How to Do 100 Super Jumps in Super Mario RPG Remake
Get comfortable with the timing.
The key to performing 100 consecutive Super Jumps in Super Mario RPG Remake is to get the timing down on the button press (Y). Using both the move animation and the click sound the attack makes will help you maintain a consistent rhythm to keep jumping on the enemy until you achieve the feat.
Practice Super Jumps against enemies in early-game areas.
You can practice the timing of Super Jumps on weak enemies encountered near the game’s first few areas such as Mushroom Way, Kero Sewers, or Forest Maze. Monsters that cannot deal a lot of damage to you are the most ideal as this allows you to retry as many times as you want without needing to heal often.
Alternatively, you can try fighting monsters with resistance to jump attacks. Doing so lets you train your fingers on the tempo for as long as you like.
Use a metronome to help you maintain a steady rhythm.
Setting up a metronome (click beat) which are easily found online could also help your hands get used to keeping a steady rhythm to pull off the 100 Super Jumps. Players of the original game have attested to this method, though you will likely be able to get the timing down for each Super Jump in the remake as it has been made a bit easier.
Rewards for Doing 100 Super Jumps
Chow in Monstro Town will reward you with powerful pieces of gear by achieving milestones on the number of Super Jumps you perform consecutively in a single battle. These items are among the best in the game so it is worth taking the time to try and obtain them by getting good at chaining Super Jumps.
Name | Type | Effects | Required Super Jumps |
---|---|---|---|
Attack Scarf (Mario Only) | Accessory | Attack +30, Mg.Attack +30, Defense +30, Mg.Defense +30, Speed +30, nullifies instant death. | 30 |
Super Suit | Armor | Attack +50, Mg.Attack +50, Defense +50, Mg.Defense +50, Speed +30 | 100 (max) |
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About Super Jump
Multi-hit special move learned at Level 6 (Mario).
Super Jump is a Special Move that Mario learns upon reaching level 6. It costs 6 FP to use and has 45 Magic Power. Precisely timing the Y button during a jump causes Mario to bounce of the enemy to potentially jump up to a maximum of 100 times.
Super Jump can make short work of certain types of enemies, especially those that are weak to jump damage. It also has a reasonable FP cost of 6, making it a go-to for dealing massive damage by chaining jumps.
As mentioned, the extremely powerful Super Suit can only be obtained by performing the maximum allowable consecutive Super Jumps on a single enemy. It is mostly for this reason that players work on their Super Jump timing throughout the game.
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