Guide on How to Defeat Lahmu in Shin Megami Tensei V: Vengeance (SMT5V)
Lahmu is a main story boss enemy faced by the Protagonist or Nahobino in Shin Megami Tensei V: Vengeance (SMT5V) (SMT 5). The demon is encountered at Da’at’s Shinagawa Region.
How to face Lahmu
In order to face Lahmu again in battle, continue playing the main story and reach the Shinagawa Station. From the Shinagawa Station Leyline Fount, proceed west and reach the end to face the boss. Watch a cutscene and battle the boss automatically. Make sure to save your game before facing the boss fight.
Shinagawa Wharf, Fairy Village, and Shinagawa Station Walkthrough
Lahmu Boss Information
Lahmu’s Tentacles
Lahmu Base Form
Lahmu White Form
Here is a breakdown of the boss’ stats, strengths and weaknesses, and skills:
Lahmu Details
Boss Type | Main Story Boss |
---|---|
Recommended Level | Level 38 or higher |
Recommended Party Members | Kushinada-Hime (1st Phase), Muu Shuwuu (1st Phase), Ose (2nd Phase), Power (2nd Phase), Orthrus (3rd Phase), Silky (All Phases), or any ally demons |
Macca Rewards | 2,220 Macca |
Other Rewards | Bead x1, Chakra Pot x1 |
Lahmu’s Tentacles Strength and Weaknesses
Physical | Fire | Ice | Electricity |
---|---|---|---|
– | Resist | – | – |
Force | Light | Dark | Ailment |
Weak | Weak | Void | Void |
Lahmu Base Form Strength and Weaknesses
Physical | Fire | Ice | Electricity |
---|---|---|---|
– | Resist | Resist | – |
Force | Light | Dark | Ailment |
Weak | Weak | Void | Void |
Lahmu White Form Strength and Weaknesses
Physical | Fire | Ice | Electricity |
---|---|---|---|
– | Weak | Resist | – |
Force | Light | Dark | Ailment |
Resist | – | Void | Resist |
Lahmu’s Tentacles Skills
Skill | Skill Effect |
---|---|
Omagatoki: Critical | All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Lahmu Base Form Skills
Skill | Skill Effect |
---|---|
Babylon Curse | Weak Almighty attack to 1 foe. Inflicts Mud. |
Bufula +3 | Medium Ice attack to 1 foe. |
Zionga | Medium Electricity attack to 1 foe. |
Mudo +3 | Weak Dark attack to 1 foe. Chane of instakill when striking weakness. |
Charge | Greatly increases the damage of the next physical attack performed by all allies. |
Omagatoki: Critical | All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Lahmu White Form Skills
Skill | Skill Effect |
---|---|
Silt of Ruin +2 | Medium Almighty attack to all foes. Lower’s target Accuracy/Evasion by 1 rank for 3 turns. |
Mudoon +3 | Heavy Dark attack to 1 foe. Chance of instakill when striking weakness. |
Bufula +3 | Medium Ice attack to 1 foe. |
Purple Smoke +2 | Weak 3 Physical attacks to 1 foe. Greater effect when target is Confused. |
Tentarafoo +3 | Chance of inflicting Confusion to all foes. |
Mazionga | Medium Electric attack to all foes. |
Omagatoki: Critical | All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Lahmu Boss Setup
Here is a breakdown of the battle preparation against the boss:
Carry HP and MP recovery items
Before engaging the boss, bring HP and MP recovery items in case your party runs out of HP and MP during battle. Also, don’t forget Ailment recovery items such as Amrita Soda.
Max your Magatsuhi Gauge
In addition, make sure that your Magatsuhi gauge is already maxed. Having it maxed prior to battle is helpful in setting up your offense. Also, having a Miracle skill, Magatsuhi Wellspring, will provide your party HP and MP recovery at the start of your party’s turn.
Assign Nahobino Fire, Force, and Light skills
Make sure to import Fire, Force, and Light skills if you can in order to exploit the weakness of the boss. Otherwise, you can rely on your ally demons to have those skills for you. To add, complement your offense with strong Physical skills like Aramasa/Wrath Tempest and/or with strength-based elemental skills such as Fire/Wind/White Dracostrike.
Furthermore, put in Support and Passive skills to boost damage if there are still skill slots remaining. Recovery skills are optional if your active party members do not have these skills. This is to sustain the party during battle.
Attach resistances to Nahobino that nullify Ice, Elec, Dark, and Ailment skills
With the Divine Amalgamation Miracle, Nahobino can implant new resistances from essences. Add to Nahobino resistances that can Reflect/Absorb/Void/Resist Ice, Electricity, Dark, and Ailment skills.
Pick ally demons that can counter Ice, Elec, Dark, and Ailment skills
Bring party members can innately Reflect/Absorb/Void/Resist Ice, Electricity, Dark, and Ailment skills if possible. If you can’t, make it a point that their weaknesses are covered during battle. You can make use of Ice, Electricity, Dark, and Ailment Block skills or make use of Dampener items.
Add demons that can use Phys, Fire, Force, and Light skills
Similarly, add demons to your active party that can use Physical, Fire, Force, and Light skills. If they don’t have access to those skills, utilize Essence Fusion to grab those skills from demon essences.
Since the boss fight is in three phases, have Force and Light skill users deal with the first and second phases. Then, switch to Fire skill users to clear the third and last phase.
Lahmu’s Tentacles Boss Strategies
Here is a breakdown of the battle strategies against the boss:
Start with multi-target Force and Light skill users
Assign to Nahobino party members that can deal Force and Light damage to more than 1 foe. Preferably those who have their own Charge/Concentrate and Tarukaja skills.
Pass action to support demons
If you start the battle with Nahobino and don’t have access to debuff/buff Support skills, make use of the Press Turn System and pass your turn to demon allies that can use debuff Support skills.
Land debuffs
Land debuffs on the boss while leaving some MP for offense and recovery. Debuffs are in the form of attack power decrease (Matarunda), defense power decrease (Marakunda), and hit/evasion power decrease (Masukunda). These debuffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Masukunda first. Followed by Matarunda and Marakunda.
Cast buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja/Matarukaja), defense power increase (Rakukaja/Marakukaja), and hit/evasion power increase (Sukukaja/Masukukaja). These buffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukukaja/Masukukaja first. Followed by Rakukaja/Marakukaja and Tarukaja/Matarukaja. You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available.
Use Force and Light skills against Lahmu’s Tentacles
Lahmu’s Tentacles are weak against Force and Light skills which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.
Heal allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.
Lahmu Base Form Boss Strategies
Here is a breakdown of the battle strategies against the boss:
Change damage dealers to single-target Force and Light skill users
After clearing all the tentacles, switch your damage dealers to single-target Force and Light skill users. Preferably those who have their own Charge/Concentrate and Tarukaja skills.
Land debuffs
Land debuffs on the boss while leaving some MP for offense and recovery. Debuffs are in the form of attack power decrease (Tarunda), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda). In addition to these Support skills, you can utilize skills from other types such as Fang Breaker (Tarunda), Pierce Armor (Rakunda), Toxic Spray (Rakunda), and Blinding Strike (Sukunda) to cast similar effects. These debuffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukunda first. Followed by Tarunda and Rakunda.
Cast buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja/Matarukaja), defense power increase (Rakukaja/Marakukaja), and hit/evasion power increase (Sukukaja/Masukukaja). These buffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukukaja/Masukukaja first. Followed by Rakukaja/Marakukaja and Tarukaja/Matarukaja. You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available.
Activate Magatsuhi skill
Unleash the Magatsuhi skill such as Omagatoki: Critical to boost your damage even further. Make sure to use it once debuffs and buffs are already set. Activate the Magatsuhi skill on Nahobino’s turn and you will have up to 8 possible actions against the boss.
If you already unlocked the Race Transcendence Miracle skill, you can also use other Magatsuhi skills held by other party members.
Use Force and Light skills against Lahmu
Lahmu is weak against Force and Light skills which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.
If you are setting up for Wind/White Dracostrike, cast Charge/Donum Gladi instead to boost the damage.
Use Phys skills against Lahmu
Lahmu does not have resistance against Physical skills so add party members that specialize in this skill type. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Charge/Donum Gladi.
Heal allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.
Lahmu White Form Boss Strategies
Here is a breakdown of the battle strategies against the boss:
Switch single-target damage dealers to Fire skill users.
After defeating the base form of Lahmu, switch your damage dealers to Fire skill users. Preferably those who have their own Charge/Concentrate and Tarukaja skills.
Land debuffs
Land debuffs on the boss while leaving some MP for offense and recovery. Debuffs are in the form of attack power decrease (Tarunda), defense power decrease (Rakunda), and hit/evasion power decrease (Sukunda). In addition to these Support skills, you can utilize skills from other types such as Fang Breaker (Tarunda), Pierce Armor (Rakunda), Toxic Spray (Rakunda), and Blinding Strike (Sukunda) to cast similar effects. These debuffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukunda first. Followed by Tarunda and Rakunda.
Cast buffs
Cast buffs on your party members as well. Buffs can be in the form of attack power increase (Tarukaja/Matarukaja), defense power increase (Rakukaja/Marakukaja), and hit/evasion power increase (Sukukaja/Masukukaja). These buffs can be accessed by Nahobino and any demons in your party.
Prioritize on landing Sukukaja/Masukukaja first. Followed by Rakukaja/Marakukaja and Tarukaja/Matarukaja. You may also use Charge/Donum Gladi and Concentrate/Donum Magici buffs to boost your party’s damage even further if available. Since the boss will keep on using its Silt of Ruin skill against your party, cast -kaja buffs again or Dekunda to remove its effect during battle.
Cure Confusion/Panic Ailments inflicted to the party
If a party member got inflicted with an Ailment such as Confusion/Panic, make sure that you have access to Ailment recovery skills such as Patra or Me Patra to cure it. You can also use status recovery items such as Amrita Soda to remove them if available. Ailment recovery skills can be accessed by Nahobino and any demons in your party.
Use Block skills or Dampener items to void enemy skills
Before using a Magatsuhi skill in your next turn, you can use a Block skill or a Dampener item to nullify the enemy’s upcoming attack. You can prioritize voiding Electricity since the boss has a multi-target skill on it. Once the attack misses, it will consume an additional press turn resulting in fewer actions. Take note that you can only block one affinity or element per turn and it is not stackable.
Activate Magatsuhi skill
Build up your Magatsuhi gauge again through missed attacks of the boss. While in this process make sure that the party is sustained with heals and buffs.
Use Fire skills against Lahmu
Lahmu is weak against Fire skills this time which Nahobino and his ally demons can capitalize on. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Concentrate/Donum Magici.
If you are setting up for Fire Dracostrike, cast Charge/Donum Gladi instead to boost the damage.
Use Phys skills against Lahmu
Lahmu still does not have resistance against Physical skills so keep party members that specialize in this skill type. The damage will be higher if the party is buffed with Tarukaja/Matarukaja and Charge/Donum Gladi.
Heal allies
Keep the party’s HP sustained by using healing skills. Especially when other party members are getting overwhelmed by enemy damage.
Other Bosses
Canon of Vengeance Bosses
Minato Region - Vengeance Route Main Story Bosses
Beast Glasya-Labolas (Level 8) | Drake Hydra (Level 15) |
Qadistu Naamah (Level 18) | Fallen Eligor (Level 20) |
Lady Nuwa (Serpentine) (Level 22) | - |
Shinagawa Region - Vengeance Route Main Story Bosses
Naamah and Beast Glasya-Labolas (Level 22) | Vile Lahmu (Level 24) |
Other Vengeance Route Main Story Bosses
Qaditsu Eisheth Zenunim (Level 28) | Human Yuzuru Atsuta and Holy Hayataro (Level 38) |
Deity Khonsu (Level 46) | Meta Shohei Yakumo and Lady Nuwa (Level 49) |
Qaditsu Agrat bat Mahlat (Level 50) | Qaditsu Lilith (Level 52) |
Herald Abdiel (Level 58) | Deity Odin and Deity Zeus (Level 72) |
Tyrant Beelzebub (Level 72) | Herald Metatron (Level 79 |
Fallen Abdiel and Human Ichiro Dazai (Level 80) | Tiamat (Level 83) |
Tehom (Law Route) (Level 84) | Herald Mastema (Chaos Route) (Level 84) |
Matter Lucifer (Level 85) | - |
Canon of Creation Bosses
Minato Region Main Story Bosses
Drake Hydra (Level 15) | Fallen Eligor (Level 20) |
Lady Nuwa (Serpentine) (Level 22) | - |
Minato Region Optional Bosses
Vile Pazuzu (Level 16) | Yoma Apsaras (Level 16) |
Femme Leanan Sidhe (Level 17) | Brute Oni (Level 17) |
Megami Anahita (Level 18) | Brute Shiki-Ouji (Level 19) |
Dragon Xuanwu / Genbu (Level 23) | Avian Jatayu (Level 25) |
Holy Baihu / Byakko (Level 43) | Avian Zhuque / Suzaku (Level 43) |
Kishin Koumokuten Part 1 (Level 44) | Dragon Qing Long / Seiryu (Level 45) |
Kunitsu Ouyamatsumi / Oyamatsumi (Level 48) | Drake Seth (Level 62) |
Deity Khonsu (Level 64) | Kishin Koumokuten Part 2 (Level 65) |
Dragon Huang Long / Kohryu (Level 70) | Fury Zaou-Gongen (Level 75) |
Shinagawa Region Main Story Bosses
Vile Lahmu Part 1 (Level 23) | Beast Loup-garou (Level 28) |
Genma Fionn mac Cumhaill Part 1 (Level 32) | Vile Lahmu Part 2 (Level 38) |
Shinagawa Region Optional Bosses
Tyrant King Frost (Level 28) | Divine Principality (Level 28) |
Night Lilim (Level 32) | Haunt Kumbhanda (Level 34) |
Avian Thunderbird (Level 35) | Tyrant Loki (Level 36) |
Kishin Zouchouten Part 1 (Level 36) | Tyrant Belphegor (Level 38) |
Vile Girimekhala (Level 46) | Genma Amanozako (Level 51) |
Kunitsu Arahabaki (Level 62) | Kishin Zouchouten Part 2 (Level 65) |
Deity Baal (Level 69) | Deity Khonsu Ra (Level 82) |
Chiyoda Region Main Story Bosses
Meta Shohei Yakumo (Level 46) | Tyrant Surt (Level 49) |
Lady Ishtar (Level 52) | Fury Chernobog (Level 53) |
Tyrant Arioch (Level 55) | Herald Abdiel (Level 58) |
Chiyoda Region Optional Bosses
Fury Dionysus (Level 44) | Night Black Frost (Level 44) |
Deity Horus (Level 46) | Jaki Hecatoncheires (Level 47) |
Holy Chimera (Level 50) | Kunitsu Okuninushi, Oyamatsumi, Sukuna-Hikona, and Take-Minakata (Level 39-50) |
Kishin Jikokuten Part 1 (Level 51) | Tyrant Moloch (Level 51) |
Herald Camael (Level 54) | Kishin Jikokuten Part 2 (Level 65) |
Fury Asura and Tyrant Mithras (Level 71) | - |
Taito Region Main Story Bosses
Deity Zeus Part 1 (Level 72) | Drake Vasuki (Level 72) |
Deity Odin (Level 72) | Herald Metatron (Level 78) |
Herald Melchizedek (Level 79) | Herald Sraosha (Level 80) |
Lady Alilat (Level 81) | Nahobino Abdiel (Level 83) |
Nahobino Tsukiyomi (Level 83) | Nahobino Nuwa (Level 83) |
Matter Lucifer (Law and Chaos Route) (Level 85) | Matter Lucifer (True Neutral/Humanity Route) (Level 90) |
Taito Region Optional Bosses
Kishin Bishamonten Part 1 (Level 58) | Tyrant Abaddon (Level 61) |
Kishin Bishamonten Part 2 (Level 65) | Genma Fionn mac Cumhaill Part 2 (Level 66) |
Wargod Futsunushi (Level 69) | Fallen Adramelech (Level 71) |
Tyrant Amon (Level 73) | Herald Raphael, Gabriel, and Uriel (Level 74) |
Avian Garuda (Level 80) | Herald Michael (Level 80) |
Tyrant Belial (Level 80) | Megami Maria (Level 81) |
Lady Inanna (Level 81) | Lady Danu (Level 81) |
Deity Zeus Part 2 (Level 86) | Fury Shiva (Level 96) |
DLC Optional Bosses
Dragon Quetzalcoatl (Level 34) | Megami Artemis (Level 37) |
Femme Cleopatra (Level 61) | Tyrant Mephisto (Level 79) |
Fiend Matador (Level 24) | Fiend Daisoujou (Level 30) |
Fiend Hell Biker (Level 36) | Fiend White Rider (Level 43) |
Fiend Red Rider (Level 47) | Fiend Black Rider (Level 52) |
Fiend Pale Rider (Level 57) | Fiend Mother Harlot (Level 64) |
Fiend Trumpeter (Level 73) | King Demi-fiend (Level 99) |
Shin Megami Tensei V: Vengeance Recommended Article List
SMT V: Vengeance Walkthrough and Strategy GuideShin Megami Tensei V: Vengeance Game Guides
Collectible Guides
General Collectibles
Mimans List | Talismans List |
Demon Statues List | Abscesses List |
Amalgams List | Periapts List |
Aogami Husks List | Cirronup Fox Demons List |
Demon Navigators List | - |
Map Collectibles by Region
Minato Map Collectibles List | Shinagawa Map Collectibles List |
Chiyoda Map Collectibles List | Shinjuku Map Collectibles List |
Taito Map Collectibles List | - |
Beginner Guides
Basic Information
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DLC List and Information | Game Difficulty |
Game Controls | Gameplay Features and Changes |
Permanent Events and Missables | Save Data Transfer Bonuses |
PC System Objectives and Specs | Platform and System Differences |
How Long to Beat | Metacritic Reviews |
Differences with Persona Games | Differences with SMT Games |
Tips for Beginners | - |
Strategy Guides
Useful Information
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Endings Routes Guide | Canon of Vengeance Route Guide |
Fast Leveling Guide | Money Farming Guide |
Glory Farming Guide | Incense Farming Guide |
Sutra Farming Guide | Battle System Guide |
Virtual Trainer Battle Guide | - |
Tier List Guides
How-to Guides
Nahobino Guides
Stats Guide | Attributes Guide |
Skill Types Guide | Status Effects Guide |
Magatsuhi Skills Guide | Skill Potential Guide |
Essences Guide | Moon Phase System Guide |
Relic Items Guide | Nahobino Forms Guide |
Demon Guides
World of Shadows Guide | Cadaver's Hollow Guide |
Demon Fusion Table Guide | Demon Negotiation Guide |
Mitama Demons Guide | Unlockable Demons List |
Special Fusions List | Special Conversations List |
Demon Navigator Guide | Guest Characters Guide |
Magatsuhi Demon Guide | Demon Haunt Guide |
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Game Database
General Database
Items List | Demon Skills List |
Bosses List | Demons List |
Item Database
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Demon Skill Database
Physical Skills List | Magic Skills List |
Instant Death Skills List | Ailment Skills List |
Recovery Skills List | Support Skills List |
Passive Skills List | Magatsuhi Skills List |
Miracle Skills List | - |
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