Space-Time Labyrinth Boss Guide – Pazuzu, Belial and Atlas (Dragon Quest Heroes 2 / DQ Heroes II]

This page contains a strategy guide on how to defeat the Pazuzu, Belial and Atlas, bosses found in the Space-Time Labyrinth of Dragon Quest Heroes 2.

Pazuzu, Belial and Atlas

Please note that will be updating information on Pazuzu, Belial and Atlas regularly, so check back here from time to time.

Stats

Pazuzu

Name Pazuzu
HP TBA
Defense TBA
Magic TBA
EXP TBA
Drops TBA
Location Space-Time Labyrinth (Trial of the Gods)

Belial

Name Belial
HP TBA
Defense TBA
Magic TBA
EXP TBA
Drops TBA
Location Space-Time Labyrinth (Trial of the Gods)

Atlas

Name Atlas
HP TBA
Defense TBA
Magic TBA
EXP TBA
Drops TBA
Location Space-Time Labyrinth (Trial of the Gods)

 

Strategy

The fight will be begin with just Pazuzu and Belial. They will summon minions as you whittle down their HP further into the fight. At 2/3 and 1/3 of Pazuzu’s HP, it will summon a Wight Priest. 2/3 of Belial’s HP, it will summon a Knight Abhorrent and Night Rider. At 1/3, it will summon a Stout Troll and Bullion.

After you’ve defeated Pazuzu and Belial, Atlas will appear. Its attack pattern is no different from its Main Story Quest variant, save for the fact that it will be extremely enraged and aggressive at the start of battle. Be sure to avoid its attacks with the club, as it will deal very heavy damage.

Pazuzu, Belial and Atlas will be accompanied by minions as you whittle down their HP further into the fight. Monster coins will be useful in dealing with the minions they summon.

Attacks

Pazuzu

Attack Description
Thwack Casts instant death on targets.
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Ice Breath Breaths an icy vapor in front of it.

Belial

Attack Description
Ice Pillars Conjures pillars of ice around Belial that ruptures to cause damage to nearby enemies.
Kaboom Creates a magic circle on the ground that explodes after a while.
Bang Belial dances in the air and causes a massive explosion when its body glows with light.
Trident Thrust Thrusts its giant trident forward.
Hellfire Fires multiple dark fireballs in quick succession.
Fullheal Recovers 999 HP.

Atlas

Attack Description
Club Shockwave Raises its club and strikes it down to the ground to release a shockwave.
Front Kick A standard kick that sends enemies flying.
Crushing Shockwave Jumps up and comes down to create a shockwave in the surrounding area.
Left Right Strike Two consecutive left and right strikes.
Triple Club Strike Three consecutive frontal club strikes.
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??? ???

 

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