Artemis (2nd Encounter)
Artemis folds its hands on its chest and its wings glow bright. This laser beam shoots vertically, so use Farthest Move.
Artemis launches scattered laser beams. You can dodge them either with Farthest Move, Griffon’s Switchback, or a normal jump.
Fan Beam 2
A variation of Fan Beam, this time Artemis shoots lasers from above and below. Either a Farthest Move or Switchback will be enough to dodge it.
Beams will start to pour down from overhead. Either run away or use Farthest Move.
Enlarged Forward Beam
Artemis will unleash a powerful beam from its chest which lasts for a few more seconds than other beams. Perform multiple Farthest Moves to evade the blast.
Artemis charges head-on. If this attack approaches a dead end, Artemis will turn and continue charging for a period of time. Get out of its reach with Farthest Move.
Be sure to fill up your Devil Trigger gauge with either Griffon or Shadow to summon Nightmare. In Griffon’s case, summon Nightmare to distract it while dealing damage and have Griffon’s ranged attacks support Nightmare.
Dodge the Laser Beams
Since Artemis’ attacks are mostly ranged, Farthest Move is vital in dodging. In some instances, however, you can employ other evasive moves to dodge.