Yakuza: Like a Dragon - Chapter 12: The End of the Yakuza Main Story Walkthrough

A complete main story walkthrough for Chapter 12: The End of the Yakuza in Yakuza: Like a Dragon. Included are all chapter objectives, obtainable collectibles, equipment and items, enemies, boss strategies, important locations, characters, and available sub stories and mini games.

Yakuza: Like a Dragon - Chapter 12: The End of the Yakuza Walkthrough

Chapter 12: The End of the Yakuza

Overview

Area Sotenbori
Enemies Omi Union Members
Bosses Goro Majima, Taiga Saejima

All Main Story Walktroughs

Obtainable Items

Name Location
Fluorite Bracelet
Silver Moth
Silver Scorpion
Shinjudo
Fried Chicken Bento
Power Ring
Staminan XX
Boxed Lunch
Pitiful Zoo
Tuna Onigiri
Silver Pray Mantis
Revolu-Shoes
Egg & Tuna Sandwich
Silver Rhinoceros Beetle
Tomboy Wrap
Kamigawa’s Tabi
Silver Bar
Priest’s Hood
Rainbow Hat
Fried Chicken Bento
Silver Butterfly
Guard Upper
Security Clothes
Tauriner
Toughness ZZ
Mysterious Stone O-mi Union Headquarters
High Class Meat Bento
Superalloy Steel
Kunai
Adamantine Chainmail
Bushin’s Keystone
High Class Sushi Box
Military Bullet Proof Vest
Quickness Lemon
Sengoku Coffee
Silver Bar
Guardian Water
Tungsten
First Aid Kit
Gauze
Silver Geta
Oni’s Wristband

Chapter 12: The End of the Yakuza Walkthrough

1 After accumulating 3 million Yen, head to Survivor Bar and answer Mitsu’s phone call.
2 Head to Seiryukai Headquarters and select “Give money to Chairman Hoshino”.
3 Go to the back door of the cabaret. Afterwards, head to the construction site (Sotenbori Battle Arena) to the west of Sotenbori Road to unlock the battle arena.
4 Ride a cab to Omi Union Headquarters. You must go to the dragon room to avoid being found by the Omi Union Members.
5 Defeat Majima and Saejima.
6 Take a taxi to Omi Union Headquarters and defeat two waves of Omi Union Members.
7 Watch the cutscene.

Chapter 12: The End of the Yakuza Strategies

Getting 3 million Yen

While there are a variety of ways to earn the 3 million Yen required to progress through the story, Company Management is arguably the fastest way to do so. Clearing the general meeting of shareholders event and receiving an executive salary allows you to easily get large amounts of money in the shortest time possible.

Extreme Satellite Laser

As another incentive for progressing through Company Management, an extremely powerful skill called Extreme Satellite Laser can be learned when you reach first place in the stock price rankings. This skill makes the upcoming boss battles much easier.

Sotenbori Battle Arena

Spending time in the Sotenbori Battle Arena allows you to quickly gain experience while earning useful rewards. Be warned that you will be up against Majima and Saejima (from previous Yakuza games) who are two of the most challenging bosses you can encounter during the main story and are both at Lv.50. It is recommended to be at least Lv. 44 before taking them on.

Note that going to Seiryukai Headquarters and giving Chairman Hoshino the money automatically transports you to Omi Union Headquarters. Be sure you are prepared before talking to him.

Omi Union Headquarters

You must avoid being spotted when inside Omi Union Headquarters which will trigger forced battles against the guards. If you are caught three times, you will be taken to the starting position to start over again.

Majima and Saejima

When the fight begins, you will only battle Majima by himself. When he reaches half HP, Saejima will join the fight.

Majima can create three copies of himself during the fight to overwhelm you. Have Kasuga use ranged attacks and Zhao’s Whirlwind Sword Dance to deal with the clones and focus on Majima afterwards.

Use debuffs to reduce Majima’s hit rate, particularly Flashlight and lower his defense with Zhao’s Burning Turtle skill.

Saejima will appear when Majima’s health drops to about half. When together, they can perform a powerful attack called Goro Blade Duo Kill that does over 300 damage to targets. Using Kasuga’s Brave Obsession lets you survive the attack during the fight.

After defeating Majim and Saejima, they can summoned using Poundmates.

Goro Majima and Taiga Saejima Boss Guide

Chapter 12: The End of the Yakuza Substories

Here are the substories unlocked in this chapter:

All Substory Walkthroughs

Clear Sub Story 33

Substory 33: The Traffic Census Sensei

← Chapter 11: The Odds Chapter 13: Coin Locker Baby →

Other Walkthroughs

Yakuza: Like a Dragon - Walkthroughs
▼Main Story Walkthroughs
Chapter 1: Light and Shadow Chapter 2: Bloody Reunion Chapter 3: The Town at Rock Bottom
Chapter 4: The Dragon of Yokohama Chapter 5: The Liumang Man Chapter 6: Ignition
Chapter 7: The Spider’s Web Chapter 8: Bleached Black Chapter 9: House of Cards
Chapter 10: Justice Tempted By Mercy Chapter 11: The Odds Chapter 12: The End of the Yakuza
Chapter 13: Coin Locker Baby Chapter 14: Passing the Torch Chapter 15: To the Pinnacle

Yakuza: Like a Dragon Recommended Article List

▼Yakuza: Like a Dragon Guide
Yakuza: Like a Dragon - Walkthroughs Main Story Walkthroughs Yakuza: Like a Dragon - Substories Substory Walkthroughs Yakuza: Like a Dragon - Part-Time Hero Quests Part-Time Hero Side Quests
Yakuza: Like a Dragon - Bosses Boss Guides Yakuza: Like a Dragon - CharactersCharacter Guides Yakuza: Like a Dragon - JobsCharacter Jobs
Yakuza: Like a Dragon - Strategy GuidesStrategy Guides Yakuza: Like a Dragon - Mini Games Mini Game Guides Yakuza: Like a Dragon - Game Database Game Database

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