This article contains a guide on the Submachine Gun (SMG) UMP 9. It includes the Weapon Stats, and recommended Strategy.
UMP 9 SMG Guide
Stats
UMP 9 | ||
---|---|---|
Magazine | Power | Effective Range |
30 | 35 | E |
Stability | Obtainability | Recommended |
D | B | A |
Ammunition Used: 9mm |
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Strategy
A Submachine Gun designed by Heckler & Koch, it offers a choice of either Single, Burst, or Full-Auto configurations. It has supreme firing rate, with respectable effective range and mod attachments.
It emulates the performance of a standard Assault Rifle, boasting high damage in addition to a modest accuracy. In comparison to the KRISS Vector which excels during the round’s late-game stages, the UMP 9 can be utilized for both early and late-game stages. This is due to its minimal recoil and compatibility with multiple attachments respectively. Set it at full-auto to easily deal with encounters.
When it comes to other SMGs, it ties with the Micro Uzi in terms of Stability. Despite falling short of its firing rate, it has an advantage in terms of damage. Its effective range handles even encounters of up to 40m, a feature that sets it apart from other SMGs. It has a modest magazine capacity and supports multiple attachments.
Although it has a decent Magazine capacity, it suffers from low damage dealt. This means that those wishing to arm themselves must also have thorough knowledge on precision aiming.
Ammunition-wise, it depends on 9mm parabellum rounds which has generous spawns in the battle area. For Squad Players, keep in mind that teammates with P92, P18C, and Micro Uzi, and VSS Vintorez Rifle also depend on similar ammunition.
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