Best Geno Build Guide for Super Mario RPG Remake
Geno Character Overview
- The only character with an all-in-one attack and defense buff in the game.
- Most special skills have very good damage and effectiveness while having low FP cost.
- Access to neutral (non-elemental) special moves that are not affected by enemy resistances
Attacker/Support Specializing in Neutral (Non-Elemental) Damage
What makes Geno unique among other characters is that all of his special moves deal neutral damage. This means that he can ignore enemy resistances and almost always deal consistent numbers when using his abilities.
Among Geno’s skills, his Geno Boost is arguably his best as it grants both an attack and defense both to allies. You will find yourself relying on this ability a lot during boss battles, though you can opt to use items to gain buffs and have Geno focus on dealing damage instead.
Best Stat Bonuses for Geno
|Geno||Attack and Defense||★★★|
|Magic Attack and Magic Defense (Best)||★★★★★|
Geno will mainly achieve high damage numbers from using his neutral (non-elemental) Special Moves so prioritize Magic Attack and Magic Defense with him. Since Geno can essentially ignore elemental resistances when attacking, he will often be your main damage dealer during tough encounters like boss battles, especially those that are not weak to any attribute.
After Magic Attack and Defense, you should level up Geno’s HP to give him additional survivability. As you set up Geno Boost to buff the party, Geno may be targeted so it helps to give him the means to tank a few hits here and there.
Best Equipment for Geno
|Best Equipment (Geno)|
|Weapon||Stella 023 (Remake) , Star Gun (Original)|
Best Weapon for Geno (Switch Remake Version): Stella 023
The best weapon for Geno in the remake version of the game is the Stella 023. This new armament edges out his original end-game weapon (Star Gun) by giving Geno 62 attack power. Similarly to Mallow’s Sage Stick, Stella 023 is used as a means for Geno to save FP by granting him strong normal attacks.
How to Get the Stella 023
The Stella 023 is obtained by defeating Engine 023 Booster (post-game rematch) in Booster Tower.
Best Weapon for Geno (Original NES Version): Star Gun
The best weapon for Geno in the original version of the game is the Star Gun which grants him 57 Attack Power (with a random variance of up to 7 points above and below).
How to Get the Star Gun
The Star Gun is obtained from a treasure chest at one of the Battle Course challenges in Bowser’s Castle.
Best Armor for Geno: Star Cape
The best armor for Geno is the Star Cape which grants him 36 physical defense and 18 magic defense. The Star Cape has the second lowest overall stats out of all end-game defensive gear for all characters, only being superior to Bowser’s Heal Shell.
How to Get the Star Cape
Like all end-game armor, the Star Cape can be purchased from Croco’s 2nd shop in Bowser’s Keep for 100 Coins.
Best Accessory for Geno: Quartz Charm
The best accessory for Geno is the Quartz Charm. This accessory boosts Geno’s attacks by 50% while halving incoming damage taken. Like Mario’s Attack Scarf, the Quartz Charm also grants Geno resistance to mortal blows.
How to Get the Quartz Charm
The Quartz Charm is given by Culex (secret boss) in the mysterious dimension (accessible via Monstro Town) after you have defeated him.
Best Party Setups with Geno
Geno’s fantastic ability to buff party with Geno Boost alone makes him fit into any party regardless of the composition. This makes Geno a good filler character if you cannot decide on who to complete your setup to take on the main story or post-game battles in the game.
Geno’s offense should also be noted as his ability to ignore enemy resistances will often allow him to outshine the other attackers in some cases. This is at the cost of Geno being quite FP-hungry, though not as much as Mallow. Be sure to save the resource for characters like Nimbus Prince and Princess Peach to use their healing abilities or resort to items if you need to.
Early-Game Party with Geno
This party setup is recommended for clearing the game’s early locations, particularly from when you battle Bowyer to until before you reach Booster Tower.
Have both Mario and Geno focus on offensive duties while saving FP for Mallow to use HP Rain. Just be sure to watch Mallow’s own HP, especially during boss battles, as he cannot tank hits as well as his allies. To compensate for this, try to equip Mallow with better armor or use level up bonuses to improve his HP.
Geno, meanwhile, will be your main attacker near the beginning of the game, owing to his good damage numbers with Special Moves that have the neutral (non-elemental) attribute. This lets Geno outdamage Mario in most cases as the former can ignore enemy resistances. All in all, try to decide whether to have Geno or Mario spend your FP based on the type of enemies you encounter during the main story.
In terms of support abilities, Geno also has access to Geno Boost, allowing him to buff his allies attack and defense which is extremely useful when taking on bosses.
Party Triple Move
Star Riders is a Triple Move that can be executed with Mario, Mallow, and Geno. The party performs a combo that utilizes Star Pieces to deal massive damage to all enemies.
Late-Game Party with Geno
This party is recommended for the game’s late stages (until the final boss).
Having Peach fill support duties is essential for the tougher battles that appear during the game’s final stages. Peach clearly outshines Mallow for keeping the party’s HP up as she can heal multiple allies and at more reasonable FP costs. In addition to being able to remove debuffs and status ailments, Peach can also revive fallen characters which is a must-have for late- to post-game.
Your two end-game attackers, meanwhile, should be Mario and Geno again. Geno’s Geno Boost will still prove invaluable during boss fights to increase both damage output and survivability for the team. After setting up the buff, have Geno join Mario on unloading Special Moves on targets. As with the early-game setup, decide carefully when Geno’s neutral damage skills will give you a better return for the FP cost than Mario’s.
Party Triple Move
Spark-Freeze-Fire Big Bomb is a Triple Move that can be executed with Mario, Peach, and Geno. The party conjures a protective barrier with a massive umbrella to guard against incoming enemy attacks.
Useful Tips on Builds
Build characters based on their unique characteristics and roles in the team.
When building each character’s stats and loadout in Super Mario RPG Remake, try to consider the unique elements they bring to the party. Each member of your team will excel in at least one role but will never be able to reach a point where they have no need of allies.
Characteristics of Each Party Member (Strength and Weaknesses)
Character builds and team synergies become more important as progress to the more challenging post-game Boss Rematch battles. Define each party member’s roles, and innate strengths and weaknesses clearly so you can plug gaps that enemies can take advantage of in the game.
Level cap is at 30 in the original game (NES) and remake (NSW).
The maximum level any character can attain in the game is 30. Since you will not be gaining any more EXP upon hitting the level cap, you are also permanently locked out of getting level-up stat bonuses onward.
No stat respec feature in the original game (NES) and remake (NSW).
Note that all stat bonuses you choose for each character per level-up is permanent. There is no way to get back all points spent on increasing any of the three attributes and reallocate them as you like.
Because of this, decide carefully which stat bonuses you want for each character by taking to account their strengths, weaknesses, and unique roles in the party.
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Super Mario RPG Remake Walkthrough
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Status Ailments Guides
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Super Mario RPG Remake Boss Guides
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|Croco (1st Battle)||Mack|
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|Croco (2nd Battle)||Punchinello|
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Super Mario RPG Remake Database
|▼Super Mario RPG Remake Database|
|Weapons List||Armor List|
Super Mario RPG Remake Pre-Release Information
|▼Super Mario RPG Remake Pre-Release Information|
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|Pre-Order Bonuses||New Features and Differences from the Original|
Super Mario RPG Remake Game Forum
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|Chat Board||Question Board|
|Bug Report Board|