Elder Geryon Knight
The shadow steed prepares its attack by lifting its forelegs and charging at the player. Farthest Move can be used to dodge.
The boss holds its weapon close and sends a shower from above. Use Farthest Move to avoid.
The pale blue flame on the mount’s head grows bright before it launches the attack. It will throw a fireball to try to ensare V. If it connects, V’s mobility will be temporarily reduced. Even though this attack does not inflict any damage, avoid getting caught by using Farthest Move. Get out immediately should you be caught in the radius.
The fire on the horse’s head glows purple in preparation. Compared to his previous attack, the shockwave has a wide area of effect. The attack will spread in a wide area. Perform multiple jumps to evade. Try to remain airborne once the flame turns purple.
Electric Light Beam
Elder Geryon Knight summons a shockwave. The boss will lift its hand and emit a purple glow before executing the attack. Run around in a circle in order to dodge it.
Accumulate three bars of your Devil Trigger during the fight to call upon Nightmare. Not only does it distract the boss from aiming at you, the familiar can also dish out its own attacks to chip away at the boss’ health.
Get out of the Areas of Effect Quickly
Observe the boss’ gestures and escape from the circles to avoid their time altering effects.
A wave spreads out and engulfs the area. Your movement speed will be greatly reduced if you are hit. To counter this, familiarize yourself with how the boss moves. When you see that the purple flame on the mount’s head has grown in size, quickly grab Griffon’s limbs and perform a long jump to dodge it.