Level 28)
Genma Fionn mac Cumhaill Part 1 (Level 32) Vile Lahmu Part 2 (Level 38)
▼All Shinagawa Optional Bosses
Tyrant King Frost (Level 28) Divine Principality (Level 28)
Night Lilim (Level 32) Haunt Kumbhanda (Level 34)
Avian Thunderbird (Level 35) Tyrant Loki (Level 36)
Kishin Zouchouten Part 1 (Level 36) Tyrant Belphegor (Level 38)
Vile Girimekhala (Level 46) Genma Amanozako (Level 51)
Kunitsu Arahabaki (Level 62) Kishin Zouchouten Part 2 (Level 65)
Deity Baal (Level 69) Deity Khonsu Ra (Level 82)

SMT V Chiyoda Region Bosses

▼All Chiyoda Main Story Bosses
Meta Shohei Yakumo (Level 46) Tyrant Surt (Level 49)
Lady Ishtar (Level 52) Fury Chernobog (Level 53)
Tyrant Arioch (Level 55) Herald Abdiel (Level 58)
▼All Chiyoda Optional Bosses
Fury Dionysus (Level 44) Night Black Frost (Level 44)
Deity Horus (Level 46) Jaki Hecatoncheires (Level 47)
Holy Chimera (Level 50) Kunitsu Okuninushi, Oyamatsumi, Sukuna-Hikona, and Take-Minakata (Level 39-50)
Kishin Jikokuten Part 1 (Level 51) Tyrant Moloch (Level 51)
Herald Camael (Level 54) Kishin Jikokuten Part 2 (Level 65)
Fury Asura and Tyrant Mithras (Level 71) -

SMT V Taito Region Bosses

▼All Taito Main Story Bosses
Deity Zeus Part 1 (Level 72) Drake Vasuki (Level 72)
Deity Odin (Level 72) Herald Metatron (Level 78)
Herald Melchizedek (Level 79) Herald Sraosha (Level 80)
Lady Alilat (Level 81) Nahobino Abdiel (Level 83)
Nahobino Tsukiyomi (Level 83) Nahobino Nuwa (Level 83)
Matter Lucifer (Law and Chaos Route) (Level 85) Matter Lucifer (True Neutral/Humanity Route) (Level 90)
▼All Taito Optional Bosses
Kishin Bishamonten Part 1 (Level 58) Tyrant Abaddon (Level 61)
Kishin Bishamonten Part 2 (Level 65) Genma Fionn mac Cumhaill Part 2 (Level 66)
Wargod Futsunushi (Level 69) Fallen Adramelech (Level 71)
Tyrant Amon (Level 73) Herald Raphael, Gabriel, and Uriel (Level 74)
Avian Garuda (Level 80) Herald Michael (Level 80)
Tyrant Belial (Level 80) Megami Maria (Level 81)
Lady Inanna (Level 81) Lady Danu (Level 81)
Deity Zeus Part 2 (Level 86) Fury Shiva (Level 96)

SMT V DLC Bosses

▼All DLC Bosses
Dragon Quetzalcoatl (Level 34) Megami Artemis (Level 37)
Femme Cleopatra (Level 61) Tyrant Mephisto (Level 79)
Fiend Matador (Level 24) Fiend Daisoujou (Level 30)
Fiend Hell Biker (Level 36) Fiend White Rider (Level 43)
Fiend Red Rider (Level 47) Fiend Black Rider (Level 52)
Fiend Pale Rider (Level 57) Fiend Mother Harlot (Level 64)
Fiend Trumpeter (Level 73) King Demi-fiend (Level 99)

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