Devil May Cry 5 (DMC 5) - Mission 3 – Flying Hunter Walkthrough

A complete walklthrough for Mission 3 - Flying Hunter in Devil May Cry 5, including mission objectives, boss strategy guides, and orb locations.

Mission 3 – Flying Hunter Walkthrough

Mission 3 - Flying Hunter Walkthrough

1 Proceed to the next platform using Wire Bound 2.
2 Defeat the Pyrobats.
3 Travel across the platforms and defeat the enemies.
4 Reach the tunnel.
5 Destroy the Demon Tree Blood Clots and proceed to the next area.
6 Defeat the enemies that appear in the tunnels.
7 Destroy the second set of the blood clots and defeat the enemies.
8 Break the destructible wall to the north and collect the red orbs.
9 Defeat the enemies to break the seal.
10 Proceed to the next area.
11 Break the third set of blood clots and defeat the enemies to break the seal.
12 Go to the previously blocked area.
13 Walk up the stairs and jump up the ledge at the top of the broken wall.
14 Use Wire Bound 2 to go to the area above. Collect the Blue Orb.
15 Go through the broken wall.
16 Follow and defeat the Death Scissors.
17 Proceed to the path ahead.
18 Defeat Artemis.

Prologue Mission Walkthrough Strategy

Dealing with the Death Scissors

Mission 3 - Flying Hunter Walkthrough

This mission teaches you how to master the Wire Bound ability. Before using Wire Bound against the Death Scissors, break the enemy’s weapon by constantly jumping and slashing through the enemies’ guard. It will fly a little bit higher once its weapon breaks. Use Wire Bound to pull the enemy towards you, then perform combos until it is defeated.

Battle with Artemis

Mission 3 - Flying Hunter Walkthrough

Artemis has several projectiles that will follow Nero around the area. They can be pretty hard to avoid, but you can defeat one of the projectiles and use it to Wire Bound towards Artemis’ weak spot. You can also use Wire Bound directly on the weak spot and perform several combos before Artemis flies to another location.

Once its HP is almost halved, it will float higher than before and charge up a devastating attack. Stop Artemis by defeating the projectiles and using it to Wire Bound your way towards Artemis. Perform combos and it will fall to the ground, allowing you to freely attack it.

Orb Locations

Blue Orb

Mission 3 - Flying Hunter Walkthrough

1.) The first blue orb can be seen on one of the platforms at the start of the game. Use Wire Bound 2 to reach this platform.

Mission 3 - Flying Hunter Walkthrough

2.) The second blue orb is seen at the top of the building with a set of stairs. Use Grim Grip to reach it. (image from gamerch.com)

Gold Orb

Mission 3 - Flying Hunter Walkthrough

1.) There is a basement on the platform where you fight Hell Cainers. Go down and collect the gold orb.

Mission 3 - Flying Hunter Walkthrough

2.) There is a platform to the rightmost side of the area before reaching the sewer at the end of the cutscene near the start of the game. Use Grim Grip to get to this area and obtain the gold orb.

 

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