Space-Time Labyrinth Boss Guide – Twin Kings (Dragon Quest Heroes 2 / DQ Heroes II)

This page contains a strategy guide on how to defeat the Twin Kings, a boss found in the Space-Time Labyrinth of Dragon Quest Heroes 2.

Twin Kings

Please note that we will be updating information on the Twin Kings Regularly, so check back here from time to time.

Stats

Name Twin Kings
HP TBA
Defense TBA
Magic TBA
EXP TBA
Drops TBA
Location TBA

Strategy

The Twin Kings found in the Space-Time Labyrinth is generally the same as the one encountered during the Main Story Quest. Its only difference is that it has higher HP and attack power, as with most bosses found in the Space-Time Labyrinth.

The Twin Kings will still share one pool of HP, and has access to very powerful offensive spells. It would be very useful to have at least two characters in your party that could help out with healing, as most of the boss’ spells hit multiple targets at the same time.

For most of the fight, you’ll want to use ranged attacks to damage the boss. Be active in using the camera to know where the boss is, as it likes to warp in the battlefield a lot. Be prepared to use your Healstones as well, as the Boss can inflict curse on you, preventing you from naturally recovering HP for a while.

The Twin King usually warps before attacking (quite literally Warp -> Attack -> Warp Attack and so on). Pick your shots carefully, attacking after dodging the boss’ actions just before it warps to another part of the map. Use High Tension attacks as much as you can, preferably when you two of your characters ca unleash them one after the other. If you manage to knock the boss down, you can get in a few more attacks to deal even more damage.

Attacks

Attack Description
Kassizle A powerful fire spell that hits multiple targets at once.
Kerfrizz (to be confirmed) The boss flies into the air to generate damaging fire pillars in three places.
Kaboomle (to be confirmed) ???
??? Prevents enemies from attacking.
Shadow Explosion Generate dark energy on the ground that deals heavy damage.
Binding Balls Immobilizes characters that get hit.
Magic Bullets Simultaneously releases red, green and blue orbs. The red orb will generate fire in the air towards enemies. The green orb generates an wind-based explosion. The blue orb generates a wave of ice that freezes anything that comes into contact with it.
Curse Ball An energy ball that inflicts curse on enemies, preventing them from naturally recovering HP for a while.
Magic Bullets (Strong) ???

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